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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-07-08 00:00:00Z and 2023-07-09 00:00:00Z
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In this MR I want to address three issues with video recorder: 1. A bug: if I start a rendering with 0.25x speed and click on 'Increase the speed' during the rendering, I expect to get the next speed (0.5x) but as the speed index is not set (kept default 4), the speed is boosted to 1.25x. 2. Usecase: I want to adjust the camera (change position, decrease zoom, etc) for the demos and I don't want to use extra video editor to cut the first frames with the unwanted camera settings from the...
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i hate the kog accounts system
04:09
weeks ago i went out of my way to reserve a name and create an account and stuff
04:09
login and whatever
04:09
now i join and am trying to play after already having been logged in prior and it says i have to /login to join the game. it says to do /help login; this is all it says
04:09
how do you fuck it up that badly
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@Ewan you need to go to the website then it gives you a login code
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i logged off
04:41
i need a login code for one session?
04:47
im glad kog did it first so ddnet can know what not to do if/when they make their impl
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Ewan
i need a login code for one session?
Bind it, and then join a server just click it
05:00
Just click the key :D
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Juan Mejia BOT 2023-07-08 05:09:34Z
pixelart.map.bin
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and it let me in the game on map change lmfao
05:20
w/o loggin in
05:20
i can also chat
05:20
unless a mod did something but idk
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ChillerDragon BOT 2023-07-08 08:39:44Z
how can one random dude spam so massively? Is quakenet so small or unprotected? I get pings in multiple irc channels and dms on almost a daily basis from 1 ip
08:46
@Ewan yea i also full on raged about /help login so many things it could mention. That its not your password but a code from the website. Where to find it. And so on
08:47
this is related to rust lmfao
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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ChillerDragon
how can one random dude spam so massively? Is quakenet so small or unprotected? I get pings in multiple irc channels and dms on almost a daily basis from 1 ip
The way that IRC works means you can't remove messages after they have been sent. Makes it perfect for spamming
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ChillerDragon BOT 2023-07-08 09:13:54Z
ok sure deen but what about banning or ratelimiting a ip that spams the entire network?
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459bf94 Revert Наблюдать за change - gerdoe-jr 33209cd Merge #6821 - bors[bot]
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Closes #6817.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/...
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ChillerDragon BOT 2023-07-08 09:56:44Z
@Avolicious bro what k3s is epic it took me multiple hours to get vanilla k8s with kubeadm working. It took me a few minutes to do the same with k3s wtf thanks for the tip. I knew k3s is widley used but never set it up didnt expect it to be that much smoother
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This makes the client connect to the server faster. It's especially noticeable on servers with a low ping. Closes #6811.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect e...
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ChillerDragon
@Avolicious bro what k3s is epic it took me multiple hours to get vanilla k8s with kubeadm working. It took me a few minutes to do the same with k3s wtf thanks for the tip. I knew k3s is widley used but never set it up didnt expect it to be that much smoother
Its super small 🥹 But nice
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8de39e7 Remove dead code of removed undo feature - Robyt3 2cc03a1 Closes all popup menus when loading map in editor - Robyt3 fa65e19 Close quad point popup when selected quad or quad index invalid - Robyt3 43324d4 Merge #6822 - bors[bot]
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@Ravie Progress spinner design (in sound settings just for testing)
feelsamazingman 1
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4ee75c8 Mark NETMSGTYPE_CL_STARTINFO as MSGFLAG_FLUSH - Robyt3 4260d51 Merge #6823 - bors[bot]
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Robyt3
@Ravie Progress spinner design (in sound settings just for testing)
honestly I don't think the gradient look fits the ui, also it's quite pixelly so maybe let's just spin some quad with texture?
10:44
ah also it looks too big to fit on a button
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Ravie
ah also it looks too big to fit on a button
👍 1
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@Robyt3 I feel like you're overengineering it 😄 this would be more than good enough
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looks cool though :D
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we can also do it more fancy like this
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what is nightly client
11:19
@Vy0x2 Thank you my lord for multy spec view
heartw 1
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build compiled of current master branch
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gerdoe
build compiled of current master branch
why it's called nightly ?
