$ clang -arch aarch64 a.c
clang-15: warning: argument unused during compilation: '-arch aarch64' [-Wunused-command-line-argument]
-target aarch64-apple-darwin
help Array
in irb
help
function in ruby on my own btw>> help
Nothing known about .help
>> help(help)
Nothing known about .help(help)
help help
gem install rdoc
:module_function
or soYou should view versions of your systems as progressing from state1 to
state2 to state3
and so on.
Then you need transformation functions that take state N to state N+1 AND
(importantly) state N+1 to state N.
To make a state change in you system your put it into a stable state,
then roll the state forwards or backwards then resume operations.
Meta code for this is:
suspend all relevant processes
roll to state I+1 or I-1
resume all relevant processes
#[should_panic]
noexcept
by default, which causes any exceptions which escape them to abort the process instead.panicked at 'panic in a function that cannot unwind'
thogfx_render_thread_count 1
to settings_ddnet.cfg
could help, but it didn't.
Here are my gfx analysis, after selecting vulkan:
gfx_3d_texture_analysis_ran 1
gfx_3d_texture_analysis_renderer "NVIDIA GeForce RTX 3060/PCIe/SSE2"
gfx_3d_texture_analysis_version "4.6.0 NVIDIA 528.49"
gfx_render_thread_count 1
line gfx_backend "OpenGL" is missing, but I still see Vulkan in settings :3
Thanks for your help!gfx_render_thread_count 1
to settings_ddnet.cfg
could help, but it didn't.
Here are my gfx analysis, after selecting vulkan:
gfx_3d_texture_analysis_ran 1
gfx_3d_texture_analysis_renderer "NVIDIA GeForce RTX 3060/PCIe/SSE2"
gfx_3d_texture_analysis_version "4.6.0 NVIDIA 528.49"
gfx_render_thread_count 1
line gfx_backend "OpenGL" is missing, but I still see Vulkan in settings :3
Thanks for your help! 2023-06-01 17:37:58 I gfx: Created Vulkan 1.1 context.
2023-06-01 17:37:59 I gfx: unable to create window: Installed Vulkan doesn't implement the VK_KHR_surface extension
OHOHgfx_render_thread_count 1
to settings_ddnet.cfg
could help, but it didn't.
Here are my gfx analysis, after selecting vulkan:
gfx_3d_texture_analysis_ran 1
gfx_3d_texture_analysis_renderer "NVIDIA GeForce RTX 3060/PCIe/SSE2"
gfx_3d_texture_analysis_version "4.6.0 NVIDIA 528.49"
gfx_render_thread_count 1
line gfx_backend "OpenGL" is missing, but I still see Vulkan in settings :3
Thanks for your help! gfx_refresh_rate 0; cl_refresh_rate 0; gfx_vsync 0