This leads to the second point, "map problems".
Of course testers all have their taste and like, so not every tester will have the same opinion about a map.
I've read the drama about the puzzle maps not being released, some bugs that should not be the core of the map..and so on.
But really..either the game fixes those huge bugs or mappers/players will make use of the bugs into map concepts..and everyday gameplay. It's just inevitable.
I think it is not acceptable if "the bug" will make the map "too short" or "not fun" (the recently released n9 map skip with 0.1s time, just doesn't make sense),
but it's ok if "the bug" is used to complete a part, if it's reliable enough.
But as I said, I am not a mapper myself and I'll leave the decisions to those who have more experience.
Since not everyone share the same opinion, I'd rather ask to the community if something is good or not, and once u get enough votes, u can make the decision. (or deen, idk, but everything can be discussed still xd)
I've read through some map testing channels and relative issues about skips....and design corner. Is that really the focus when testing a map?
Isn't it all about the gameplay? And yes, each person may have different perception about the gameplay too..but that's where the discussion and the community comes in and gives their opinion about the topic.
The game has already tons of released maps, I don't think we're in a rush to release maps..taking some time for discussion and giving more importance to actual map testing should be the priority.