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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-03-13 00:00:00Z and 2023-03-14 00:00:00Z
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@deen do u have idea how to fix a client crash on start up ?
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if its on loading, you might have too many skins/assets
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Xorro
@deen do u have idea how to fix a client crash on start up ?
amd card? then update drivers
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i have my latest drivers
14:51
and i play only basic assets/skins (edited)
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dude went straight for the jewels
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Xorro
i have my latest drivers
what is your exact driver version?
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Bug in Map Editor: You can crash the client by releasing Left click or Right click at the option box, while getting out of "Movie mode". It triggers a crash once you release your mouse key at the box. It happened to me accidentally, more than I could've imagined, so I searched on the problem, and this is what I found out. (edited)
16:09
Pls fix YEP
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discord mkv support when
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Cellegen
Bug in Map Editor: You can crash the client by releasing Left click or Right click at the option box, while getting out of "Movie mode". It triggers a crash once you release your mouse key at the box. It happened to me accidentally, more than I could've imagined, so I searched on the problem, and this is what I found out. (edited)
Is this with nightly/beta? If not, then first test if it's fixed there.
17:08
Doesn't look like nightly, because the popups are now also shown again when the editor GUI is hidden
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Robyt3
Is this with nightly/beta? If not, then first test if it's fixed there.
stable kek
17:18
literally steam latest, excluding nightly
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This has been a bug for me for quite a bit. I have no idea how to reproduce it, but how do I find out what's even causing it? It had to have been some sort of issue when compiling another build, but aren't those two completely seperate?
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Looks like the round rect is drawn but it has a texture that looks like a 0, whereas round rects shouldn't be using a texture
18:40
Maybe add an assert in the function that draws the round rect to crash when a texture is set at that point. Not sure why the texture would be set there though
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Should only be possible for the cached round rects though, for the others the texture is always cleared (in CGraphics_Threaded::DrawRect and ::DrawRect4)
18:45
I guess you could also just do a TextureClear() at the beginning of CGraphics_Threaded::CreateRectQuadContainer
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All the other menus/rectangles are fine. It only happens when I join a server and someone dies. This is 100% related to some code I was trying to when tidying up the killfeed at the top-right
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I guess the motd code assumes the texture is unset and it's no longer unset in some specific cases
18:47
Probably base to just add TextureClear(), since it's done like that for the non-cached rects also
18:47
best*
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Voxel
This has been a bug for me for quite a bit. I have no idea how to reproduce it, but how do I find out what's even causing it? It had to have been some sort of issue when compiling another build, but aren't those two completely seperate?
this bug first appeared on 20.09.2020 and has been a nuisance since
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wut? source ?
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It shouldn't have happened before https://github.com/ddnet/ddnet/pull/6404 (3 days ago) because cached round rects are only used since then
18:55
Unless it was fixed at some point by moving the round rect drawing to IGraphics
Exported 28 message(s)