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DDraceNetwork
DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2023-02-27 00:00:00Z and 2023-02-28 00:00:00Z
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Although I haven’t played much, I haven’t seen much activity for my region, nor have I made any friends (not surprising to me). I’ve mainly played on multieasy and occasionally spectated block maps. The harder maps (and videos of them) make me realize that my current keyboard(s) are probably unplayable for those maps. (edited)
04:47
gg 👍
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Iza
Click to see attachment 🖼️
this is general, go in showroom or i will vote kick you
04:54
unbelievable
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Iza
Click to see attachment 🖼️
Congrats
heartw 1
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@Cactus lmao
06:33
how long have you been on 10k now
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Iza
@Cactus lmao
this is my dream
06:39
but i have a long way to go think_bot
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Iza
@Cactus lmao
06:44
hes been playing since 2014
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#bugs pls
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@cyberFighter troler
07:09
@matricks Hey, and nice to see you are still here :D
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matricks
btw, dilate should die in a horrible pit of fire and vanilla coke
xD
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Nagisu~chan
Although I haven’t played much, I haven’t seen much activity for my region, nor have I made any friends (not surprising to me). I’ve mainly played on multieasy and occasionally spectated block maps. The harder maps (and videos of them) make me realize that my current keyboard(s) are probably unplayable for those maps. (edited)
I played with 8$ keyboard, and it wasn't bad, but if mouse is bad, then it's a problem
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Sphynx
but you need a special client and special server nowadays, no more universal stuff possible
Not for everything! Helicopters and shit like this work fine on my mod :P With DDNet and vanilla 0.7
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fokkonaut
Not for everything! Helicopters and shit like this work fine on my mod :P With DDNet and vanilla 0.7
still bad
07:29
u have to make it look like a heli with some entities, would be better if u could have downloadable content
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@陪我 don't ping us for no reason
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ok, that didn't work then
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ReiTW
u have to make it look like a heli with some entities, would be better if u could have downloadable content
Well, yea
07:48
I know of a guy who created a whole teeworlds API with moddable content
07:48
and prediction etc, u download the mod before u join basically
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matricks did too afaik (edited)
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u sure?
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fokkonaut
u sure?
A retro multiplayer shooter. Contribute to matricks/teeworlds development by creating an account on GitHub.
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Thats only for resources
07:58
Not custom ui, custom net msgs, prediction, etc
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still cool
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fokkonaut
Not for everything! Helicopters and shit like this work fine on my mod :P With DDNet and vanilla 0.7
did you make Battlefield gamemode?
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no, why?
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also has helicopters
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many gamemodes had vehicles in the past (edited)
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in the past
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well iF|City still has vehicles too
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barely anyone uses these
09:02
in Battlefield mod, you had many
09:02
especially naval warfare was cool
09:02
i really miss the big player count times
09:02
for all the very unique gamemodes
09:03
now some don't even exist anymore because nobody hosts due to no traffic
09:04
because nobody dares to join servers with no or only one player anymore (edited)
09:04
people just can't wait these days
09:05
it's a real real shame
09:06
maybe we can revive some gamemodes by "hosting" or announcing some parties
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Some mods simply die after time
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but that's just an idea, an idea that might not even work that well
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fokkonaut
Some mods simply die after time
or you are vanilla
09:07
0.7 killed it
09:08
basically
09:08
by stretching the player base
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Sphynx
people just can't wait these days
and this effect got inflated by that
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doesnt have to do anything with 0.6 mods being dead
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Im ded (edited)
09:10
Teesmash is alive copium
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Sphynx
by stretching the player base
and only one server with 16 players max had decent anti-cheat, everybody wanted to squeeze into the server i remember
09:11
allowed no room for new people
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I've thought about this a bit and I think it's just the fact that most mods just can't keep your interest because they are always the same. If you don't get new maps every so often AND there is no rp potential like in the city mods, it just dies after a while
09:16
Pvp mods survive a little longer if they are fun, but at the end of the day they too get stale
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Learath2
I've thought about this a bit and I think it's just the fact that most mods just can't keep your interest because they are always the same. If you don't get new maps every so often AND there is no rp potential like in the city mods, it just dies after a while
well for me DDNet still participated in that
09:19
in a way that you have too much servers
09:19
gamemodes does not have any visibility (edited)
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We even host them ourselves to give mods a hand. It's just the bitter truth that none of you want to accept. Most of these gamemodes just get stale after playing a while. Those that don't stick around even "without visibility"
09:21
Look at city, fokkonaut's playground, block servers. All did very well
09:21
Noby's fng
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yeah well dunno, I was thinking that as new players can't see much more than DDNet everywhere, and the old playerbase just leave as the game dies
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Its both true
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There is a proposal about merging the kog tab into the internet tab and revamping the internet tab. Maybe that will help?
