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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-05-23 00:00:00Z and 2023-05-24 00:00:00Z
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why does the first server pop up when the search is "solo"?
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Arijan
why does the first server pop up when the search is "solo"?
the player count is blue, it means some player on that server has "solo" in their name
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oh okay sorry
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map 1ntact (solo 3 stars) only 28 tees finished
12:42
change stars
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Smetanolub
map 1ntact (solo 3 stars) only 28 tees finished
Get good (edited)
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first you do jokes when see bad rated map, then you all cry all maps are wrong rated
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hi, i have big lose of fps every 0.5 sec in the game and even when i'm not in a server so it's about the way the game is working, any idea?
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There are numerous graphics (gfx) related bugs users encountered. Not all are fixable, but might have workarounds. This site is there to collect these to help those encountering the same issues.
17:16
tl;dr it's your setup
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or libraries we use that are not well-supported on your machine
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but probably first
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ah, for stuttering in particular, I see
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idk what kind of magic you practice but i worked, i got this probleme since 2 weeks and restarted my computer at least 5 times and now, idk why but i did it and it looks to be repaired, thank you 😆
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it is magic, i agree with that
😂 1
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my teeworlds crushed when i open my map in editor , i have created dmp file it's 1.7 gb
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just send files from dumps dir
18:15
sending memory dumps is not always a good idea
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where i can find them ?
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%appdata%/dumps
18:16
btw do u use 32bit ddnet?
18:16
1.7gb sounds suspeciously close to 2gb limit ^^
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i don't have that folder
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%appdata%/ddnet/dumps
18:18
u know what i mean bra
18:18
or teeworlds vs ddnet bcs u oldschool player
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oh i have a lot dumps justatest
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ah see
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u could send the map that caused this
18:25
@Robyt3 if u still got 16.9 steam symbols try to parse 😄
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I don't have the 16.9 symbols anymore. If this happens when loading a map then I assume the map contains an invalid texture so the assertion error would be somewhere in map rendering.
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Robyt3
I don't have the 16.9 symbols anymore. If this happens when loading a map then I assume the map contains an invalid texture so the assertion error would be somewhere in map rendering.
it happens not always . i assume it's with zoom button in editor or witch zoom you are in or other keys pressed ... but i don't know for sure
20:28
someone know?
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Is it this? 2023-05-23 22:26:41 I game/png: failed to open file. filename='assets/entities/Bright_Peter/ddnet.png'
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no
20:33
it's hitting an assert
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Do you know what text container was not empty means
20:34
Why is that an error
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It's a bug we have been hunting since months
20:35
Recently we added more asserts in the text impl to hopefully finally find it
20:36
Sadly we don't know how to reproduce it. Team 52 suggests kill msg or scoreboard
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Peter had it happen again before he can send the other log (edited)
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If he can reproduce it in the RC of ddnet it would be really useful
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Idk ask him
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Jupstar ✪
Sadly we don't know how to reproduce it. Team 52 suggests kill msg or scoreboard
is it new? perhaps th new killmsgs?
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heinrich5991
is it new? perhaps th new killmsgs?
Possible, but didn't find anything suspicious^^
20:49
In an earlier assert log it also said team 0 which is weird af
20:50
That would rather imply something like textwidth call. I never seen team 0 anywhere in the game(except maybe clans) (edited)
Exported 52 message(s)