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many development teams have daily compiled version of the software in its newest state, with stuff in it which isn't tested sufficiently yet
11:22
so its "nightly" probably because they usually compiled during the night and have the unstable version of the software to try on the next day
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ChillerDragon BOT 2023-07-08 11:26:34Z
│ 2023-07-08 11:26:18 I http: https://master1.ddnet.org/ddnet/15/register failed. libcurl error (7): Failed to connect to master1.ddnet.org port 443 after 199 ms: Couldn't connect to server │
11:26
can i debug this with a manual curl @heinrich5991 ?
11:26
is there some flying around?
11:27
lgtm
11:27
doesnt look like a firewall or networking issue
11:28
eh woah is my webserver down again? :D
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ChillerDragon BOT 2023-07-08 11:28:30Z
f
11:28
kubernetes must have attacked apache
11:28
classic
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ChillerDragon
kubernetes must have attacked apache
Ew k8s user
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hmm, I like the 80% circle more, this feels a bit old to me
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make sleeping tee, or walking tee
12:12
as loading indication
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it fits the tw ui, we're not trying to make a generic modern javascript ui
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you are not trying to do it* xd
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true I'm trying to prevent it
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if u want tw ui, make it look teeworlds related
12:14
right now it just looks like someone forgot it in 1999
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nah it's about matching the style, not slapping tees on everything
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we need a tee loading
12:14
icon
12:14
thats it
12:14
a tee showing the emote with 3 dots
12:14
and each dot animated
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make a 3d UI.. that would be hipster 2d game, 3d ui 3d game, 2d ui
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Hm, I like Ravie's more the 80% circle needs a little more transparent tail and needs to be less pixelly, needs some aliasing, might be too much work
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Making it not pixelly is the only hard part unless you use FSAA for the entire client
12:46
Or just prerender the image and only rotate it in the client
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Yeah, idk how to clean up just that either. Maybe aliasing it by hand?
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Robyt3
Or just prerender the image and only rotate it in the client
Yeah I guess this is the only easy way
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I have some other suggestions since you guys dislike the other one
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the left is best
13:44
and your first suggestion looks too old
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Ravie
I have some other suggestions since you guys dislike the other one
the middle one looks the most fitting to me
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Iza
and your first suggestion looks too old
no it's a timeless design
13:58
the classic look fits tw ui but I rest my case
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Ravie
@Robyt3
i didnt see this either yea this can work!
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Ravie
no it's a timeless design
yea i bet windows xp looks also timeless
14:02
i like the idea of transitioning an applications design language to something more modern and simplistic over time
14:02
it's like watching it evolve
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a simple and clean design doesn't get "old"
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your first suggestion is rather complex to todays standards
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we dont need to reinvent the wheel tho
14:04
pun unintended
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Iza
your first suggestion is rather complex to todays standards
nah it just has an outline, not everything has to be a flat color against a flat color
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Ravie
nah it just has an outline, not everything has to be a flat color against a flat color
its not what i meant
14:09
it is too detailed for something thats supposed to be small
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it's not that small
14:10
I gave up on the idea of putting it on a button, better put it in the middle of the window that is loading
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i think i have an idea that is universally agreeable
14:12
what if we make this icon right here rotate as its loading
14:13
with a smooth f curve it would look very neat i think
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we can't rotate text and also this is gonna be used in other places
14:16
like loading assets or demos
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make it an image, or some sort of gif
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yeah it's gonna be a rotating image
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ChillerDragon BOT 2023-07-08 14:21:52Z
@Avolicious how do you mount maps into the tw server pods?
