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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2023-07-08 00:00:00Z and 2023-07-09 00:00:00Z
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enter no longer works if server is not visible in serverbrowser
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what if i don't have 1920x1080 resolution monitor but i want my rendered demo to be? (edited)
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virtual resolution
10:21
or wont work yet
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guys any idea why my average ping on ger2 servers just went to 100 ping last day it was 30 i cant make it go back im not downloading or anything
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Is it okay with your wifi? (edited)
14:16
Guys, how can i spawn an entity(tee, block)? (edited)
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i want to spawn a tee and when u hit him he will do some func(i need only how to spawn tee) (edited)
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Is it possible?
17:49
NB Knows?
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how can i change my name without losing my points
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If you have +3k points and can prove your identity you can ask an admin for a change 😄
18:34
ok
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Guys, how can i spawn an entity(tee, block)?
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Join any server
19:10
A tee controlled by you should appear
19:11
If you mean editor, press space inside a game layer
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i don't think he meant either
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All tiles are explained
19:12
That's the only output I could parse out of his message
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maybe he's talking about dummies
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he makes some sort of game iirc
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he's about making entities from server side
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Dortox トンボ 2023-07-08 19:54:38Z
how can i bind my login
19:56
the f3 asks me for a password when I make the command
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How are records verified? Are demo recordings uploaded to the server when you complete the map? If yes, are they available for download for everyone else to see (for practice purposes)? If not, how are you making sure records for maps are legitimate?
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you cant cheat in this game unless u use a bot
20:07
because the server is fully authoritative
20:07
u cant fake a position
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"you can't cheat unless you cheat" 🤔
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well yeah there are diferent types of cheat
20:08
bot simalutes valid inputs, what i meant is u cant make inputs that wouldnt be valid to cheat
20:08
and ddnet has a anti bot
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U can't use fly hacks like in Minecraft
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Yeah, I get that. But you could theoretically customize your client to support something like TAS with playback of input list, and just use that to get a record.
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possible but hard with network jitter
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Krzyhau?
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...yes?
20:10
Anyway, that's not what I'm here for. How would I go about obtaining a world record recording/demo for a certain map? Would I have to ask the WR holder for it?
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Are you this triple laser room guy? (edited)
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Krzyhau
Anyway, that's not what I'm here for. How would I go about obtaining a world record recording/demo for a certain map? Would I have to ask the WR holder for it?
Rn yes
20:11
But ddnet tracks all input ever. And could restore the ranks
20:11
Currently it doesn't tho
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record breakers are often gate keepers
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Iza
record breakers are often gate keepers
Damn it do be like that huh
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I think demos of wr runs should be available for everyone
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I guess I'm just used to the system that's going on in Portal 2 speedrunning community, where the demo is automatically uploaded to community leaderboards, and it is there for everyone to watch, both as a video rendering and a file you can download and watch within the game locally. Kind of convenient for heavy level optimisations. But yeah, we're quite open about routing. Kind of makes me surprised it's different around here.
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some wrs depend on skips Is the question is its cooler/more competitive if these skips are shared or if they stay a secret and u have to find out yourself 😄
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with a game like ddrace i think its cooler for the records to be private
20:15
everyone solves their own puzzle
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Krzyhau
I guess I'm just used to the system that's going on in Portal 2 speedrunning community, where the demo is automatically uploaded to community leaderboards, and it is there for everyone to watch, both as a video rendering and a file you can download and watch within the game locally. Kind of convenient for heavy level optimisations. But yeah, we're quite open about routing. Kind of makes me surprised it's different around here.
do they speedrun the same gam?
