Guild icon
DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-03-20 00:00:00Z and 2023-03-21 00:00:00Z
Avatar
Avatar
Gotie
Click to see attachment 🖼️
same happened to me on some ddmax map
01:56
where i couldnt leave the spawn because game lagged on one spot
Avatar
That is bizarre 😄
Avatar
it is definitely some snapshot issue but I'm having trouble figuring out why
Avatar
Firewall blocking some suspicious looking packets?
Avatar
Avatar
deen
Firewall blocking some suspicious looking packets?
Doubtful
Avatar
that's not what a firewall does
16:28
is it? isn't it managing which programs/ports are allowed to connect to the internet? (edited)
Avatar
Avatar
default
that's not what a firewall does
some firewalls can do that
16:30
e.g. some 'intelligent' ddos protection
16:30
there was some factorio blog post about firewalls dropping some map download packets
Avatar
must be some third party middleman
16:31
the windows firewall is pretty shiz
Avatar
Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am writing another FFF myself wh...
16:39
ctrl-f "map download struggle"
Avatar
man this is some weird stuff 😄
Avatar
The bug with the 0.7 thing is extremely bizarre though. There is no reason for any different packets to be sent there. Yet somehow the crc is wrong
16:50
Oooh maybe the rocket launcher close by starts getting snapped and somethings are overflowing out of the snap? Mh
Avatar
time to drop 0.7 bridge
16:51
and allow your precious time to be wasted for something else
Avatar
I'm getting lots of snapshot error logs with 0.7 and debug enabled. I also got delta unpack failed! (-3) at some point, but I can't reproduce it anymore. This error code means that snapshot ID, type or size are invalid.
16:59
invalidated index=0 type=0 (invalid) size=16 id=32761 invalidated index=1 type=0 (invalid) size=16 id=32762 invalidated index=2 type=0 (invalid) size=16 id=32763 invalidated index=3 type=0 (invalid) size=16 id=32764 invalidated index=4 type=0 (invalid) size=16 id=32765 invalidated index=5 type=0 (invalid) size=16 id=32766 invalidated index=6 type=0 (invalid) size=16 id=32767 invalidated index=11 type=32765 ((out of range)) size=8 id=0 invalidated index=12 type=32767 ((out of range)) size=12 id=0 snapshot crc error #0 - tick=14710 wantedcrc=-1780964134 gotcrc=-1780964137 compressed_size=19 delta_tick=14708 snapshot crc error #1 - tick=14712 wantedcrc=-1780964134 gotcrc=-1780964137 compressed_size=19 delta_tick=14708 snapshot crc error #2 - tick=14714 wantedcrc=-1780964201 gotcrc=-1780964204 compressed_size=19 delta_tick=14708 snapshot crc error #3 - tick=14716 wantedcrc=-1780964236 gotcrc=-1780964239 compressed_size=19 delta_tick=14708 snapshot crc error #4 - tick=14718 wantedcrc=-1780964296 gotcrc=-1780964299 compressed_size=19 delta_tick=14708 snapshot crc error #5 - tick=14720 wantedcrc=-1780964412 gotcrc=-1780964415 compressed_size=19 delta_tick=14708 snapshot crc error #6 - tick=14722 wantedcrc=-1780964567 gotcrc=-1780964570 compressed_size=19 delta_tick=14708 snapshot crc error #7 - tick=14724 wantedcrc=-1780964677 gotcrc=-1780964680 compressed_size=19 delta_tick=14708 snapshot crc error #8 - tick=14726 wantedcrc=-1780964741 gotcrc=-1780964744 compressed_size=19 delta_tick=14708 snapshot crc error #9 - tick=14728 wantedcrc=-1780964741 gotcrc=-1780964744 compressed_size=19 delta_tick=14708 snapshot crc error #10 - tick=14730 wantedcrc=-1780964761 gotcrc=-1780964764 compressed_size=19 delta_tick=14708 snapshot crc error #0 - tick=14732 wantedcrc=-1780964761 gotcrc=-1780964764 compressed_size=229 delta_tick=-1 snapshot crc error #1 - tick=14750 wantedcrc=-1780963881 gotcrc=-1780963884 compressed_size=229 delta_tick=-1
Avatar
Seems related to the weapon pickups though. If I removed all of them, I don't get the snapshot crc errors anymore
Avatar
is the length of the weapon pickup struct correct?
Avatar
Avatar
Robyt3
I'm getting lots of snapshot error logs with 0.7 and debug enabled. I also got delta unpack failed! (-3) at some point, but I can't reproduce it anymore. This error code means that snapshot ID, type or size are invalid.
Most of the errors are dropped snaps, which is intended I guess. We send all extended messages and objects and let the client drop them if they dont know it
17:35
The crc error is the issue
Avatar
wrong length can easily cause snapshot crc errors
17:41
because the length is not transmitted for known items, it's just assumed
Avatar
Avatar
heinrich5991
wrong length can easily cause snapshot crc errors
good catch, it uses the wrong branch in CGameContext::SnapPickup: sizeof(CNetObj_Pickup)=16 which is 0.6
17:54
What is the motivation for the changes of this pull request? The idea is to simplify and refactor the game code step by step. This is the next step after a similar #5600 The key idea is that all t...
17:56
I'll provide a fix
Avatar
Yay, it wasn’t broken when I made it Celebrate
Avatar
this wouldn't have happened with the proxy setup :p
18:15
the imaginary, non-existing, and maybe never to be developed proxy setup
Avatar
Avatar
heinrich5991
the imaginary, non-existing, and maybe never to be developed proxy setup
is this double speak
18:21
im interested if it is ever done
18:21
i fear it might be hidden to me tho >.>
18:24
maybe double speak is not the correct word here xd
Avatar
I just wanted to make clear that I don't have practical solutions right now (edited)
Avatar
thank you guys for the quick fix !
19:04
now i will have to wait only 3 more years for KoG to implement it 🙂
Avatar
Avatar
Gotie
now i will have to wait only 3 more years for KoG to implement it 🙂
I dont get it, KoG runs the latest DDNet version 🙂
Avatar
Avatar
Avolicious
I dont get it, KoG runs the latest DDNet version 🙂
According to kog's news channel, you don't merge kog servers with the latest ddnet version too often, do you? That's why we think it'll take some time. xd
Avatar
Avatar
KOF
According to kog's news channel, you don't merge kog servers with the latest ddnet version too often, do you? That's why we think it'll take some time. xd
We merge every few days
Avatar
That's nice then
Avatar
That was old kog source that fell behind a bit
Avatar
Avatar
Learath2
That was old kog source that fell behind a bit
Yeah, the current source is latest ddnet
Exported 48 message(s)