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0a65722 CDataFileWriter: Make it clear that Add methods do not modify the data - Kaffeine f93c6c7 IDemoPlayer: Make SetSpeedIndex() actually set index - Kaffeine c172b36 Client: Set the speed index on demo rendering (fix later speed changes) - Kaffeine 7802dc2 Client: Omit '.demo' extension from the video file name - Kaffeine 5ba2a21 Client: Make it possible to start demo rendering pre-paused - Kaffeine 0684d5e Merge #6820 - bors[bot]
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Ravie
I have some other suggestions since you guys dislike the other one
right one best
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that's my favorite as well
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u can try make it a slight gradient too
16:27
a little less alpha per dash
16:27
well maybe it'd look weird if it's a full circle
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gradients don't really fit tw ui imo, and it's just a rotating image
16:28
or do u mean like in the first one I made?
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I tried, looks strange when it's spinning tho
16:32
the first one used the fade to fake a rotation
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first but with different circle size
16:38
Materialize is a modern responsive CSS framework based on Material Design by Google.
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that's too thin
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then make it thicker xd
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I'd like something that has this chunky feel and an outline that the text and icons have
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The official front-end framework for building experiences that fit seamlessly into Microsoft 365.
16:40
but these are more interesting
16:40
than simply spinning (edited)
16:41
same with adding different shades
16:41
or variable dot sizes (edited)
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for menu UI loading buttons i think simpler is better
16:42
maybe for like loading in a map u can have something that looks cooler or idk
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just make a terminal and remove all GUI, back to the 90'
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Jupstar ✪
well chrome uses this
16:43
when pressing f5
16:43
in the icon of the tab
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Jupstar ✪
but these are more interesting
we don't need anything interesting, you will see this for 0.5s, we need something that you can recognize in such short time
16:50
so the simpler the better
16:52
I like the 6 dashes best, the ¼ missing circle is a bit boring and unbalanced looking to me
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we need smth that looks fancy af for 0.001 seconds, so you know some dev wasted 20 hours implementing it even tho you will never ever see it
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yeah overly complicated and superfluous seems to be the ddnet way
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I found something even better than 6 dashes, presenting 5 dashes
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looks like a minimalistic flower symbol
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hate me or not but it just looks ugly af xDD
17:11
how can u like that more than the spinners i showed
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Jupstar ✪
how can u like that more than the spinners i showed
how can you like some generic flat website looking spinner over something nice that fits the tw style
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Jupstar ✪
how can u like that more than the spinners i showed
what spinners?
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Ravie
how can you like some generic flat website looking spinner over something nice that fits the tw style
bro what tw style xD
17:14
u always say tw ui style, have u ever looked into vanilla 0.6 client?
17:14
there is no tw ui style
17:15
it was simply glued together bcs nobody was motivated to do smth
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for me its still this one that is the best by far
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Ravie
how can you like some generic flat website looking spinner over something nice that fits the tw style
if u want tw style, why do u disable background maps?
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I mean the way stuff is rounded, has outlines etc, you can't slap some random flat thing on it and say it fits
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that is tw style
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Ravie
I mean the way stuff is rounded, has outlines etc, you can't slap some random flat thing on it and say it fits
u can give the spinner an outline if thats so important
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that it's not gonna look good with an outline
17:16
is*
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Ravie
I have some other suggestions since you guys dislike the other one
even from these i still find the round the best
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Iza
looks just like the windows loading symbol
its a pretty common loading circle yes
17:17
i just looked, even egui uses it
17:17
under "ProgressBar"
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Iza
for me its still this one that is the best by far
Add freeze particle effects on it and boom
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interesting website
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Iza
for me its still this one that is the best by far
most boring
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Does anybody know how i catch a mouseclicked in this area? spectator.cpp Or is there anything about that documented?