20:15
or community levels
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I guess that's the difference here. It's only base levels (60 singleplayer and like 40 cooperative). We don't really have boards for community levels (since that's not what community levels are created for in the first place)
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The point of speedrunning is to showcase your skill i guess so hiding demos doesn't make much sense
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well there were discussions to simply make it opt-out with accounts or smth like that
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The point of speedrunning is also to feel accomplished. That doesn't necessarily require you to share your strats 👀
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pilonpl
The point of speedrunning is to showcase your skill i guess so hiding demos doesn't make much sense
you can showcase it with the rank
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if u want to show your skill, its done automatically 😄
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Idk, i would like to see these runs
20:17
It feels weird when you see only the time
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I can send you my 16th place Tutorial. Greatest accomplishment of all time, I say.
poggers 2
20:18
No need to see any other demo
20:18
👀
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"i am the wr holder but I won't show you how i accomplished that"
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hidden truth is that 95% of all top ranks are full of mistakes and fails
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Ddnet is too complicated to have 0 mistakes
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ScReeNy
hidden truth is that 95% of all top ranks are full of mistakes and fails
Kind of expected, honestly, considering it's the game where you'd rather prefer to play other maps than to grind the same one indefinitely.
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yea but it makes people not wanting to show it off xd
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Considering that new maps are being made pretty often
20:20
yet to mess with level editor. looks fun
20:21
Anyway thanks for the quick response, yall.
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The editor is pretty bad actually
20:21
No ctrl z
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wasnt there an undo list in the past
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Wasn't it very buggy?
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thats probably why its not there anymore
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Krzyhau
I can send you my 16th place Tutorial. Greatest accomplishment of all time, I say.
16th place? that's pretty good, isn't it?
20:24
i think quite a few players grinded that map when kt came out so
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Now i want to beat you
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Go ahead! Apparently there's at least 8 seconds of improvement you could still do!
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My pb right now 3:20
20:27
That's actually quite behind
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yeah i mean
20:28
not bad
20:28
mine was 10 seconds slower or so
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Krzyhau
Go ahead! Apparently there's at least 8 seconds of improvement you could still do!
What's your playtime in ddnet?
20:30
Mine 800 hours
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Is it a good channel to continue this convo in?
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Technically no but no one cares i think
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#off-topic
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i mean they are questions right? XD
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As long as we don't interrupt others it's fine i think
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if dev says it's fine then I'm fine with that!
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yes, did you have a banana today @Jupstar ✪ ?
20:31
i am a beginner.
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baby frog
yes, did you have a banana today @Jupstar ✪ ?
no, i dont have any at home rn :/
feelsbadman 1
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I have 80 hours, but I used to play it like 6 years ago
20:32
To the level of being able to complete Mediocre maps. I guess I'm used to tight platformers now so my skill curve is more drastic.
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Now i want to beat your time even more lol
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Apparently I've gotten like 527 funny points this year
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I have like 2k points lol
20:34
Not a lot
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Oh you're telling me it's not a lot? Heck, and here I was thinking I was good at the game
20:35
I guess I gotta go back making Triple Laser memes on Youtube
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2k over two years of playing is not a lot
20:35
I love these triple layer room videos
20:36
I want to be able to make such high quality videos
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Actually since we're in #questions
20:36
how the frick does the hammer work?
20:37
What kind of a hitbox does it have?
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You actually have to aim it
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Well, yeah, but is it like a ray hitting towards where you're hitting for a small distance? Or is it more spherical hitbox?
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It look like it has only two directions but that's not the case actually
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I was getting mad in some map that required me to hit my dummy through the wall while I was going up and it was going down. Couldn't do it no matter what timing I would do, so I started blaming the game. So I'm wondering what specifically I have to blame ZoomEyes
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hitting a tee through a wall isn't extremely easy, especially for a beginner
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Wait the game's open source, I can just look it up
20:39
genius
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Krzyhau
Wait the game's open source, I can just look it up
I was about to say that lol
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the hammer has a big hit box, so you can hit multiple tees with it at the same time for example
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But actually i think it might not be easy to find this in the source code
20:43
Does the client even check collision?
