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DDraceNetwork
DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2023-03-14 00:00:00Z and 2023-03-15 00:00:00Z
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where does tee have a nose
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Bro i played teeworlds 20 mins ago
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Ravie
Dear sir, I sincerely regret to inform you, and it is with great sorrow, that you indeed have not come to the appropriate place in search of the ever so elusive love. Furthermore, you have broken local law, which states that you may only discuss Teeworlds related topics in the #general channel. I wish you good luck and much success in the continuation of your quest. - Yours truly, Ravie.
After having done extensive research upon the matter, I have come to the conclusion that the suspects message completes necessary requirements to be posted here. If you would like to divert your attention to the channel's description in which we are stipulating the rules, it does say that "Gameplay questions can be asked here".. Meaning that the defendant has the complete right and disclosure to send a message regarding a game related question. In the defendants case this a marital matter, endorsing the use of game related advice to be able to find a partner. There are no written rules regarding the use of text based transcripts being used to search for a legitimate sexual encounter.
nouis 1
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Blade
After having done extensive research upon the matter, I have come to the conclusion that the suspects message completes necessary requirements to be posted here. If you would like to divert your attention to the channel's description in which we are stipulating the rules, it does say that "Gameplay questions can be asked here".. Meaning that the defendant has the complete right and disclosure to send a message regarding a game related question. In the defendants case this a marital matter, endorsing the use of game related advice to be able to find a partner. There are no written rules regarding the use of text based transcripts being used to search for a legitimate sexual encounter.
What a gentleman
00:24
:>
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amongu
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I'm just trying to help a fellow gentlemen to find his future love
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-StormAx
Bro i played teeworlds 20 mins ago
Well, so i get deep apathy cuz of life
00:25
And
00:25
Just dk what to do
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cyberFighter
amongu
you cannot escape the amogus, and they cannot escape u
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-StormAx
Click to see attachment πŸ–ΌοΈ
INTENSE RAVE MOMENT
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Just looking
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turn off your christmas lights bro its almost summer
πŸ˜‚ 1
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Brooo
00:26
Stfu, im not in the mood rn
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thats a reference
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(⁠^⁠.⁠_⁠.⁠^⁠)⁠ノ
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:cybersponge:
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cyberFighter
turn off your christmas lights bro its almost summer
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:souli:
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Im not from pc, wanted send pepega gif
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Oh nah
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Headshot
Click to see attachment πŸ–ΌοΈ
where the cows
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Headshot
Click to see attachment πŸ–ΌοΈ
hahahahah
00:34
legend
00:34
bring back the hd photoshop memes
00:35
new thumbail
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banner
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the upside down one though kek
00:36
#FREENOIUS
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Headshot
Click to see attachment πŸ–ΌοΈ
And look at mine low quality transitions xd
00:36
Is my yt banner
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using new spectate smh
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Headshot
Click to see attachment πŸ–ΌοΈ
LOL
00:37
SHOWROOM
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already got a meme idea
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Headshot
Click to see attachment πŸ–ΌοΈ
Pinky would never
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that's @noby
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Fake
05:05
noby blue
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Headshot
Click to see attachment πŸ–ΌοΈ
oh classics are back
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-StormAx
And look at mine low quality transitions xd
My high quality banner in the meantime:
βœ… 6
πŸ₯” 7
🐴 3
07:42
With 0 ddnet in it justatest
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I mean you can create a server profile for this server
08:12
Then it can be only Teeworlds
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default
Then it can be only Teeworlds
everything is teeworlds
13:24
everytime i run to the bus stop i try to use my hook but it doesnt come out so i just jump really awkwardly and scream "eeep" . people don't understand
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sucks that the world map has double jump disabled (edited)
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@bencie does the same but he actually has a hook, is that a moderator privilege ?
troll 1
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hello do you have ddnet authority?
14:48
i am benbir daireyim
14:49
I was mistaken for a bot client for no reason
14:50
but i'm playing on steam
14:50
can you open my ban pls
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@noby
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dairecan
hello do you have ddnet authority?
I’ll start a conversation on it with the rest of the mods, since I wasn’t there I can’t unban you as I have no clue whether you were or were not botting, typically we recommend dealing with this type of thing in direct messages
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Lumpy ◐ω◑ 2023-03-14 15:17:11Z
at this point mods should make a compilation of the first messages of the 'wrongly banned' users monkalaugh
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dairecan
i am benbir daireyim
you have 11 previous bans making this the 12th time you get banned for cheating
16:57
i find it unlikely
16:57
that its mistaken
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yep
kek 16
gigachad 5
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Idk man. Looks like he is genuine.
