This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2023-05-03 00:00:00Z and 2023-05-04 00:00:00Z
Friend of mine installed linux. It was one of the very few games that worked on linux and was in package managers. Had to play it myself so we still had sth to play together
https://youtu.be/ZMfXnJwja0Y
I found ddnet from this video :D
Back then I thought that one of them was playing insane and that they got very far, now i can get there in 2 mins :D
Also I wanted to play their map but didnt know that you can change maps so everytime I joined the game I made a search for this map until it came up
Somebody in my school class heard from it from a relative and for like two weeks my whole class was playing Slowmotion Vanilla every afternoon after school. Its basically just Deathmatch but all projectiles are slowed, funny times. Well they all left and i stayed forever:)
How cool would it be to have a vertical sliding effect for walljumps. If you are against a wall, falling and walking against wall, you get particles. Maybe adding a slowdown on certain tiles too
Vanilla gametypes but include all of the DDNet game tiles. So just DDNet with hit damage, limited health and ammo. I'd play that.
Heck that might even be a fun mechanic for co-op DDRace maps. Make it harder to complete without dying or running out of resources. Reminds me of the old-school fastcap gametypes.
YupHio
Vanilla gametypes but include all of the DDNet game tiles. So just DDNet with hit damage, limited health and ammo. I'd play that.
Heck that might even be a fun mechanic for co-op DDRace maps. Make it harder to complete without dying or running out of resources. Reminds me of the old-school fastcap gametypes.
Vanilla gametypes but include all of the DDNet game tiles. So just DDNet with hit damage, limited health and ammo. I'd play that.
Heck that might even be a fun mechanic for co-op DDRace maps. Make it harder to complete without dying or running out of resources. Reminds me of the old-school fastcap gametypes.
This pull requests adds the tune-lock tile and a tune lock reset tile.
Tune lock is index 69 and tune lock reset is index 70 from tune layer.
Tune zones have a higher priority than locked tunings, ...