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gerdoe
he's about making entities from server side
Ye
20:44
I mean something like this (edited)
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@Krzyhau btw in #bot-cmds you can use $points command to see a plot of your point over time
20:50
Pretty cool
20:51
And you can even compare yourself to others
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Okay, from what I gather, it finds all character entities intersecting a circle a little bit in front of your tee (along the direction you're aiming at) and hits them. However, I'm certainly missing something, as not only the measurements make no sense and would make the circle too small to be able to reach another tee from behind a wall, but also hitting through wall would be straight up impossible, as the game checks whether the ray intersects any tile.
21:05
...how different TeeWorld is from DDrace gameplay-wise?
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Gameplay is completely different i suppose (edited)
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Oh yeah it does seem different. No idea why I didn't just look into ddrace codebase in the first place. I somehow couldn't find it there
21:07
huh... it does seem refactored, but the logic seems similar
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I am not very OG in this community
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Krzyhau
Okay, from what I gather, it finds all character entities intersecting a circle a little bit in front of your tee (along the direction you're aiming at) and hits them. However, I'm certainly missing something, as not only the measurements make no sense and would make the circle too small to be able to reach another tee from behind a wall, but also hitting through wall would be straight up impossible, as the game checks whether the ray intersects any tile.
Do you talk about hook though?
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The hammer
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The hammer is different indeed
21:13
Most physics are adopted from teeworlds
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But I think I figured out why it seemed weird. I thought the proximity radius is equal to tee radius
21:13
and it seems to be equal to diameter?
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Also teeworlds!= Teeworlds. 0.5 was different to 0.6
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mmm yes great naming scheme 👍
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It was simply an older version
21:14
Where ddrace was already a thing
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https://github.com/ddnet/ddnet/blob/master/src/game/server/entities/character.cpp FireWeapon function seems like it checks collisions (edited)
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
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I think I got it. the size of your tee is 0.875 of a tile. It gets a point 0.65625 (3/4 of your size) away from your center towards where you're aiming, and checks for character entities intersecting the circle with that point in the middle, and with diameter equal to that of a tee's collision. However, when detecting the tee, it's using the proximity radius, which is twice of a tee's collision radius. So your hammer collision and the tee's proximity radius barely intersect.
21:24
...am I getting this right?
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Seems reasonable
21:32
Hitting tees through walls is quite hard
21:36
There isn't much room for error
21:36
Both tees have to be touching the wall for hammer hit to work
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That one is more clear
21:46
funnily enough, if you're aiming perfectly horizontally, you still have the range of about 2 tiles 1 tile to hit it. (edited)
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super smash bros players would be mad (edited)
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For me it looks like one tile
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cyberFighter
super smash bros players would be mad (edited)
LOL
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pilonpl
For me it looks like one tile
Basically it looks like you can hit it when the difference between your y position and your dummy's y position is less then 0.5 tiles
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Oh okay, yeah, it's one tile
21:52
the grid confused me
21:53
What software is this btw?
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desmos
21:53
It looks like desmos
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What? Gets the job done.
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I thought desmos would be too annoying for this kind of stuff
21:58
Another mystery is why going over 1 tile wide gap sometimes works and sometimes doesn't
22:01
I mean, it's probably for a similar reason as to why often in games you can go through walls if you're moving fast enough
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pilonpl
Another mystery is why going over 1 tile wide gap sometimes works and sometimes doesn't
Not too big of a mistery. I suspect that, as most of games, DDNet calculates the movement in steps, or ticks, however you call it. What most likely happens is that your movement is fast enough that you "jump" along the gap in one tick, making you unable to actually slide into it.
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It's quite annoying tho
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There probably is a way to prevent this from happening but I don't think this actually can happen at this point.
22:13
Changes in game's physics is not something community is usually optimistic about
22:14
But I've seen some cases of that happening in games like Trackmania, so who knows
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People probably would want to remove weak hook
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Aren't some maps relying on that?
22:15
Also, fun fact, I've learnt about it today lol
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Krzyhau
Aren't some maps relying on that?
