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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-03-01 00:00:00Z and 2023-03-02 00:00:00Z
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chillerdragon BOT 2023-03-01 06:08:15Z
network.py (@Teero)
eyo where is CNetObj_Character defined?
06:09
eyo where is CNetObj_Character defined?
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@Ewan This is custom info hud(bottom) or this is ddnet feature?
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Looks custom to me
09:05
I might be wrong though
09:05
I just know that info as boxes on the right side
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Yea, I too think what its custom. So I play on ddnet 16.2.2 (so lazy for update), idk about new features of ddnet xd (edited)
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Introducing a new DNS platform that powers 1.1.1.1 and various other products.
09:37
new cloudflare post
09:37
@ReiTW
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ChillerDragon BOT 2023-03-01 12:36:27Z
shell memes poggies
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Can you explain the A* algorithm? I want to know the shortest path to your heart ❤️
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ChillerDragon BOT 2023-03-01 14:16:06Z
cring
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@Ryozuki LMAO godot dc died cuz they announced Godot 4 with everyone
justatest 1
17:02
kekW kekW kekW
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lel
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first time ever seeing a discord server shut down due to "outage" when the ping happened
17:03
kek
17:03
so funny ngl
17:03
like wtf xd
17:04
POG its back
17:05
So yeah we have Godot 4 officially feelsbossman
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it sucks that godot is not pronounced go dot
17:06
didnt know that and i dislike it xD
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I call it GD, simple and ez
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man this release is completely insane
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so many people
17:11
damn
17:11
Guess they really waited for a workable godot 4
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godot is such a monster engine now wtf xD
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I know there are some python enjoyers here, what http library do you use? Requests despite how popular it is has a surprisingly shit api
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nice godot
17:30
but rn im busy becoming a llvm ir pro
17:30
i made lldb recognize symbols
17:30
feels pog man
17:30
and map them to source lines
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Learath2
I know there are some python enjoyers here, what http library do you use? Requests despite how popular it is has a surprisingly shit api
fastapi?
17:37
or u mean for requests
17:37
like requests
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Client side
17:38
still use requests, it's easy to use lol
17:38
iohttp (async) or httpx (asked a friend who's doing python every second of his life) (edited)
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Mʎɹ シ
@Ewan This is custom info hud(bottom) or this is ddnet feature?
Custom
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Ewan
Custom
Can I use it on my client? (don't need sources)
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it's pending in PR form for kdaniel's fork of taterclient
17:48
you can use my taterclient master for now
17:54
but it's not finished
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Is there a way to show x, y coordinates without debug?
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cl_showhud_player_position 1
18:52
Fire
18:52
Though the movement info box is in kind of a weird place above the race score thing
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can someone make a client that just has fake ping in it
19:03
i already know a client with fake ping but its too big so i dont really wanna use it
19:03
its just the matter of copy pasting the code (i think) but i dont really know where to do it
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fake ping?
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ye so it shows like 800 ping on the scoreboard or something
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Can someone give me 1000€?
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depends
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Ryozuki
Can someone give me 1000€?
so are u just implying that the client is hard to make or
19:11
cuz idk
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Im implying no one wants to waste their time to make a useless feature for a random
19:11
Make it urself
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fair af but idek how to start
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milk dudd
fair af but idek how to start
Learn C++ -> learn ddnet code base -> make it!
19:15
You will just waste 1(or more) year of your life for ddnet. Funny! 😃
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why would you want fake ping
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murpi
which language syntax highlighting is this?
i think i put shell
20:12
i know it was mentioned but no one linked it
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test for some issue #1
20:16
seems to not link anymore 🙂
20:16
#1 when starting line maybe?
20:16
#2
20:16
#2
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and in block code?
20:17
Thread 1 received signal SIGSEGV, Segmentation fault. 0x000000000050d735 in CChat::RebuildChat (this=0x7330c98) at E:/Teeworlds_DDNet/ddnet/src/game/client/components/chat.cpp:51 51 Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex); (gdb) bt #0 0x000000000050d735 in CChat::RebuildChat (this=0x7330c98) at E:/Teeworlds_DDNet/ddnet/src/game/client/components/chat.cpp:51 #1 0x000000000050dc64 in CChat::ConchainChatOld (pResult=0x225970, pUserData=0x7330c98, pfnCallback=0x4687bf <IntVariableCommand(IConsole::IResult*, void*)>, pCallbackUserData=0x915e40 <CConsole::Init()::Data>) at E:/Teeworlds_DDNet/ddnet/src/game/client/components/chat.cpp:145 #2 0x000000000047b90b in CConsole::Con_Chain (pResult=0x225970, pUserData=0x63b7ee0) at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:1241 #3 0x0000000000467899 in CConsole::ExecuteLineStroked (this=0x6324a70, Stroke=1, pStr=0x47c7e19 "cl_chat_old 0", ClientID=-1, InterpretSemicolons=true) at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:549 #4 0x0000000000467b75 in CConsole::ExecuteLine (this=0x6324a70, pStr=0x47c7e19 "cl_chat_old 0", ClientID=-1, InterpretSemicolons=true) at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:613 #5 0x000000000047b2a6 in CConsole::ParseArguments (this=0x6324a70, NumArgs=1, ppArguments=0x47c7898) at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:1094 #6 0x00000000004de4b9 in main (argc=2, argv=0x47c7890) at E:/Teeworlds_DDNet/ddnet/src/engine/client/client.cpp:4672
20:17
ay, thanks @murpi 🙂
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warning: redirecting to https://gitlab.com/Patiga/twmap.git/

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or val...
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The first 50 issues a ignored
21:00
#51
21:01
justatest
21:01
ah the bot hasn't restarted yet
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"big pineapple intro", "On April 1, 2018" hollande
21:15
ah
21:15
it's the name of the project mybad
21:19
funny to use wasm for that
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@Jupstar ✪ http://codepad.org/DSD18FBP any idea?
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update drivers
22:20
vkDestroyDescriptorPool should only be called on destroy, so either your vk driver directly fails somewhere or i dunno. also what client version etc
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69e95fb Fix warning in CI when cloning twmap from GitLab - Robyt3 c9c19eb Merge #6373 - bors[bot]
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cf4da09 Check in CI that no C standard headers are used - Robyt3 a76fb9b Replace all usages of C standard headers with C++ headers - Robyt3 db4ec4a Replace usages of C math functions - Robyt3 0f5d4d8 Merge #6372 - bors[bot]
Exported 105 message(s)