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Ravie
most boring
most boring is the most commonly like by the mass
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well not by me
17:20
simple doesn't have to mean boring, the other ones I made are fun
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loading symbols are something that shouldn't be complex by any means, they should just fit the flow
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they're not complex by any means
17:20
none of them
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like i said, they're too detailed for something small
17:20
especially in todays modern design
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apparently design is not something I'd know a thing about
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me neither, i'm just an art school student
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well if u look at two websites, u can have an opinion on which looks nicer
17:22
u dont need to be an artist for that
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@Jupstar ✪ I'm not saying the ones you posted are ugly, they're just not good in this context
17:23
they're good in the context of a generic minimalistic modern website xd
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why is teeworlds not allowed to look sexy tho <.<
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less is more
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it's not sexy to put a thing which has a style that totally doesn't fit
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especially with something small like this xd
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Iza
less is more
then do animated dots
17:24
jumping up and down
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that screams 2000s design (edited)
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xd
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and ye i agree with ravie that your suggestion isnt fitting for the ddnet look
17:25
its too thin, too animated
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well anything is too animated
17:25
bcs we didnt use any animations yet
17:25
except maybe the hover effect for the top buttons
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because we don't wanna end up with a goofy client that has performance issues with older pcs
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lmao
17:26
animations wont kill the perf i guess
17:26
animations are often simply annoying
17:26
the smooth scrollbar for example, costs time
17:26
that is actually something i dislike
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that's why a simple spin is perfect
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i dunno why we added that xd
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really? i love the smooth scrolling
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Ravie
that's why a simple spin is perfect
but to me it looks ugly and doesn't fit
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Iza
really? i love the smooth scrolling
on your 60hz screen maybe xD
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what should it be then? static? you can't get a simpler motion
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on 240hz its completely useless
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Jupstar ✪
on your 60hz screen maybe xD
144
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Ravie
what should it be then? static? you can't get a simpler motion
or just make a small animated line under the button
17:27
and dont do anything spinning at all
17:28
we actually already have this
17:28
in the server browser
17:29
u just never saw it bcs its only if the old tw protocol is used (not http server browser)
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i don't think we should make the loading bar that appearent, because for most people the loading doesnt even take a second
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well i meant under the button
17:30
not here
17:30
or inside the button
17:31
like the buttom of the button xD
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or like a transluscent progress bar that is filling the button
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or simply no progress indication
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go back to stone age
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disable the refresh button
17:32
while loading
17:32
visually
17:32
ez as that
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that is a simple but a strong function
17:32
not bad
17:33
but i think Ravie mentioned that he wants to make loading spinners that can be used universally in ddnet
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but its funny how there is more discussion about a button than accounts xd
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daily stupid idea of tsfreddie: iirc someone had some idea of generating a id or key pair of some sort to use as identification instead of use any credentials. what if we did do that and added steam cloud config so steam users (a lot of them) get automatic account backup
17:36
i remember steam cloud doesn't require any implementation and was setup through steamwork console?
17:37
or have a config backup before the id thing would be nice i guess?
17:38
like config, friends and fav in cloud save, might need to separate graphic config to a separate file tho. (edited)
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It would be great to add unfreeze to rcon tele just like the practice tele
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Pipou
It would be great to add unfreeze to rcon tele just like the practice tele
if you use /tp, it unfreezes you
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It's what I just said
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for the sake of context, this is the idea (so it's not tiny)
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/tp is for practice tele
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Pipou
/tp is for practice tele
ah didnt understand you
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Ravie
for the sake of context, this is the idea (so it's not tiny)
still looks like a flower
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why flower?
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a tee reading a book to represent "server lookup"
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odd amount of dashes looks more fun which fits
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Ravie
why flower?
those 5 short leafs growing out of the center
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I think you smoke too much minimalism if any radially symmetric thing resembles a flower
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Pipou
It would be great to add unfreeze to rcon tele just like the practice tele
can it never make sense for testing that smth is freezed to emulate some behavior?
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i'm sure im not the only one to see the resemblence of a flower in it
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odd amount does look more organic but I wouldn't jump to calling it a flower (edited)
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Jupstar ✪
can it never make sense for testing that smth is freezed to emulate some behavior?