17:23
I am using bots all the time and never have been banned
17:23
Sticker
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default
I am using bots all the time and never have been banned
Fr imagine getting caught, couldn’t be me
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i had pizza pie for lunch today
πŸ‘ 1
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I'm doing a pie at the moment πŸ˜„
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matricks
I'm doing a pie at the moment πŸ˜„
take a pic
20:23
giga_chad
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I'll do it when it's coming out of the oven
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what kind of pie
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Cherry
20:31
This should probably be taken in off-topic...
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yayyy
21:01
more crashes
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do you have the crash logs?
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Voxel
do you have the crash logs?
its just 1 crash that happened to me like 60 times by now
21:13
vulkan + steam + alt tabbing out of hte game
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Jupstar βœͺ 2023-03-14 21:15:17Z
go in debug mode and find out why
21:15
i cannot reproduce it
21:15
maybe it has smth to do with russian letters
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why russian letters
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Jupstar βœͺ 2023-03-14 21:16:09Z
bcs pretty much all these complain come from russian ppl (or a russian person was on the server too)
21:16
anyway i never had it and could never reproduce it sadly
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happens to me in servers without any cyrillic
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Jupstar βœͺ 2023-03-14 21:16:49Z
but non ddnet?
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those too
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Jupstar βœͺ 2023-03-14 21:17:17Z
else pm me your full config, maybe i it's simply a difference in this
21:17
do u have assertion logs?
21:17
in %appdata%/dumps
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nope
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Jupstar βœͺ 2023-03-14 21:19:03Z
mhh then maybe your GPU driver that causes it, thought its the alt tab bug others have
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Jupstar βœͺ
else pm me your full config, maybe i it's simply a difference in this
its just vulkan + steam overlay or whatever
21:19
anything else doesnt crash
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Jupstar βœͺ 2023-03-14 21:20:06Z
whats your GPU, whats your driver version?
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where do i check that
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Jupstar βœͺ 2023-03-14 21:20:44Z
start ddnet press f1
21:20
purple text
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2023-03-14 22:20:11 I gfx: GPU vendor: AMD 2023-03-14 22:20:11 I gfx: GPU renderer: AMD Radeon HD 8400 / R3 Series 2023-03-14 22:20:11 I gfx: GPU version: Vulkan 1.2.133 (driver: 2.0.137)
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Jupstar βœͺ 2023-03-14 21:21:09Z
maybe simply dont use vulkan then
21:21
hd 8400 sounds really old
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Jupstar βœͺ
hd 8400 sounds really old
hey at least it works
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cyberFighter
hey at least it works
Jupstar βœͺ 2023-03-14 21:21:58Z
yep but always remember vulkan is from 2016
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Hey @Jupstar βœͺ, got a Q for you
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Jupstar βœͺ 2023-03-14 21:22:34Z
maybe i got the A
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cyberFighter
hey at least it works
Jupstar βœͺ 2023-03-14 21:22:53Z
is vulkan important to you, OpenGL 3.3 should perform okish enough? πŸ˜„
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jesus opengl 3.3 is slow at starting up the game
21:23
i do not use 4k skins
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Jupstar βœͺ 2023-03-14 21:23:22Z
oh really? thats weird tbh
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Would you be up for doing a walktrough/overview/qa about how the ddnet development is structured?
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Jupstar βœͺ 2023-03-14 21:24:19Z
the development process or the source code?
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development process
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my game cant even go at 60 fps when i look at the leaderboard with opengl
21:24
xd
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@cyberFighter wtf? What are you running on? A moldy potato?