Maybe a few
22:16
There also is a fix apparently
22:16
sv_no_weak_hook
22:16
Lol
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Krzyhau
Not too big of a mistery. I suspect that, as most of games, DDNet calculates the movement in steps, or ticks, however you call it. What most likely happens is that your movement is fast enough that you "jump" along the gap in one tick, making you unable to actually slide into it.
Running across 1 tile gaps is entirely based on your starting coordinates
22:23
Some floating point related memes
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Skeith
Running across 1 tile gaps is entirely based on your starting coordinates
That pretty much aligns with what I said.
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I guess
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Skeith
Some floating point related memes
And I heavily doubt floating point precision has anything to do with it. Or anything specific to floating point numbers.
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I don't know the technical side honestly, but idk if saying ticks is correct? Because that suggests there would be randomness still, which there isn't?
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If there is no randomness then the game, and servers, run at constant tickrate, which is unrelated to framerate.
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ticks is the right point to make here though. since physics are only calculated in concrete intervals, they have to lign up for them to detect 1-tile gaps
22:28
ticks don't suggest randomness
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Anyway, the logic here that I assume happens is that in order to fall into 1 tile gap while running, your tee has to be perfectly above the gap for at least one tick.
👍 1
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So starting position does matter because that influences where you are after X ticks.
22:29
That, and, well, speed and acceleration.
22:29
Assuming you're not doing anything crazy on top of that, like hooking, jumping, rocket launching or juggling with your partner
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It also matters at what point of the tick cycle you start
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Iza
It also matters at what point of the tick cycle you start
Tick cycle?
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Iza
It also matters at what point of the tick cycle you start
afaik, this shouldn't matter. you can only start any input at the start of a new tick. ticks are not different to each other in regards to physics
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Patiga
afaik, this shouldn't matter. you can only start any input at the start of a new tick. ticks are not different to each other in regards to physics
So why do people freeze themselfes for a walk-off lineup?
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ah true, that is indeed float stuff
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I think we both had this conversation
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Iza
So why do people freeze themselfes for a walk-off lineup?
I don't know what you refer to :/
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Where you tried to to explain it to my smol brain
🤯 1
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Btw could polling rate make the game a bit random input wise? Your input could land in between polls even if the duration of your keypress is shorter than time between ticks/polls
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Patiga
I don't know what you refer to :/
Well you know how there are parts in certain maps where two people have to freeze themselves and then hold D to walk off an edge to lineup and tower?
22:34
Without freeze it’s just about luck
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Okay, yeah, that might be some weird floating point bullshittery, actually. Surprised the difference can actually appear in such small distance, but it was never impossible. However, I still dont understand how time could affect anything
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@Krzyhau there is no known instance of time affecting such a thing
22:35
and there really shouldn't ever be
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That's what I suspected. But "tick cycles" were mentioned and that got me curious lol
22:37
I know some weird instances where for no apparent reason games do stuff only every X ticks and weird shit is possible because of it
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Iza
Well you know how there are parts in certain maps where two people have to freeze themselves and then hold D to walk off an edge to lineup and tower?
thats just about having both go through a perfectly reproducible setup. which causes them to be at the exact same x coordinate to produce a tower. to get a perfect setup, you need a wall to align your tees and some direction to walk off in. the freeze just helps with stopping the player input at the same moment. it not time based, all the environmental variables just have to be the same
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Patiga
thats just about having both go through a perfectly reproducible setup. which causes them to be at the exact same x coordinate to produce a tower. to get a perfect setup, you need a wall to align your tees and some direction to walk off in. the freeze just helps with stopping the player input at the same moment. it not time based, all the environmental variables just have to be the same
So it would work without freeze? That is not my experience though
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if you release the input at the exact same moment, sure
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Patiga
if you release the input at the exact same moment, sure
And if you start from the exact same spot
22:40
...can't really imagine the exact scenario described above, but that still should be the case
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imagine a dummy player hammerflying. if they activate dummy-copy and press dj and move to the left/right a little, they will always land in a perfect tower, just because they did the same input
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Patiga
if you release the input at the exact same moment, sure
I forgot the map but you do need to be freezed in order for it to work without luck, you even explained me why (edited)
22:41
It has been some time tho
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luck in this case will jsut be "players cant reliably release an input at the perfect tick"
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maybe you are referring to holding D and jump at the same time @Iza
22:42
in that case either freeze or keybinds are necessary
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"human luck" is what its called lol
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baby frog
maybe you are referring to holding D and jump at the same time @Iza
No
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Sounds more like "freezing is a good setup for it".