I can't think of a case where it would be a problem
17:51
Rcon tele is often used to teleport around, unfortunately you have to be in practice + rcon to test decently not to have to super unsuper after each rcon tele
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mh ok, also cant really think of when it would be useful
17:52
at least not for normal freeze
17:52
deepfreeze would be different
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Ravie
odd amount does look more organic but I wouldn't jump to calling it a flower (edited)
this is the closest i could find for now, just imagine the center part were invisible
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i mean a flower is not too bad lol
18:01
the leaves have to pulse
18:01
in size
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Iza
this is the closest i could find for now, just imagine the center part were invisible
so if you add a few things, it looks like the most minimal flower possible thonk
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not really
18:02
the most minmalistic would probably be just a plain dot
18:02
but yeah
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nah a dot is a dot
18:02
unless you add other flower context which this doesn't have either
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minimalism crosses the line between what is defined and what is undefined
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so anything can be anything if you want it to be, got it
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welcome to symbolism and its meanings
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that's not how it works
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i made the mona lisa guys!
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i don't know but that thing looks like a flower and im standing by it
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if it doesn't have any context that would suggest it's a flower despite not looking like one, then it's just your imagination 😄
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vanilla vs ddnet
18:13
almost nothing changed xDD
18:13
but damn the scrollbar in vanilla xD
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Jupstar ✪
vanilla vs ddnet
Black mode
18:14
hyperclik_pb
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Jupstar ✪
but damn the scrollbar in vanilla xD
yeah that is just ugly lol
18:19
lizard no lag brings back some memories
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i can't stop ordering food at 3am
18:51
help
18:52
i should really get a checkup for diabetes sometime
18:53
oops wrong channel
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uninstall the app
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Hey! so i want to suggest this "new" ranks bar on game, this is implemented on MTA San Andreas but i guess it can be displayed here on teeworlds, they use f5 as a button to be visible. This may no be imperative, but is a cool way to make the game feel a bit "fresh" to say so. It can be implementes as the following photos:
22:01
here are some concepts
22:03
with the idea of pressing B twice on game and change whether is a global rank or team rank
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The ranks could also be shown as a separate tab next to the ingame server info in the menu. Or is it important that you see the ranks in a HUD while playing?
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Robyt3
The ranks could also be shown as a separate tab next to the ingame server info in the menu. Or is it important that you see the ranks in a HUD while playing?
i mean you can see it while playing
22:05
with an animation of smth appearing
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Robyt3
The ranks could also be shown as a separate tab next to the ingame server info in the menu. Or is it important that you see the ranks in a HUD while playing?
If you are an influencer or speedrunner who hunts maps, maybe
22:05
we need the opinions of speedrunners in this case
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Arrow
with an animation of smth appearing
👁
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does it need to be smaller, does it need to update while already racing, etc (edited)
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let me record it
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It would be nice to have a plugin system similar to Trackmania 2020's, where adding client side plugins allow you to add speedrunning mods which can benefit you in speedrunning or map hunting
22:08
and other fun stuff
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until you find that one plugin that does the run automatically for you think_bot
22:12
@Robyt3 those are the animations
22:12
and yes... im waiting for the key to be delivered to activate windows justatest
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8c03e1e Version 17.1 - def- e8d52a8 Add new contributors for 17.1 - def- 4990135 Update russian.txt - lolipodass 033c934 Update Belarusian translation - AlehKushniarou 53bb5c7 Update spanish.txt - n0Ketchp 4bf4916 Fix height of layer popup when automapper properties shown - Robyt3 2059141 Fix incorrect popup being closed when gametile popup used - Robyt3 0dfa115 Fix wrong predicted reload timer after ninja pickup - trml 1713c06 some fixes - gerdoe-jr 5c72ec9 Fix online clan friends not being removable via UI - Robyt3 4e93770 Fix editor crash when filling entities layer with empty brush - Robyt3 cd5f0d6 Remove dead code of removed undo feature - Robyt3 25c3818 Closes all popup menus when loading map in editor - Robyt3 e8b6aa8 Close quad point popup when selected quad or quad index invalid - Robyt3 29ec71a Version 17.1.1 - def-
22:15
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Iza
until you find that one plugin that does the run automatically for you think_bot
oh yeah, ath lua script moments
22:28
I mean, botting is already a thing, but the matter of fact is, how harder can it be to detect?
