











































$ clang -arch aarch64 a.c
clang-15: warning: argument unused during compilation: '-arch aarch64' [-Wunused-command-line-argument]
-target aarch64-apple-darwin






















help Array in irb



help function in ruby on my own btw>> help
Nothing known about .help
>> help(help)
Nothing known about .help(help)

help help


gem install rdoc


















:module_function or so







































You should view versions of your systems as progressing from state1 to
state2 to state3
and so on.
Then you need transformation functions that take state N to state N+1 AND
(importantly) state N+1 to state N.
To make a state change in you system your put it into a stable state,
then roll the state forwards or backwards then resume operations.
Meta code for this is:
suspend all relevant processes
roll to state I+1 or I-1
resume all relevant processes



















#[should_panic]noexcept by default, which causes any exceptions which escape them to abort the process instead.
panicked at 'panic in a function that cannot unwind' tho
































gfx_render_thread_count 1 to settings_ddnet.cfg could help, but it didn't.
Here are my gfx analysis, after selecting vulkan:
gfx_3d_texture_analysis_ran 1
gfx_3d_texture_analysis_renderer "NVIDIA GeForce RTX 3060/PCIe/SSE2"
gfx_3d_texture_analysis_version "4.6.0 NVIDIA 528.49"
gfx_render_thread_count 1
line gfx_backend "OpenGL" is missing, but I still see Vulkan in settings :3
Thanks for your help!

gfx_render_thread_count 1 to settings_ddnet.cfg could help, but it didn't.
Here are my gfx analysis, after selecting vulkan:
gfx_3d_texture_analysis_ran 1
gfx_3d_texture_analysis_renderer "NVIDIA GeForce RTX 3060/PCIe/SSE2"
gfx_3d_texture_analysis_version "4.6.0 NVIDIA 528.49"
gfx_render_thread_count 1
line gfx_backend "OpenGL" is missing, but I still see Vulkan in settings :3
Thanks for your help! 














2023-06-01 17:37:58 I gfx: Created Vulkan 1.1 context.
2023-06-01 17:37:59 I gfx: unable to create window: Installed Vulkan doesn't implement the VK_KHR_surface extension
OHOH








































gfx_render_thread_count 1 to settings_ddnet.cfg could help, but it didn't.
Here are my gfx analysis, after selecting vulkan:
gfx_3d_texture_analysis_ran 1
gfx_3d_texture_analysis_renderer "NVIDIA GeForce RTX 3060/PCIe/SSE2"
gfx_3d_texture_analysis_version "4.6.0 NVIDIA 528.49"
gfx_render_thread_count 1
line gfx_backend "OpenGL" is missing, but I still see Vulkan in settings :3
Thanks for your help! 







gfx_refresh_rate 0; cl_refresh_rate 0; gfx_vsync 0


































1












I wonder when we'll be reaching the point, where we hit a limit on what a real life simulation (UE5.2 project for example) needs and out of thin air, NVIDIA will make a 3x stronger the official limit GPU



