22:42
Again, would be nice to see the map
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There was a video where someone showcased that they couldn’t tower on top of eachother without being freezed at the start. They basically have to walk off a ledge that is full of freeze and fall down
22:43
But without being freezed at the start, it’s luck based
22:43
Maybe i can find it again
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Maybe because of acceleration
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pilonpl
Maybe because of acceleration
Or lack thereof
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Get the video if you can find it! 👍
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When you freeze you also can't accelerate
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they don't rly show us how they setup
22:48
I'd just assume they start at different x positions
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No i think they used coords to exactly line up
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i will test that
22:49
i'm curioyus
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they say that they are aligning, but it doesn't seem like they do the same each time
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Yeah, the setup seemed to be mostly visual. Even though they seemed to start from nearly the same position, it could vary the tiniest amount - enough to snowball into a deviation large enough to not stack perfectly.
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Iza
No i think they used coords to exactly line up
Seemed like the attempts were too quick to properly align coords, I don't think they did
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The butterfly effect, ofc
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Hitting the wall guarantees the same position (unless wall collisions were coded the funky way. I hope they werent lol)
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It does
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Also keep in mind that if you're using some kind of debug interface to display coordinates, it might not show enough precision to display the full value
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Krzyhau
Yeah, the setup seemed to be mostly visual. Even though they seemed to start from nearly the same position, it could vary the tiniest amount - enough to snowball into a deviation large enough to not stack perfectly.
yes (sidenote though ddnet/teeworlds always puts your position a multiple of 1/32 tiles after each tick
22:50
)
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I don't think freeze matters, it's just the coordinates
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Patiga
yes (sidenote though ddnet/teeworlds always puts your position a multiple of 1/32 tiles after each tick
Oh..then my previous statement is... false? How does the debug hud display the position? I know there is one because I activated it once on accident lol
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Krzyhau
Oh..then my previous statement is... false? How does the debug hud display the position? I know there is one because I activated it once on accident lol
1/32 is still quite exact, they don't seem to set their position up precisely enough
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it seems to be coordinate based
22:52
so they didn't line it up right
22:53
if you always do it from 255.53, you will stop early
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The same applies to passing through laser doors as well, your speed alone doesn't determine if you pass through or not, it's (mostly?) your starting coordinates (edited)
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@Patiga why are you so unsure about that scenario now, when back then you explained me in detail about how it has something to do with the timing of the ticks
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wdym with unsure? I say I assume they don't set up their coordinates properly. If you show me that they do, I'd need to check it more thoroughly
22:54
I tried to explain you how the speed is so drastically different depending on the starting position iirc
22:55
this time we just talked about why its not the exact same outcome, nothing more detailed
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I must’ve completely misunderstood you then
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Game's weird greenthing
👆 2
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game will always act the same under the same conditions
22:57
i have yet to see a scenario where that is not true
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Man haven't speedran Portal 2 on high level. This game is very tamed compared to that in terms of technical stuff
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There are plenty of funky mechanics in this game, 3d games definitely have more potential to break though, I'd imagine
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A bunch of stuff there works on 6 ticks cycle, but in reality its 3 tick cycle because the game skips every other ticks and works at 30 ticks per second but still wants to fake 60 ticks per second for some things so these things are done twice per frame, like player movement, so your inputs are processed for two movement ticks at once
23:00
I could go on but that aint place for it lol
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Afaik portal 2 checks on every tick if save bug occured lol
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Very random fact
23:01
I know
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Skeith
There are plenty of funky mechanics in this game, 3d games definitely have more potential to break though, I'd imagine
What's the dumbest one in your opinion? I wanna hear some bullshit
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Hard to say, many of the speed glitches I guess
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Reverse speedfly
23:03
Shotgun bug
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pseudofly
23:03
very dumb
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Hey that’s a genuine cool mechanic
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should be patched
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Pseudo fly isn't a bug
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definitely is
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Is shotgun bug that one thing that pulls you the opposite way it shoots?