22:29
maybe there are plugins which actually help against cheaters and can be a must-have for any server who might wanna use them for an anticheat
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the only ai i will accept is anticheat
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@Cellegen it is impossible to detect a wellmade bot
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maybe a plugin which checks your client info to the server and identify if the given values are not matching
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values can be faked
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and those who have not these plugins will be flagged?
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any information given to the server can be faked
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You know, if the game wouldn't have been open sourced and would have a closed dev team instead, it would be preventable
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I still feel like you guys should do this exact thing, cuz like
22:33
no new devs, or even in very rare occourances only devs update the clients they can concentrate on building up a better security without being compromised the moment they are done with it
22:34
also would be possible to make an account system and finally get the strings with vanilla Teeworlds cut (edited)
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@Cellegen this was all discussed on github please inform yourself
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@Cellegen client-side cheat detection is very much useless in an open-source game
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Teero
@Cellegen this was all discussed on github please inform yourself
I'm coping with my opinion, I know this game's doomed sooner or later if no changes apply
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this game is trust based anyways (edited)
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yeah maybe thats a problem also
22:36
just see Oy being trusted with 0.7
22:36
now chillerdragon does all that shit
22:36
mad respect to him but damn
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Teero
any information given to the server can be faked
No
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Iza
No
the ip has to be legit for exchange of information but the rest
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Every input you make has to be validated by the server
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Iza
No
I said that the game should be close sourced, cuz a modified client can make up any value the server requests and give that instead, while recieving info from the server that you request
22:38
both security issue and client issue
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Iza
Every input you make has to be validated by the server
well you can still just send empty input packets just as if you were doing nothing
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@Robyt3 ill send you the files for the top time from mta, maybe can be helpful
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Cellegen
I said that the game should be close sourced, cuz a modified client can make up any value the server requests and give that instead, while recieving info from the server that you request
id quit ddnet
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Teero
id quit ddnet
Why, would you be affected?
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If the game would’ve been closed source, it’d be dead by now
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if you've already contributed in coding ddnet and wish to code more, why not apply as dev in a closed developer team?
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Cellegen
Why, would you be affected?
ddnet is a sandbox for me
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nothing's stopping you from being a bigger part of the community when it comes to private stuff
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Cellegen
if you've already contributed in coding ddnet and wish to code more, why not apply as dev in a closed developer team?
then you would be forced to continue contributing and have a big role in the community.
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Ahm, yes?
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sometimes you just make features for fun. i dont wanna be a fulltime tw dev
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I mean if you want to actually make the game great, you gotta work lol
22:41
not laze around
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I feel like closed source wouldn't help much with bots, someone with enough skills can still reverse engineer the packets and send whatever he wants and you already need a fair bit of skills to make a competent bot with ddnet's open spaghetti
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but again, people don't care as much on this game cuz it's not great aint it
22:42
and as in people, I meant devs
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@Cellegen closing source would kill this game
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i agree with Ravie
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Ravie
I feel like closed source wouldn't help much with bots, someone with enough skills can still reverse engineer the packets and send whatever he wants and you already need a fair bit of skills to make a competent bot with ddnet's open spaghetti
it wouldn't help yes
22:42
cuz the game's code is already published
22:42
it needs a complete rewrite now if you all want it close sourced (edited)
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then what would it get us?
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even if it wasn't
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Teero
then what would it get us?
a better game
22:43
with a new engine
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Cellegen
it needs a complete rewrite now if you all want it close sourced (edited)
rewriting physics would completely change the game. it would be a diffrent game
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Maybe changing the game's what will make it succeed one day. Not living in a bubble which you cannot escape from, unless you want it
22:44
Whatever matricks will do, I'll follow him for sure
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@Cellegen the thing is you can never stop someone determined enough, you can reverse engineer the packets, decompile the game etc
f3 1
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that's really up to you to decide if you wanna have a team who is dedicated enough to make a good compiler instead of straight up giving up.
