ash
https://github.com/ash-rs/ashcl_refresh_rate
. It also makes the drawn frames look like trash:
in maplayer.cpp i did this patch:
c++
static vec2 fakecenter = {};
fakecenter.x += 1;
fakecenter.y += 1;
Center = fakecenter;
with config:
gfx_refresh_rate 0; gfx_asyncrender_old 0; cl_refresh_rate 50
Looks horrible.
net_socket_read_wait
also causes more refresh rate than set, bcs the snapshots wake up the clients...
Now i patched away `net_socket_read_wait...