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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2023-05-03 00:00:00Z and 2023-05-04 00:00:00Z
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Scar
i say this for the sake of every new player who might have their first impression of ddrace maps ruined by loading into a skillz map. the skillz maps do not reflect at all the quality level of maps in the current era and are confusing, garbage, and unfun for new players to play. they really do not fit in the novice map pool, but rather oldschool. clearly other people recognize this, as these maps and a few others are in an "old" category separate from the rest of the novice maps on the call vote screen. in my opinion the skillz maps along with all the other map in the "old" section should just be moved to the oldschool map pool like the koule maps were. (edited)
They can only be oldschool if they were made before ddnet
06:44
So its not really possible imo and if new players find it they could just vote another map (if they know how to vote)
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Just remove the map problem solved troll
➕ 1
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I.K.U
They can only be oldschool if they were made before ddnet
Skillz maps were definitly made before ddnet .
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Ama
Skillz maps were definitly made before ddnet .
How did they end up novice then xd
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I.K.U
How did they end up novice then xd
what about multimap
08:58
it was on novice, now its oldschool
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I should maybe create a new LFG so people can tell me what they think of novice maps (rerate or change server category) (edited)
09:00
It could be done if I had a list of the maps (edited)
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I.K.U
How did they end up novice then xd
Oldschool didnt exist maybe haha
09:01
But most novice maps arent made for novice players
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Is there a way to add low gravity to my map? I want to make it space themed.
09:05
A tune zone is a non-interactive tile entity that changes the physics or other basic behavements in a specified zone. There are 45 tunes that can be applied
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Ama
Oldschool didnt exist maybe haha
Ye maybe
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Just figured it out!
09:40
Tuning is effin amazing
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tune lock when
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Imperius
@Tester Hello, @PoKeMoN [TD]🌈 and @Chill [TD] and I have a fairly large archive of maps, the list of which includes a huge number of old school maps that were released back in 2008-2012, yesterday and today we selected a couple that are not available on ddnet servers. Therefore, we would like to know if we can put them out for testing with a further release, or maybe this maps was already tested and for some reason diclined the release idea, so we would like to know from you in advance. Here a list with some maps which we would like to load to test: 1. mo_xenon_1 2. mo_factory 3. gores_1 4. gores_2 5. ddpika_1 6. ddpika_2 7. warch_hard_2 8. warch_afk
hey, can I get the these maps for the map archive? 🙂
🇭 2
ℹī¸ 2
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heinrich5991
hey, can I get the these maps for the map archive? 🙂
sure, check dm
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@Pipou the editing tools of the bot are all implemented with my twmap tool twmap-edit. among others less relevant options, there are:
  • --remove-everything-unused: removes unused images, sounds, layers, groups, envelopes
  • --shrink-tiles-layers: scales down all tiles layers to remove any obselete air/other tiles from the border
you can use such options by doing e.g.$edit --remove-everything-unused --shrink-tiles-layers with any amount of options. (if you would use the command line tool, you would do nearly the same,twmap-edit --remove-everything-unused --rotate path-to-input-map path-to-output-map) $optimize is only a shortcut to do $edit --remove-everything-unused --shrink-tiles-layers
15:27
to list all available options, you can do $edit --help in any testing channel (the output is a bit big so maybe do that in #🎉caterpillar3)
15:28
if you have any ideas on which further optimizations the bot should/shouldn't do, please write me them :)
15:28
I'm hoping that we can automate certain tedious tasks that mappers/testers do
15:33
the algorithm behind --shrink-tiles-layers is: in all 4 directions, detect how many rows are duplicates at the border. then, remove those duplicates, but leave at least a 2x2 tilemap, shrinking the right and bottom border is prioritized (edited)
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@Patiga Thanks for the full description 😄
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made in rust^tm
17:45
(that part is the most important)
17:45
justatest
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no wonder it has so many upvotes
18:16
i think a wholesome medal too
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