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cyberFighter
my game cant even go at 60 fps when i look at the leaderboard with opengl
Jupstar βœͺ 2023-03-14 21:25:00Z
as much as i'd like to help you, amd's latest drivers for your card are from 2021.. so it sounds like they dont care anymore
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matricks
@cyberFighter wtf? What are you running on? A moldy potato?
probably
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matricks
development process
Jupstar βœͺ 2023-03-14 21:25:35Z
i mean we can try
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Jupstar βœͺ
i mean we can try
I'm genuinely curious how you deal with all requests, infrastructure etc
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Jupstar βœͺ 2023-03-14 21:27:19Z
ah you want to know about hosting ddnet? I am not part of ddnet as a game service
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Well, I'm curious about that as well, but this was more about feature requests, pull requests, build pipelines, issue tracking etc etc
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@matricks i think its pretty simple, in part because we dont have many devs, usually there is an issue, and a pr that fixes it, you cant merge ur own pr, another has to bors r+ it, if its a features thats new, it is usually discussed beforehand, and lately we are against adding options, specially for enabling old vs new stuffs
21:29
btw the most discussed feature is: accounts
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Ryozuki
btw the most discussed feature is: accounts
justatest
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If anyone wants to summarize the discussion, feel free to. I just wanted to create the issue now.
21:30
77 comments
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Ryozuki
btw the most discussed feature is: accounts
That discussion dates back to my days
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btw long ago i made a blog about ddnet code, altho its one of my first and my writing sucks: https://edgarluque.com/blog/intro-to-ddnet/
An introduction to the ddnet source code.
21:32
i also made this wiki page
21:32
not much tho xd
21:33
getting into ddnet coding is hard, and i think it kinda will always be
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This game uses its own Entity Component System, the main class to which all other entities derive from is CEntity located in src/game/server/entity.h.
21:33
That sentence is just wrong
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feel free to edit it :D
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Ryozuki
feel free to edit it :D
I have to create an account... Let's have that discussion πŸ˜„
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u dont need a email
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Ryozuki
feel free to edit it :D
It's a classical hierarchical/OO entity system
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matricks
Well, I'm curious about that as well, but this was more about feature requests, pull requests, build pipelines, issue tracking etc etc
Jupstar βœͺ 2023-03-14 21:36:04Z
oh ok then lets do it structured: Issues:
  • Either a developer creates an issue that is posted in #bugs (or ofc the dev himself noticed the bug)
  • We try to motivate ppl to create issues themself too
  • a maintainer shouldℒ️ label issues for easier searching, but its often not done or forgotten PRs:
  • Since its open source ofc there isn't really any kind of motivation that isn't created by the persons themself. I think we have a unwritten rule to try to be especially friendly to people that are first time contributors. But sometimes they have really weird PRs xD
  • PRs always go thorugh our CI, we have some code testing, UBSAN/ASAN and even very few runtime testing, and an okish static analyser (clang-tidy)
  • Code should automatically be formatted by clang-format, which should be easy to use on most IDEs, else you can run a script to format the code
  • Reviewing happens mostly by a single maintainer, that is willed or motivated. Generally i feel like most maintainers are only 50% motivated to review and often we merge broken stuff xDD
  • to minimize this problem we have a github template that say stuff like: [] tested code, [] changed no physics, etc. releases:
I think deen tries to not make too many new features in a new release, since often some patches are needed. Rule of thumb is maybe 1-3 month cycle Generally i think it's a good style to fix the bugs you caused relatively quick. But again since its open source we also have some long standing issues, most commonly the editor is broken. ( i cant remember it ever worked lmao )
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matricks
It's a classical hierarchical/OO entity system
iok i changed it
21:39
But sometimes they have really weird PRs
xd this so much, specially when they want to introduce a feature that sparks up lot of controversy
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Jupstar βœͺ
oh ok then lets do it structured: Issues:
  • Either a developer creates an issue that is posted in #bugs (or ofc the dev himself noticed the bug)
  • We try to motivate ppl to create issues themself too
  • a maintainer shouldℒ️ label issues for easier searching, but its often not done or forgotten PRs:
  • Since its open source ofc there isn't really any kind of motivation that isn't created by the persons themself. I think we have a unwritten rule to try to be especially friendly to people that are first time contributors. But sometimes they have really weird PRs xD
  • PRs always go thorugh our CI, we have some code testing, UBSAN/ASAN and even very few runtime testing, and an okish static analyser (clang-tidy)
