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Between 2023-03-24 00:00:00Z and 2023-03-25 00:00:00Z
""The width of texture ... is not divisible by 16, or the height is not divisible by 16, which might cause visual bugs."
The game wants to give you and the image designer the best possible experience, so it specifies the dimensions of the image's appearance so that the designer can be consistent in his creation. In Teeworlds, the grid map is made up of small 16*16 images, so the length and width of the image needs to be divisible by 16 in order to render successfully, otherwise there will be what is called "texture/pixel bleeding". You can search for yourself to learn more."
https://wiki.ddnet.org/wiki/FAQ
Was this translated back from chinese to english?
"The game warns me about images, whose width or height are not divisible by #number, which causes visual bugs, what does it mean?
The game tries to give you and graphic designers the best experience. In order to archive that, it defines what the layout of its graphics should look like, so the artists can rely on consistency during their creative work.
For example: In Teeworlds the tile maps are small 16x16 images inside a bigger image. In order to render these tile maps correctly the game needs the image width and height to be divisible by 16, otherwise it can not determine where to split the tilemap into smaller tiles, else something called "texture bleeding" occurs, which is quite common in texture atlasses.
You can search the internet for more information about that."
09:37
I especially like "You can search for yourself to learn more."
09:37
very philosophical
Jupstar ✪
""The width of texture ... is not divisible by 16, or the height is not divisible by 16, which might cause visual bugs."
The game wants to give you and the image designer the best possible experience, so it specifies the dimensions of the image's appearance so that the designer can be consistent in his creation. In Teeworlds, the grid map is made up of small 16*16 images, so the length and width of the image needs to be divisible by 16 in order to render successfully, otherwise there will be what is called "texture/pixel bleeding". You can search for yourself to learn more."
https://wiki.ddnet.org/wiki/FAQ
Was this translated back from chinese to english?