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Didn’t someone just mention that you cant send fake packets? Because of the way ddnet relies on the server
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the player spoofing incident?
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Ravie
@Cellegen the thing is you can never stop someone determined enough, you can reverse engineer the packets, decompile the game etc
Also, I read about laws and saw ways that only Avo does, I still cannot believe that he didn't make an entirely different game out of Teeworlds, because him and his own team can accomplish more shit, than whatever you guys do at the moment in months
22:48
Whatever avo does is what I want to imagine you all do
22:48
he is a real dev (or leader) ngl (edited)
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cringe ngl
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I ask you, when was the last time you guys touched with an account system?
22:49
if so, how long?
22:50
I don't think it's cringe that Avo managed to set up account years before and still improve that system in a way, that's now benefits server security
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Who’s avo
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i meant your messages and how you argue (edited)
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if he could joink 0.7 MRPG's login system and use that to login in KoG servers automatically, then he already got a KoG client (edited)
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accounts are an old issue and I feel like admins aren't even fully sure if they want it
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Well now you guys can learn from Avo
22:51
ask him
22:51
At least I did
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Teero
i meant your messages and how you argue (edited)
I get that and I don't mind
22:52
I'm not rude, I'm just strongly stand by my opinions
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Cellegen
I ask you, when was the last time you guys touched with an account system?
Summary by UnlucksMcGee (thanks a lot!)
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zoozti (konsti) in the first comment: NOOOOOOO ACCOUNT BAAAADD, LOGIIIN SUUUUXXX
22:57
like bruh
22:57
login has no disadvantages (edited)
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have you read the comments????
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unlike no logins, where you can literally steal anybody's identity, no unique names are available, can fake the clans and can come back with different ip.
22:58
do I need to explain all of them of would you understand why I list them?
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The admins are just too split up about this topic, that’s the huge problem here
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@Cellegen you are either simplifying this discussion or are not aware of the state of opinions in the developer/admin team. login does have disadvantages, different ones depending on the implementation
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I can’t even blame them, it takes hard work to implement it the right way. The ddrace way
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cuz some say that their system is their best they can do (lie) or that they cannot do that (also lie, avo proved that wrong long ago) or that they cannot change it due to long stuff needing to be migrated to the new one (actually lazy mentality)
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@Cellegen please feel free to join the discussion on github. accounts are a difficult topic and showing enthusiasm and participating in solving the problems that come with accounts could be helpful on github
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Lemme say this, the communities are divided, nobody asks for others' help and the communities are being so divided, that they are themselves considered a fucking game (edited)
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this conversation will be lost on discord. patiga is right (edited)
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I don't think they would appreciate my opinions on github ddnet repo
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both communities seem healthy to me, its nice that each can do their own thing
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cuz you know, they won't agree whatever you throw at it 🙂
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Cellegen
cuz you know, they won't agree whatever you throw at it 🙂
then why exactly are you even arguing?
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as long as you stay civil, comments are appreciated
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Are you guys devs?
23:03
besides patiga, are you?
23:03
my convo was with u teero originally
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Cellegen
Are you guys devs?
anyone can be, just fix a typo in the code and ask for a role
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im no cpp dev
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i can see that
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what do you mean by that
23:06
that I cannot code in general?
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I don't know what you mean with the dev question. I think it could for example be a great help if someone would simply list the pros and cons of the current favored options. after a (as neutral as possible) comprehensive list is finished, discussions could be more focused on how to compromise or which things outweight other things. last time I checked no such thing was done
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Patiga
I don't know what you mean with the dev question. I think it could for example be a great help if someone would simply list the pros and cons of the current favored options. after a (as neutral as possible) comprehensive list is finished, discussions could be more focused on how to compromise or which things outweight other things. last time I checked no such thing was done
suuuuuure, simply list it so others can argue more
23:07
such a great idea don't you think?