  • Code should automatically be formatted by clang-format, which should be easy to use on most IDEs, else you can run a script to format the code
  • Reviewing happens mostly by a single maintainer, that is willed or motivated. Generally i feel like most maintainers are only 50% motivated to review and often we merge broken stuff xDD
  • to minimize this problem we have a github template that say stuff like: [] tested code, [] changed no physics, etc. releases:
I think deen tries to not make too many new features in a new release, since often some patches are needed. Rule of thumb is maybe 1-3 month cycle Generally i think it's a good style to fix the bugs you caused relatively quick. But again since its open source we also have some long standing issues, most commonly the editor is broken. ( i cant remember it ever worked lmao )
HAH! One of the things I've said that if I would do TW again... I would never write an editor, it's just a waste of time most of the time πŸ˜„
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and they are always new contributors
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Jupstar βœͺ
oh ok then lets do it structured: Issues:
  • Either a developer creates an issue that is posted in #bugs (or ofc the dev himself noticed the bug)
  • We try to motivate ppl to create issues themself too
  • a maintainer shouldℒ️ label issues for easier searching, but its often not done or forgotten PRs:
  • Since its open source ofc there isn't really any kind of motivation that isn't created by the persons themself. I think we have a unwritten rule to try to be especially friendly to people that are first time contributors. But sometimes they have really weird PRs xD
  • PRs always go thorugh our CI, we have some code testing, UBSAN/ASAN and even very few runtime testing, and an okish static analyser (clang-tidy)
  • Code should automatically be formatted by clang-format, which should be easy to use on most IDEs, else you can run a script to format the code
  • Reviewing happens mostly by a single maintainer, that is willed or motivated. Generally i feel like most maintainers are only 50% motivated to review and often we merge broken stuff xDD
  • to minimize this problem we have a github template that say stuff like: [] tested code, [] changed no physics, etc. releases:
I think deen tries to not make too many new features in a new release, since often some patches are needed. Rule of thumb is maybe 1-3 month cycle Generally i think it's a good style to fix the bugs you caused relatively quick. But again since its open source we also have some long standing issues, most commonly the editor is broken. ( i cant remember it ever worked lmao )
Jupstar βœͺ 2023-03-14 21:39:19Z
and yeah new features always create endless discussion
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Do you find it's hard to keep code quality up?
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matricks
HAH! One of the things I've said that if I would do TW again... I would never write an editor, it's just a waste of time most of the time πŸ˜„
Jupstar βœͺ 2023-03-14 21:39:56Z
would you use some editor that already exists? πŸ˜„
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Jupstar βœͺ
would you use some editor that already exists? πŸ˜„
Yes, and do some plugins/compilers where needed
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i dont think its hard as is, but the protocol 0.7 stuff is annoying and adds unnecesary complexity
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Jupstar βœͺ
would you use some editor that already exists? πŸ˜„
Like Tiled for example, or perhaps even blender. Depends on what I would do
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i would most likely first make the protocol and map format into a library of its own, most likely rust, and then use that in a standalone client, and a standalone editor, i feel like havingf ur own editor allows more creative and game-unique stuff
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matricks
Do you find it's hard to keep code quality up?
Jupstar βœͺ 2023-03-14 21:42:06Z
code quality is generally not very high imho, but also not low robyte is basically the only one that sometimes does refactorings. Now that after 5 years of discussion we use c++17 and allow modern cpp it gets better. Also with some clang-tidy for readability. Speaking of logic. we still do so many in place features.. like not really modulerized code, but simply add an if branch somewhere where it fits and call it a day
21:42
if ftw
21:42
dont look up the stoppers code btw
21:42
kek
21:43
#code quality #lifestyle
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Ryozuki
i would most likely first make the protocol and map format into a library of its own, most likely rust, and then use that in a standalone client, and a standalone editor, i feel like havingf ur own editor allows more creative and game-unique stuff
Jupstar βœͺ 2023-03-14 21:43:51Z
yes i often thought about that. i understand both sides tho. Creating editors sucks and someone is always unhappy with something.. making it moddable is a hard task without e.g. like blender adding python deps or smth like that Simplicity and unique features are maybe often traded (edited)
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Jupstar βœͺ
yes i often thought about that. i understand both sides tho. Creating editors sucks and someone is always unhappy with something.. making it moddable is a hard task without e.g. like blender adding python deps or smth like that Simplicity and unique features are maybe often traded (edited)
creating editors suck, in our engine
21:45
i think using something like egui or imgui it would feel easier
