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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-06-21 00:00:00Z and 2023-06-22 00:00:00Z
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Teeworlds is a really small universe (700-1.600 players are playing on 300 servers). It may sounds great at first but for example Fortnite have 80.000.000 online players at the moment (!).
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Sounds about right, though it underplays how annoying it is to get the vanilla stuff back into ddnet
09:09
I think @TsFreddie had a fork that did most of the work removing the ddnet specifics
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i did
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There is also https://github.com/teemods/ddnet-skeleton for making your own mod
Skeleton for creating modifications on top of the latest DDNet version. Forked from https://github.com/ddnet/ddnet. - GitHub - teemods/ddnet-skeleton: Skeleton for creating modifications on top of ...
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So your fork is basically improved teeworlds 0.6+0.7?
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deen
There is also https://github.com/teemods/ddnet-skeleton for making your own mod
Ah, nice thanks
09:11
mine
09:11
it was old tho
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thank you
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There is some documentation in ddnet-skeleton too: https://github.com/teemods/ddnet-skeleton-readme
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deen
There is also https://github.com/teemods/ddnet-skeleton for making your own mod
https://github.com/teemods/ddnet-skeleton-readme definitely has wrong documentation about gameflags
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Depending on the size of the mod and amount of time you can spent daily on your project it porting it to the right codebase will take anywhere from 1 week to 2 months.
xdxd i ported ddnet to 0.7 codebase in 20h without break
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when ddnet in rust? frozen
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becc
when ddnet in rust? frozen
ryozuki get off your alt account
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How do ddnet servers accept both 06 and 07 clients? Implemented both protocols and then check which version the client uses? Or is there any kind of Middleware/Proxy in between?
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Implemented both protocols. They are similar enough to share most of the code
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Ah, thanks And ddnet 0.6 fixed the teeworlds 0.6 vulnerabilities as well?
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perfect, thanks but.. why was there a need for a newer protocol then? new functions / features?
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mostly a cleaner version than the backward compatible ddnet protocol
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@muhistar18
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ddnet protocol = the fixed 0.6?
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We fixed the issues in a way that doesn't break compatibility. 0.7 fixed them in a way that does
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Thaaanks! The best documentation that exists is this? https://github.com/heinrich5991/libtw2
Some Teeworlds stuff in Rust. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
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ChillerDragon BOT 2023-06-21 15:39:13Z
@becc docs for what? i also put quite some time into network docs here https://chillerdragon.github.io/teeworlds-protocol/index.html
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@heinrich5991 messing around with libtw2 again, can you help me with snapshot builder?
18:10
seems adding spectator_info breaks it with duplicate key
18:10
whats the reason of dup?
18:12
theres also good comment kekw // TODO: Fix ID!
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i love weird dev comments
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there's mine
18:16
(&Ingame(..), SystemOrGame::Game(Game::ClKill(..))) => { // todo: kill yourself // processed = true; }
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@gerdoe what do you mean, it breaks with duplicate key?
20:29
you're not allowed to put two objects with the same key into a snapshot
20:29
does that error happen without you doing that explicitly?
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I've seen that page before
21:46
it was probably linked here
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Zwelf
How did you find that website? Do you know who the author is?
I am sorry, I cannot remember - someone sent this to me a few years ago
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Deleted User
@becc deen is right. But please read this first and feel free to ask anything from me https://www.notion.so/influck/Choosing-the-right-teeworlds-server-version-read-it-FIRST-116e42c219c34171a8b680b3c2f9be89
here
21:48
@Zwelf ^
👍 1
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wow end 2020 since I never started my plans.. 🥲
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do you still know who that deleted user is?
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becc
Thanks deen & Pure_luck!
^
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did github just change its look ?
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earlier today or a few days ago for me
22:17
perhaps a gradual rollout?
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just got it right now
22:18
where's dark mode ?
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Chairn
where's dark mode ?
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is dark dimmed new
23:06
i don't really like the dark look on github but i might use that
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