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DDraceNetwork
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Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-03-26 00:00:00Z and 2023-03-27 00:00:00Z
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Reduces code complexity
😄
01:18
With how spaghetti this codebase is and how people are so used to every single little quirk, Reduces code complexity is always a sus commit message
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Voxel
I'm almost done! All I need to do now is to find out how to only make the teams crunched when the team starts
you need to test how looks like team kill message with team of 64 ppl
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Voxel
@ChillerDragon
@Faulty
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Jokes aside, it's going to be locked down to 4 max
👍 1
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Voxel
I'm almost done! All I need to do now is to find out how to only make the teams crunched when the team starts
Do you think it would look better if the players were sorted alphabetically for consistency?
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Voxel
I'm almost done! All I need to do now is to find out how to only make the teams crunched when the team starts
I think you can do if killed players >4 then swap theirs skins like "running string" Like that: Skin1, Skin2, Skin3, Skin4 Skin2, Skin3, Skin4, Skin5 Skin3, Skin4, Skin5, Skin6... And add button for toggling this "running skins" xd
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Robyt3
You also need re-run cmake if CMakeLists was changed
no, that's automatically done. no need to think about that
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How long does the build process take, out of curiosity?
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depends highly on ur cpu
07:41
for me on release 24~ seconds
07:41
5800x
07:41
surprisingly with the M1 takes about the samew
07:41
m1 rly is smth
07:42
clang compiles faster btw
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Just sometime ago I started getting this warning when pushing to GitHub. WARNING: REMOTE HOST IDENTIFICATION HAS CHANGED! IT IS POSSIBLE THAT SOMEONE IS DOING SOMETHING NASTY! Someone could be
07:58
github changed their keys xd
07:59
At approximately 05:00 UTC on March 24 [2023], out of an abundance of caution, we replaced our RSA SSH host key used to secure Git operations for GitHub.com. We did this to protect our users from any chance of an adversary impersonating GitHub or eavesdropping on their Git operations over SSH. This key does not grant access to GitHub’s infrastructure or customer data. This change only impacts Git operations over SSH using RSA. Web traffic to GitHub.com and HTTPS Git operations are not affected.
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Ryozuki
clang compiles faster btw
you have to compare compilation for same arch though, the optimiations for arm are probably faster than for x86-64
08:00
clang is faster for me on gentoo
08:00
i didnt try gcc on m1 xD
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I just got a Ryzen 7 7700 for work, quite happy so far. But no cpu temp sensor support on Linux yet is scary
08:01
did they just hand the cpu ? the motherboards for am5 are quite costly too xD
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i‘m just renting a hetzner server with it
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don‘t want the noise and heat at home, i just need a terminal anyway
08:03
i expected this from you
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Find your reliable dream server, optimized for high capacity use, ever-growing storage needs or rapid and parallel processing.
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i have one with hetzner, 3600 iirc
08:03
45€ month
08:04
for now im happy xD
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heinrich5991
no, that's automatically done. no need to think about that
But if any other files e.g. in the data folder were changed, then make does not copy them to the data folder in the build folder. If a .dll was changed then they are not copied either, so the bisect can give incorrect results if the issue is related to a library update.
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Seems like there are cases where the texture is not cleared when the MOTD background is rendered, so part of the font texture is used for the round rect. !screenshot

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) o...
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1b19895 Ensure texture is cleared when rendering MOTD background - Robyt3 ac71f5c Merge #6465 - bors[bot]
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ChillerDragon BOT 2023-03-26 12:00:39Z
wotefek happend to my broadcast xd
12:00
12:02
motd*
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Same was just posted in #bugs and also previously by @Voxel. Should be fixed with the above PR. Only seems to happen sometimes, maybe when specific HUD elements are shown.
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ChillerDragon BOT 2023-03-26 12:05:03Z
oh so its a ddnet bug ah i see
12:05
@Zwelf when bridge github prs and #bugs channel? hehe
12:05
i guess github is bridged but not to irc :c
12:41
When connecting a dummy and then logging into rcon only the dummy is logged in. When disconnecting the dummy, the main client was not automatically logged in. When logging in with the main client and then connecting the dummy, the dummy was already authenticated automatically. Now the main client is also authenticated automatically when disconnecting an authenticated dummy. This automatic authentication was also not working correctly if the login used a username, as only the password was s...
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ddb21ec Check if HTTP request task is aborted in completion callback - Robyt3 0cf6f15 Merge #6461 - bors[bot]
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6760532 Fix console_enable_colors not being used - Robyt3 9f3c590 Save console_output_level and console_enable_colors variables - Robyt3 7bc17b2 Fix rcon login when disconnecting dummy and when username used - Robyt3 a9674af Merge #6451 #6466 - bors[bot]
14:15
14:18
[ddnet/ddnet-web] New branch created: pr-16.9
14:22
DDNet 16.9 is supposed to release in 1 week, assuming no bad bugs are found. Please test the Release Candidate to prevent problems being only discovered after release. Report bugs in the #bugs channel on DDNet Discord or directly on Github:
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ex rc1
14:23
ez*
14:24
wow 128 player ssupport
14:24
interesting
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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Robyt3
But if any other files e.g. in the data folder were changed, then make does not copy them to the data folder in the build folder. If a .dll was changed then they are not copied either, so the bisect can give incorrect results if the issue is related to a library update.
oh, that sounds like a bug in the CMakeLists.txt 😦
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6f29e28 Update translation stats - def-
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ChillerDragon BOT 2023-03-26 14:27:45Z
ryo xd ur meme made me giggle
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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Fixes #6464 This was regressed by #6246 by the wrong transformation of if(!m_FreezeTime) to if(m_FreezeTime != 0) instead of the correct if(m_FreezeTime == 0). And take additional measure to never set m_FreezeTime to a negative number in client prediction code.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) o...
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d40ff12 Fix ninja dash not getting predicted correctly - Zwelf b207826 Merge #6470 - bors[bot]
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17e5841 Version 16.9 - def- cda5851 Translations for upcoming 16.9 - def- 4a93d9d Add new contributor - def- c0880b9 Fix ninja dash not getting predicted correctly - Zwelf
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6b0656f Add new contributor - def- e3575b1 Merge #6469 - bors[bot]
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efeafbf Translations for upcoming 16.9 - def- 41c6cdb Merge #6468 - bors[bot]
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Here's an example: https://user-images.githubusercontent.com/60477660/227792456-c9ef9367-b745-42af-affd-b3265ab31929.mp4 This unintended behavior is causing inconsistency in gameplay and needs to be addressed. Apparently, the order in which players join the server also affects this.
17:17

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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russian is most updated :p
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chillerdragon BOT 2023-03-26 17:58:18Z
Russians also need it the most :p
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412a2ff Update russian.txt - lolipodass 90e1652 Merge #6472 - bors[bot]
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damn, @Robyt3 carrying version 16.9 on his own
19:18
so, if i were to incorperate teamstates into client-sided code, would i need to send a net message for that?
19:21
or is there a way to bring server-sided code into client-sided code without adding another netmsg?
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@Voxel client and server are separate things so if you want to get any info between them it has to be sent, unless the thing you want is already being sent somewhere you need to add it
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Open-source high-performance RISC-V processor. Contribute to OpenXiangShan/XiangShan development by creating an account on GitHub.
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