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Everyone's afraid to touch this obviously wrong code because who knows what maps depend on this very specific behaviour if(m_pFront[TileBelow].m_Index == TILE_STOPA || m_pFront[TileAbove].m_Index == TILE_STOPA || ((m_pFront[TileBelow].m_Index == TILE_STOPS || m_pFront[TileAbove].m_Index == TILE_STOPS) && m_pFront[TileBelow].m_Flags | ROTATION_180 | ROTATION_0)) return true;
21:47
@matricks oh yeah, or devv workflow is also heavily limited by maps existing
21:47
we cant touch physics
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Ryozuki
i think using something like egui or imgui it would feel easier
Jupstar βœͺ 2023-03-14 21:47:53Z
yes, tho i have been using egui a little bit, its not 100% stable enough found few weird edge cases already maybe its still too much under active development
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Jupstar βœͺ
code quality is generally not very high imho, but also not low robyte is basically the only one that sometimes does refactorings. Now that after 5 years of discussion we use c++17 and allow modern cpp it gets better. Also with some clang-tidy for readability. Speaking of logic. we still do so many in place features.. like not really modulerized code, but simply add an if branch somewhere where it fits and call it a day
Fair enough. I remember I had a hard time allowing many PRs due to my standards that I wanted to keep. Adding CI etc might have leviated that. Dunno how much stress testing is done now a days
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i found that ddnet has had such success by allowing wilder PRS
21:48
well its my opinion
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Ryozuki
i think using something like egui or imgui it would feel easier
imgui is kinda standard in the industry now a days. You should be able to see influences of it in TW
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Ryozuki
@matricks oh yeah, or devv workflow is also heavily limited by maps existing
I've given this some thought as well. How to build a structure to allow for a "game/engine" to push forward and keep compatability
21:50
I've said this before, I've had solutions for these kinda things before, but then I ended up taking bunch of shortcuts just to make a game and not an engine
21:50
btw, thanks @Jupstar βœͺ for indulging me and my questions
21:51
I guess you guys have had discussions about splitting off completely off TW as well?
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Jupstar βœͺ 2023-03-14 21:51:48Z
yeah sadly this is often a hard topic. i'd like to break e.g. map compability slightly.. for very simple stuff: e.g. quads need a clamping mode integrated. currently its always mirrored, so you cannot create a single quad cleanly. u need to subtract 1 from the UV coordinates so it doesnt bleed
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matricks
I guess you guys have had discussions about splitting off completely off TW as well?
Jupstar βœͺ 2023-03-14 21:52:07Z
we didnt "had" them, we have them daily currently xD
21:52
its heinrich vs the rest
21:52
basically
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matricks when talking about pie: this should be in #off-topic matricks when talking about development: yeah #general is okay
21:52
kek
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Alexander
matricks when talking about pie: this should be in #off-topic matricks when talking about development: yeah #general is okay
Jupstar βœͺ 2023-03-14 21:52:47Z
this channel is for teeworlds related chat, matricks is teeworlds related πŸ˜‰
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justice for pie
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breaking compat, im for it, jupstar knows it too
21:53
ddnet 2
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Jupstar βœͺ 2023-03-14 21:53:49Z
i'd actually like to break it regulary.. maybe yearly
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Jupstar βœͺ
yeah sadly this is often a hard topic. i'd like to break e.g. map compability slightly.. for very simple stuff: e.g. quads need a clamping mode integrated. currently its always mirrored, so you cannot create a single quad cleanly. u need to subtract 1 from the UV coordinates so it doesnt bleed
This started away before mods was a big things as well
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Jupstar βœͺ
i'd actually like to break it regulary.. maybe yearly
XD
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I wanted to change certain things in the physics to deal with some gameplay issues... but too many people had gotten used to how it flowed
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Ryozuki
XD
Jupstar βœͺ 2023-03-14 21:54:40Z
well development currently happens so fast for so many different libraries.. just look at HTTP3 (QUIC). encryptions regulary change etc.
21:55
my first compat break is using rust, its a compat break because we rely on UB for physics
21:55
or maybe we no longer, but simulate it kek
21:55
the shotgun bug
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matricks
Fair enough. I remember I had a hard time allowing many PRs due to my standards that I wanted to keep. Adding CI etc might have leviated that. Dunno how much stress testing is done now a days
I think having someone with high standards and a clear direction for the project is an important thing, we have way too many weird/useless/broken features that only exist because someone wrote the code and it compiled, so it got accepted
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Ryozuki
my first compat break is using rust, its a compat break because we rely on UB for physics
If you wanna do that, redo it using fixed point to solve some issues as well πŸ™‚ (edited)
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matricks
If you wanna do that, redo it using fixed point to solve some issues as well πŸ™‚ (edited)
Fixed-point numbers
21:57
this?
