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But that seems to be from the int as a bool old tw days. So this should either be made a bool. Or imo better use different values for different errors. And then change this signature to int 
C++
bool Error() const { return m_Error; }
The packer can fail in multiple places. If it...


PACKER_BUFFER_SIZE (1024 * 2)
So when the ...































































PACKER_BUFFER_SIZE is set to a too big value.
CPacker, we can use a dynamic size buffer
2048 bytes while the max packet size is 1400 those messages should be dropped anyways?1111111111 -> 1023PACKER_BUFFER_SIZE is way too big



 We even did a vc with like 30 people and listened to gamedev stories from him
We even did a vc with like 30 people and listened to gamedev stories from him 

CPacker is simply used as a byte buffer in the teehistorian tests. When the number of UUIDs is increased (in the future or in downstream projects) the tests will start to fail due to the buffer size being limited to 2048 bytes. This is fixed by using an std::vector instead.
Closes #6526.


















 We even did a vc with like 30 people and listened to gamedev stories from him
We even did a vc with like 30 people and listened to gamedev stories from him 


































































































































 who also lied
 who also lied but do want to know how Learath2 is doing
 but do want to know how Learath2 is doing























































