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Krzyhau
Is shotgun bug that one thing that pulls you the opposite way it shoots?
No, that's a feature actually
23:05
Okay so I dont know any of them
23:05
Or maybe know, but never heard the name
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Reverse speedfly, shotgun glitch, jumping into a speed arrow at the peak of your jump yeets you, you can touch tiles on the other side of a tele tile using blue tele if you keep gaining speed
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baby frog
definitely is
Wall hammering is a bug too but it's an essential ddrace machenic lmao
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Skeith
Reverse speedfly, shotgun glitch, jumping into a speed arrow at the peak of your jump yeets you, you can touch tiles on the other side of a tele tile using blue tele if you keep gaining speed
The last point is also the same way how kill tile skip works
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bencie
Wall hammering is a bug too but it's an essential ddrace machenic lmao
ah funny
23:06
forgot that
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this confirms ur a troll
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Hooking through the edges of 2 connecting tiles greenthing
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Ddnet is a collection of random bugs that somehow create great gameplay
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Skeith
Hooking through the edges of 2 connecting tiles greenthing
Bro, no way. Literally I cannot escape seamshots... Every game...
23:07
I assume you need perfect position and angle for that?
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Position not so much but its such a tiny gap
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Anyway, someone gonna teach me all other glitches mentioned? Lol
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I was more or less making a joke about basic ddrace gameplay, but ya, you can hook through 2 tiles / shoot through at a distance, it's somewhat hard
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Skeith
I was more or less making a joke about basic ddrace gameplay, but ya, you can hook through 2 tiles / shoot through at a distance, it's somewhat hard
Should be thankful that position is capped to intervals, otherwise it would've been nearly impossible lol
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Tbh i have no idea what reverse speedfly is
23:09
After 800 hours
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But you know what pseudofly is
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Wasn't it called pyrofly or something like that?
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So that's something else?
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So it was
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Its when you fall down and somehow weirldy collide with another tee and it boosts you down
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Iza
Its when you fall down and somehow weirldy collide with another tee and it boosts you down
Ye, pirofly
23:11
Didn’t know it had such a name
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This is why mappers can't use kill tiles as map border anymore
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is there any way that i can see the history of the maps that i have been playing
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If you finish them, you can check on the site. If you haven't finished, if you enabled automatic demo recording, you can check your demo folder
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Okay, so what is pseudofly?
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I had no idea such thing existed lol
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pseudofly is flying without bumping, allowing you to accurately fly through cramped areas
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Pseudo fly looks amazing
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Got any videos?
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There is ddnet wiki btw
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The person hammering has to hammer before you collide, the person driving has to release the hook early and hook each hammer, up to a certain speed, then they can hold the hook like normal
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Look at YT, i think kujire got a decent one
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There’s some crazy stuff you can do if you master pseudo
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Thanks to both of you
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It's one of the most broken mechanics people have learned to do in recent times, changed everything
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Also, my god.
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Don't worry about pseudo fly
23:15
Its for pros only
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It's quite difficult to do
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Don’t let it distract you from learning the basics first
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Iza
Don’t let it distract you from learning the basics first
Wdym basics? I know the basics aight! Im a 16th place on Tutorial!!
poggers2 1
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how is that even possible
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(yes I will brag about it for eternity)
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Well that says as much as being top1 in a fun map
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who speed fly 3 dummy?
23:17
pls
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Krzyhau
(yes I will brag about it for eternity)
I will beat you
23:17
4 times
23:18
With different nicks
23:18
So you are not on the leaderboards
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u can give me bind color?
23:18
Exported 352 message(s)