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Ravie
I think having someone with high standards and a clear direction for the project is an important thing, we have way too many weird/useless/broken features that only exist because someone wrote the code and it compiled, so it got accepted
There is a sweet spot somewhere. Too rigid hapers development etc
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the twmap library by patiga uses it
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Ryozuki
this?
Not a library in specific, just use fixed-point math instead of floating
21:58
that lib looks high quality tho
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Like in the old day. When men on the internet where real men, and women where men, and kids where FBI agents
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wot xD (edited)
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Ryozuki
wot xD (edited)
like super old quote from somewhere
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ah i see
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Since jupstar mentioned #bugs, when fix all the bugs I find in the Map Editor? You guys didn't change anything on map editor on nightly version as far as I'm concerned on checking YEP
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probably derived from HHGTTG
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Without auto save on map editor, I get constant crashes, and usually I'm the only one who finds them, how ironic
22:00
Next time imma ping Deen, he'll fix it for me xd (or I'll just make the issue to the github repo, ffs) (edited)
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Ryozuki
wot xD (edited)
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Cellegen
Next time imma ping Deen, he'll fix it for me xd (or I'll just make the issue to the github repo, ffs) (edited)
Next time make an issue, provide the crash log, the assertion log, a video explaining how to reproduce it and all related variables from your config πŸ˜„ (and first check if the same issue already exists)
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Wha, wha
22:03
on #bugs, right? where you post the bugs and supposedly devs fix it right? I posted:
  • the bug
  • the replication
  • the evidence / explanation video
22:03
what more do you want kekW
22:03
First check as a dev if it's replicatable, not my job, I'm here to report
22:03
and demand fix
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@Jupstar βœͺ Thanks for the chat, I'm gonna hit the hay, cheers man!
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matricks
@Jupstar βœͺ Thanks for the chat, I'm gonna hit the hay, cheers man!
Jupstar βœͺ 2023-03-14 22:03:51Z
have a good one
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see ya matricks
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Cellegen
on #bugs, right? where you post the bugs and supposedly devs fix it right? I posted:
  • the bug
  • the replication
  • the evidence / explanation video
Jupstar βœͺ 2023-03-14 22:04:02Z
arent u kinda dev too? just fix it xD
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lmao I ain't touching ddnet's code
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yes thanks for the chat vulkan man
22:04
but rust > vulkan, attleast in word count xD
22:04
i remembered that for some reason
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Jupstar βœͺ
arent u kinda dev too? just fix it xD
But, I could've posted an issue on github repo, that's not the problem, the problem starts with having #bugs and he wants me to post an issue regardless
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Ryozuki
but rust > vulkan, attleast in word count xD
Jupstar βœͺ 2023-03-14 22:04:58Z
i've to change that
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How's #bugs moderated at all if he wants me to make an issue on github?
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@Jupstar βœͺ level up ur not close
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Cellegen
How's #bugs moderated at all if he wants me to make an issue on github?
Jupstar βœͺ 2023-03-14 22:05:16Z
sometimes devs create an issue
22:05
often they ignore bugs
22:05
xd
22:05
i try to sometimes ping the dev
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The last bug you reported is already fixed in nightly as far as I can tell
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Ryozuki
@Jupstar βœͺ level up ur not close
Jupstar βœͺ 2023-03-14 22:05:40Z
vulkan vulkan vulkan vulkan vulkan vulkan vulkan
πŸŒ‹ 5
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And you didn't mention it to me?
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i mean nobody here is ur maid xd
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Ok, good to know justatest πŸ‘
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Well, I asked if you are using nightly and you said you didn't
22:07
Using nightly to check if the bug is still present is also a good idea before reporting
22:08
Bugs reported in #bugs are sometimes forgotten, issues on github are more often looked at
πŸ‘ 1
22:08
I guess nobody scrolls up a discord channel 20 pages to look for old bug reports
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just solved a problem that's been plaguing me for months (client periodically freezing up for a couple seconds) by switching from opengl 3.0.0 renderer to vulkan renderer brownbear
Exported 260 message(s)