add_path $USERDIR
add_path $DATADIR
add_path $CURRENTDIR
add_path $USERDIR
add_path $DATADIR
add_path $CURRENTDIR
2023-04-03 17:13:10 I storage: added path '$USERDIR' ('C:\Users\PCNAME\AppData\Roaming/Teeworlds')
2023-04-03 17:13:10 I storage: added path '$DATADIR' ('C:\SteamLibrary\steamapps\common\DDraceNetwork\ddnet/data')
2023-04-03 17:13:10 I storage: added path '$CURRENTDIR' ('D:\Teeworlds')
(edited)C:\SteamLibrary\steamapps\common\DDraceNetwork\ddnet\
C:\SteamLibrary\steamapps\common\DDraceNetwork\ddnet\
add_path $CURRENTDIR
in your storage.cfgC:\Users\PCNAME\AppData\Roaming/Teeworlds
which i symlinked to D:\Teeworlds (edited)add_path "D:\Teeworlds"
add_path $DATADIR
and remove the symlink.add_path $CURRENTDIR
in your storage.cfg add_path "D:\Teeworlds"
add_path $DATADIR
and remove the symlink. 2023-04-03 17:13:10 I storage: added path '$USERDIR' ('C:\Users\PCNAME\AppData\Roaming/Teeworlds')
2023-04-03 17:13:10 I storage: added path '$DATADIR' ('C:\SteamLibrary\steamapps\common\DDraceNetwork\ddnet/data')
2023-04-03 17:13:10 I storage: added path '$CURRENTDIR' ('D:\Teeworlds')
(edited)add_path $CURRENTDIR
and then start DDNet by double-clicking the DDNet.exe and not from Steam for testing?add_path $CURRENTDIR
and then start DDNet by double-clicking the DDNet.exe and not from Steam for testing? ddnet
and press enter, does it launch DDNet? Or does it shown an error? (edited)start /wait C:\SteamLibrary\steamapps\common\DDraceNetwork\ddnet\DDNet.exe
, it didnt know that changed something (edited)start
command to change the working directory to the steam game folderbind rshift +spectate
in f1 (edited)