23:07
Oh was that already happened? When ddnet 2.0 requests were announced? oh
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Don't you know?
23:08
people had their chances to request changes they want to see
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I don't know of anyone doing what I just mentioned
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so many arguments and shit posts went there, that ddnet had to shut it down
23:08
such a good idea
23:08
indeed
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that is a very different topic
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nope it is the same
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what point are you trying to make rn
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that the game won't change itself unless you guys don't change on the game
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aight im getting tired of this useless conversation. gn
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Cellegen
that the game won't change itself unless you guys don't change on the game
afaik that thing was a huge misunderstanding, where people blew stuff out of proportion which really didn't help. that doesn't mean that discussion is unhealthy though
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this whole game is unhealthy at some extent
23:10
no denying that
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the point I was trying to make is: you yourself could also try to contribute to the account thing
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from mild profanity, all the way of ddosing non stop
23:11
this game is unhealthy af
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Patiga
the point I was trying to make is: you yourself could also try to contribute to the account thing
No I don't think I will
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Cellegen
this whole game is unhealthy at some extent
we has a very straight forward discussion up until now. this shot came out of nowhere and doesn't seem immediately related to what we were talking about before
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I ask you all, to look at what Avo does, cuz he already did it for you
23:12
why not ask him? 🙂
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that is very oversimplifying
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is it bad?
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I'll also leave this discussion now, gn :)
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welp see ya
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is there any way that i can see the history of the maps that i have been playing
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TBTGNC
is there any way that i can see the history of the maps that i have been playing
your demo folder could help you
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where is it
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TBTGNC
is there any way that i can see the history of the maps that i have been playing
on DDNet's website, if you look at your profile name
👍 1
23:13
you can see what maps you finished last, but idk if you can see the current maps being played
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TBTGNC
where is it
in the client you can just click "demos" in the main menu, then you can sort by date
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i will try thanks
23:13
ok thank you
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(I'm not sure how many demos are saved by the client by default)
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Patiga
in the client you can just click "demos" in the main menu, then you can sort by date
or that, looking at your demos might help
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which one
23:15
on the ranks tab, you can use the player search
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Iza
The admins are just too split up about this topic, that’s the huge problem here
Says who?
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Cellegen
Also, I read about laws and saw ways that only Avo does, I still cannot believe that he didn't make an entirely different game out of Teeworlds, because him and his own team can accomplish more shit, than whatever you guys do at the moment in months
You haven't changed, have you? Don't steer up useless drama.
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murpi
Says who?
My conclusion that learath stated he would very much like an account system but deen for example isn’t much of a fan of it (of the account implementation suggestions made a while ago)
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deen was the first person who tried to get a working account system thonk wtf are u talking about
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From what I’ve read back then, I concluded that there’s not much of an interest
23:24
I mean sorry if I picked that up the wrong way
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murpi
Says who?
me
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murpi
You haven't changed, have you? Don't steer up useless drama.
CellegenPayments 2023-07-08 23:31:47Z
cant argue about a topic or what?
23:32
had to go up my alt acc on my phone for this
23:32
why
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CellegenPayments 2023-07-08 23:32:39Z
my accs have separate uses (edited)
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you're saying you have an account just for perpetuating useless drama
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CellegenPayments 2023-07-08 23:33:36Z
?
23:33
what makes you think its the case??
23:33
im in bed rn
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"don't stir up useless drama"
"had to go to alt account for this"
(edited)
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CellegenPayments 2023-07-08 23:34:33Z
i dont argue now, gn
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CellegenPayments
had to go up my alt acc on my phone for this
You can, but in a respectful manner. Keep the derogatory remarks to yourself.
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CellegenPayments 2023-07-08 23:42:03Z
right
Exported 481 message(s)