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DDraceNetwork
DDraceNetwork / off-topic
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Between 2023-06-15 00:00:00Z and 2023-06-16 00:00:00Z
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un dibujo q hice
03:03
otro dibujo
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yea thats a pretty cool video. I wonder how it would look like for ddnet
13:02
ofc a selfreporting thing wouldnt make sense, because its way too hard to detect certain clients. But there already is a big backend structure with teehistorian, just needs somebody to throw some machine learning onto it
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ScReeNy
ofc a selfreporting thing wouldnt make sense, because its way too hard to detect certain clients. But there already is a big backend structure with teehistorian, just needs somebody to throw some machine learning onto it
Thing is, detecting bots in Teeworlds has proven to be easier thanks to Noby, so I don't think this needs to be implemented
13:52
But the way he deals with the bots in an abandoned game is insane
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We (ab)use noby’s brain as the neural network here 😛
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Cellegen
But the way he deals with the bots in an abandoned game is insane
which game is it? can't watch the video rn
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heinrich5991
which game is it? can't watch the video rn
tf2
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ah, interesting. will watch the video later
14:14
i love this game
14:14
btw drm free
14:14
with a key u can unlock the game infinite times
14:14
sseth made a vid long ago
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Ip logger
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ScReeNy
ofc a selfreporting thing wouldnt make sense, because its way too hard to detect certain clients. But there already is a big backend structure with teehistorian, just needs somebody to throw some machine learning onto it
The thing with ddnet is that an AI wouldn’t be able to really tell a difference between different types of aims, because it’s a 2d game. There isn’t really a clear pattern for the ai to learn
14:51
Especially without a guidance for what to look for
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that is true. Simple algorithms that watch out for aimlocking and aim jumping or make a statistical analysis of aiming quotas probably give as good or better results. And then there is always the additional challange to filter weird binds out..
15:21
But i think this is kind of the stuff noby already did if im not mistaken. Do Nobys detections run on Teehistorian btw? I wonder how much of a load it would cause
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it's not running on teehistorian
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well if enforcing is almost impossible there isnt much of a reason anyway
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Teeworlds' movement and input system is predictable, it doesn't have much RNG in it
16:57
So you can write predictable events that could occur on a player and see if we reach a percentage, then do things accordingly
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There is a bit of randomness because of polling rate i guess
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Cellegen
Teeworlds' movement and input system is predictable, it doesn't have much RNG in it
flip a coin rn
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it landed on its side
17:41
now what
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that was rng
17:56
teeworlds movement isnt predictable
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FINALLY got a new username
20:10
_voxeldoesart (edited)
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i like how almost everyone shares this information
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well discord sucks so
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have you found your self idenity yet @Voxel ?
21:21
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Cellegen
Teeworlds' movement and input system is predictable, it doesn't have much RNG in it
Movement botting is not such an issue compared to aim botting
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input system involves your mouse position and it's inputs too
21:38
the input part of it is predictable
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Well if we’re talking about isolating an aim pattern of a botter, it’s anything but an easy task. There are so many variables in why someone aims the way they’re aiming
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Chairn
have you found your self idenity yet @Voxel ?
no
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Skill issue
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