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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-05-17 00:00:00Z and 2023-05-18 00:00:00Z
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time cps don't work, leaderboard is bugged, when you finish a map say in 2 minutes 5 seconds you get a +2 minutes 5 seconds prompt meaning that if that was true, you'd have finished the map in 0 seconds, when someone joins the server it gives a quick appearance of the player having 2 hours 40 ish minutes in both the leaderboard and at the nametag bottom right of screen, oco is bugged
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spur
time cps don't work, leaderboard is bugged, when you finish a map say in 2 minutes 5 seconds you get a +2 minutes 5 seconds prompt meaning that if that was true, you'd have finished the map in 0 seconds, when someone joins the server it gives a quick appearance of the player having 2 hours 40 ish minutes in both the leaderboard and at the nametag bottom right of screen, oco is bugged
thanks for the detailed bug report, I think the start times are already known though: https://github.com/ddnet/ddnet/issues/6594
07:10
what's the current bug with oco? @spur
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it can't be finished, it was addressed not long ago here
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hmm, I thought that was fixed already
07:11
oh, it was, my bad
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When i timeout/get disconnected from a server and rejoin fast my client is crashing every time. Is this a known bug or is there a solution? How can i provide useful information when it happens again?(latest version) (edited)
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Provide the crash log
12:52
Appdata ddnet dumps
12:52
And ddnet version can't hurt either
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ScReeNy
When i timeout/get disconnected from a server and rejoin fast my client is crashing every time. Is this a known bug or is there a solution? How can i provide useful information when it happens again?(latest version) (edited)
same think for years
14:03
its also happens when i load different maps and joining from my server to ddnet or other way , it happens when my client is running for long time .
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Jupstar ✪
Provide the crash log
This is the crash Log from the issue i described. DDnet Version 16.9
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ScReeNy
This is the crash Log from the issue i described. DDnet Version 16.9
steam?
15:37
i mean steam is running, but ddnet is the version without steam
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0x00000001401b7a16: CCollision::TileExists(int) const at src/game/collision.cpp:824 0x00000001401b7b76: CCollision::GetMapIndex(vector2_base<float>) const at src/game/collision.cpp:892 0x00000001400ee38d: ExtractProjectileInfo(CNetObj_Projectile const*, CGameWorld*) at src/game/client/projectile_data.cpp:35 0x0000000140070d25: CItems::OnRender() at src/game/client/components/items.cpp:420 0x00000001400d9765: CGameClient::OnRender() at src/game/client/gameclient.cpp:644 0x000000014001f251: CClient::DebugRender() at src/engine/client/client.cpp:1033 (inlined by) CClient::Render() at src/engine/client/client.cpp:1209 0x0000000140028950: CClient::Run() at src/engine/client/client.cpp:3310 0x00000001402f425a: main at src/engine/client/client.cpp:4728 @Robyt3 any idea?
15:38
tileexists was smth u fixed?
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@Jupstar ✪ When i ctrl+alt+del while in game i get this error: (and the client crashes) 2023-05-17 17:32:59 I sdl: SDL version 2.0.16 (compiled = 2.0.20) 2023-05-17 17:32:59 I gfx: Created Vulkan 1.1 context. 2023-05-17 17:32:59 I gfx: GPU vendor: AMD 2023-05-17 17:32:59 I gfx: GPU renderer: Radeon RX 570 Series 2023-05-17 17:32:59 I gfx: GPU version: Vulkan 1.3.217 (driver: 2.0.233) (edited)
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Vy0x2
@Jupstar ✪ When i ctrl+alt+del while in game i get this error: (and the client crashes) 2023-05-17 17:32:59 I sdl: SDL version 2.0.16 (compiled = 2.0.20) 2023-05-17 17:32:59 I gfx: Created Vulkan 1.1 context. 2023-05-17 17:32:59 I gfx: GPU vendor: AMD 2023-05-17 17:32:59 I gfx: GPU renderer: Radeon RX 570 Series 2023-05-17 17:32:59 I gfx: GPU version: Vulkan 1.3.217 (driver: 2.0.233) (edited)
sounds like the graphics backend isn't cleaned up properly
15:39
that is a nightly right?=
15:39
@Robyt3 i have to ask you again xD
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I compiled the latest master some min ago and tested it there yes
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I also have these 2 Logs, they are last modified an Hour earlier, but the file name suggests it was much closer
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Jupstar ✪
0x00000001401b7a16: CCollision::TileExists(int) const at src/game/collision.cpp:824 0x00000001401b7b76: CCollision::GetMapIndex(vector2_base<float>) const at src/game/collision.cpp:892 0x00000001400ee38d: ExtractProjectileInfo(CNetObj_Projectile const*, CGameWorld*) at src/game/client/projectile_data.cpp:35 0x0000000140070d25: CItems::OnRender() at src/game/client/components/items.cpp:420 0x00000001400d9765: CGameClient::OnRender() at src/game/client/gameclient.cpp:644 0x000000014001f251: CClient::DebugRender() at src/engine/client/client.cpp:1033 (inlined by) CClient::Render() at src/engine/client/client.cpp:1209 0x0000000140028950: CClient::Run() at src/engine/client/client.cpp:3310 0x00000001402f425a: main at src/engine/client/client.cpp:4728 @Robyt3 any idea?
It's not nightly, so I'll assume it's fixed. Nightly has the git revision in the crash log filename
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Jupstar ✪
that is a nightly right?=
yeah, it's latest nightly commit
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but was there any change related to that lately?
15:45
the vulkan backend should be cleared when the client closes normally
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yeah, it should always be cleaned up when the client closes normally
Exported 31 message(s)