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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-03-22 00:00:00Z and 2023-03-23 00:00:00Z
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no, I don't see the CORS header in curl -I 'https://ddnet.org/players/?json2=UnlucksMcGee'
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As pointed out by Ravie on discord:
I think something is not quite right with transparency in the skin preview:
!chrome_bGIhoemm6o
09:49
3c72a08 add jungle_deathtiles - johannesHHM bdb4370 fixed leaf colour - johannesHHM 25975f1 removed export path - johannesHHM 494cb63 Merge pull request #39 from johannesHHM/jungle_deathtiles - def-
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heinrich5991
no, I don't see the CORS header in curl -I 'https://ddnet.org/players/?json2=UnlucksMcGee'
fixed, didn't realize that only one location-block can apply in nginx config
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GitHub Copilot is evolving to bring chat and voice interfaces, support pull requests, answer questions, and adopt OpenAI's GPT-4.
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deen
fixed, didn't realize that only one location-block can apply in nginx config
Can confirm it's working, thank you!
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https://github.com/ddnet/ddnet-data-svg/pull/39#issuecomment-1479817960 I personally work on these mapres over the span of months on and off. Since we got multiple people working on this. Putting in some system to avoid duplicated work seems reasonable.
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ChillerDragon BOT 2023-03-22 15:56:14Z
@Ryozuki ye fzf is the best
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ChillerDragon BOT 2023-03-22 16:05:37Z
@Ryozuki try this in ddnet/src xd vim $(m="$(rg -n . | fzf)";echo "$m" | cut -d':' -f1;printf +;echo "$m" | cut -d':' -f2)
16:09
36f49f2 Note about conflicts - ChillerDragon 700ffc0 Merge pull request #41 from ChillerDragon/pr_conflict_policy - def-
16:13
when will the gameskin svg be added
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ChillerDragon BOT 2023-03-22 16:13:46Z
never it virus
16:13
axaxax
16:14
also remind me when i get home to fix the uhh emote svg
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ChillerDragon BOT 2023-03-22 16:14:08Z
i asked you for a change and u ghosted me since december 22
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![preview](https://github.com/teeworlds/teeworlds/raw/master/datasrc/mapres/generic_unhookable.png ) I am currently working on generic_unhookable.png in the 0.7 version. If you plan to do the same graphic please consider working one some other one or write a comment in this issue. current progress can be seen [here](https://github.com/TeeworldsDB/images/tree/master/realistic/transparent/tiles/gene...
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@Learath2 do u use VS?
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God no, I would never touch auch awful software
16:52
2436ded build.sh: Only run as many processes as the system has cores - def- a36efdf Merge pull request #40 from def-/pr-script-num-procs - def-
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Learath2
God no, I would never touch auch awful software
so u don't know how to do that right? -Open your project in Visual Studio. -Right-click on the project name in the Solution Explorer. -Select Properties. -Select Linker and then Input. -In the Additional Dependencies section, add discord-rpc.lib as a dependency. -Click OK to save the changes.
16:53
because not being a real Visual Studio project, these buttons don't exist
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It wouldn't work anyway. Cmake dictates our linking, we dont even have a vs project
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does vs not come with cmake support?
16:54
I'd guess they do
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Not sure if it can edit our cmakelists to add a dependency
16:58
I doubt it's that well integrated
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oh, I misunderstood
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Learath2
It wouldn't work anyway. Cmake dictates our linking, we dont even have a vs project
I fully agree with that statement, in light of my earlier misunderstanding
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it's amazing how much ddnet code can confuse me
17:15
Does anyone know how discord RPC built into the code should work?
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it's in src/engine/client/discord.cpp
17:16
it only exposes a Init, Update, SetGameInfo and ClearGameInfo function
17:18
can you ask more specific questions or say what I should talk about?
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they are all empty methods apart from those in the ifdef that I don't understand, then if I remove the calls to the functions I don't know how but the rich present continues to show on my discord, and even if it is shown it is without an image or anything else
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kio
they are all empty methods apart from those in the ifdef that I don't understand, then if I remove the calls to the functions I don't know how but the rich present continues to show on my discord, and even if it is shown it is without an image or anything else
you have to understand how remote procedure calls works
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I run to read me something thanks
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kio
they are all empty methods apart from those in the ifdef that I don't understand, then if I remove the calls to the functions I don't know how but the rich present continues to show on my discord, and even if it is shown it is without an image or anything else
the ones in the #ifdef are those that are called
18:10
if discord support is compiled in
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ChillerDragon
i asked you for a change and u ghosted me since december 22
@ChillerDragon i replied bb
19:14
you know i love y
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heinrich5991
if discord support is compiled in
why my Rich Present is like this (edited)
🗿 2
20:05
of the regular game without edit
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perhaps discord is noticing that a game is running
20:05
without any rpc
20:06
ok it's because I had registered the game, but if I remove it it doesn't come out automatically
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I thiiink I got mingw working, it was a little annoying to get rust to link with the mingw we are compiling with instead of the one they bundle
21:06
@heinrich5991 Q: Could there be an issue with our dependency tree or does everything need to wait on libddnet_engine_shared.a?
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the final linking needs to wait for that
21:09
other than that, no
21:09
I slightly remember that there was something weird about cmake dependencies
21:10
but I don't remember it accurately
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mh, maybe it's my vm but the entire build stopped waiting for cargo to be done
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ah
21:10
maybe because cargo needs the console?
21:10
that'd suck
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Okay I got it compiling with mingw so that's good, I'll document the process tomorrow
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cool 🙂
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Learath2
mh, maybe it's my vm but the entire build stopped waiting for cargo to be done
i think it's just appearance problem on the console
21:14
even though rust is running, it still compiles c++ but cannot echo line of compiled file
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No, when cargo was done nothing had progressed, it was a slow sync because bad internet
21:14
cargo might be slow due to the git index
21:14
use sparse index
21:14
its new
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that's what it appears to be doing on my windows setup
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if it's only needed for the final link everything else would have been done until that cargo sync finished
21:15
it might just be hyper-v weirdness with multithreading
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Closes #6447.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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@Learath2 lol
22:15
this guy is doing us dirty i think
22:15
he made a way to show this code to all ppl
22:15
probs his bot client
22:15
well its spam
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Looks like he is just changing the name of the client and stuff
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lmao wtf is he doing
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rebranding the ddnet client for now 😛
🤣 1
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GitHub
Click to see attachment 🖼️
LOL
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The Serverhighscore has a rounding problem with times in thousands: record: 22.995 sec Scoreboard: https://cdn.discordapp.com/attachments/739419510234415156/1088241640528949288/screenshot_2023-03-23_00-23-21.png This is a result from using str_time_float which in turn is using llroundf instead of lfloorf
Exported 88 message(s)