(Intercepter) How does this work? after doing the drag and putting them against wall, they fall into this pit and after hitting the deep & solo tile, they are able to phase through the single block at the bottom and continute onward, despite it showing as a solid block which you cant phase through (you dont even need any speed to go past it in this map)
05:20
and its in entities as well
05:20
so hidden/fake tiles should show
Broso56
(Intercepter) How does this work? after doing the drag and putting them against wall, they fall into this pit and after hitting the deep & solo tile, they are able to phase through the single block at the bottom and continute onward, despite it showing as a solid block which you cant phase through (you dont even need any speed to go past it in this map)
i thought i tried it before hitting the deep tile and it didnt work but apparently it does even after killing, so its not a switch or anything i guess
Broso56
(Intercepter) How does this work? after doing the drag and putting them against wall, they fall into this pit and after hitting the deep & solo tile, they are able to phase through the single block at the bottom and continute onward, despite it showing as a solid block which you cant phase through (you dont even need any speed to go past it in this map)
There are numerous graphics (gfx) related bugs users encountered. Not all are fixable, but might have workarounds.
This site is there to collect these to help those encountering the same issues.
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Update all drivers, and the operating system to latest version. On Windows go in the Windows safe mode and uninstall the graphics driver using DDU (not open source, please replace it with a similar tool) or similar tools and then install the latest driver from the manufacturer's website. This can fix more problems than you could guess
For Windows: restart Windows using the "Restart" button (not shutdown). This will clear some caches
Doing these two points correctly fixes pretty much all stuff
08:36
And do them correctly even if it costs 10 minutes
08:37
Else try a clean config directory(new ddnet install).. that should make sure it's not a config or custom assets
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The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at...
BOLT operates on X86-64 and AArch64 ELF binaries. At the minimum, the binaries should have an unstripped symbol table, and, to get maximum performance gains, they should be linked with relocations (--emit-relocs or -q linker flag).
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BOLT disassembles functions and reconstructs the control flow graph (CFG) before it runs optimizations. Since this is a nontrivial task, especially when indirect branches are present, we rely on certain heuristics to accomplish it. These heuristics have been tested on a code generated with Clang and GCC compilers. The main requirement for C/C++ code is not to rely on code layout properties, such as function pointer deltas. Assembly code can be processed too. Requirements for it include a clear separation of code and data, with data objects being placed into data sections/segments. If indirect jumps are used for intra-function control transfer (e.g., jump tables), the code patterns should be matching those generated by Clang/GCC.
I have an issue where when I try joining a ddrace server the message "Disconnected
map 'downloadedmaps/(name of that specific map) 2_9ef182870d7746d38325902b12b5
11abad2b08312f0836bec0b7f0de31487743.map'" pops up and it doesn't let me join
could anyone help me fix this
try to go to %appdata%\downloadedmaps and delete the mapfiles with the name of that map (and extra letters at the end, for example Grandma_5434randomstuff.map)