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ho didn't see that
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I think it's one of ryozuki style passive aggressive titles. Look for "Remove KoG tab" or sth
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maybe ddnet servers shouldnt be shown in the internet tab
f3 1
09:30
to really separate like 90% of the players and servers from the rest, making it easier to search for other types
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tbh I agree with heinrich about the 0.7 design It's good to separate things + better visibility, but too much clicks
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Learath2
I think it's one of ryozuki style passive aggressive titles. Look for "Remove KoG tab" or sth
justatest
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Learath2
I think it's one of ryozuki style passive aggressive titles. Look for "Remove KoG tab" or sth
f3
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The current situation is unfair to good faith server owners whose servers don't have the checkmark, a more healthy way is to provide a way to apply to have the checkmark or be added to this...
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fokkonaut
maybe ddnet servers shouldnt be shown in the internet tab
I wouldn't like if there wasn't an All tab (the same as current Internet tab), i like seeing where all my friends are regardless of server and region
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The current situation is unfair to good faith server owners whose servers don't have the checkmark, a more healthy way is to provide a way to apply to have the checkmark or be added to this new tab so they have easier discoverability and users are not scared to join.
>
One example is unique servers: https://uniqueclan.net/
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self advertising
09:57
but its true
09:57
why kog and not unique
09:57
koggers out
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think about it for a minute
09:57
kog and fokko and v3 is there
09:57
all suck
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ok banned @cyberFighter giga_chad
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ReiTW
ok banned @cyberFighter giga_chad
not like i planned to ever join v3 gigachad
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Main problem is, when generalizing verification, its impossible to know whether a server owner really is trustful, or for example a faker who simply tries to get verified and then does even more shit...
10:12
But for now, probably the easiest and most fair way for now would be to have a Community tab, have kog servers in there, unique, fng, bombay, and my server
10:13
But in the end every server can be faked and therefore abused
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not if there's a sort of token that can be set and sent to https masters
10:15
instead of IP whitelisting
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How do you get the token? What requirements does it take? What if an attacker uses the token in order to verify his server, while he is not trustful?
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u ask ddnet once to generate a token for ur submenu in the browser, then u use it everytime
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Lets say, a known attacker comes back, tries to create a new community, gets verified, has his token, more players join his server, he gets leaked and we realize he did shit and collected ips or whatever?
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trust basics, heinrich would ask avo if that guy is his mate or not
10:18
(if it was kog for eg)
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You dont get my point, if we add a general verification method, then also new networks would get the chance to verify. New networks, that have to prove themselves first, i guess
10:19
Otherwise we dont need verification.
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useless af to verify networks
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servers, then
10:19
dont go so deep on specific words
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my point was to keep track of who is who, lets say KoG had 8 more servers to add, they could use a generic token that would auto "tag" them as KoG instead of adding each IP to the list
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ReiTW
useless af to verify networks
I'm guessing the problem is if anyone can create a network they can fake both kog and ddnet
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exactly
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ReiTW
my point was to keep track of who is who, lets say KoG had 8 more servers to add, they could use a generic token that would auto "tag" them as KoG instead of adding each IP to the list
my point is way before that can even happen
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So we need to actually verify new networks
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what do you mean by network, can't see
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Exactly
10:21
unique, bombay, me, fng, kog...
10:21
those networks
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ReiTW
what do you mean by network, can't see
Groups of servers that share a token
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or future networks/servers
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well you can't rly verify new networks
10:23
verifying means trust the guy behind
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Thats the point xd
10:24
Then the tab shouldnt be called "Community" but rather "Trusted", but then again, new servers that develop a specific degree of trust/size/whatever will also want to get trusted checkmark.
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Which brings us back to it's unfair
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Exactly
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my idea was more to "optimize" that network thingy, instead of everyone being allowed to be in the KoG tab, or instead of avo taking all the time to manually add IPs in the KoG tab, he could simply use a token in his .cfg file, then the srv is automatically associated in the KoG tab
10:25
but doesn't mean verified
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This doesnt really solve any issue
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That part honestly isnt much of an issue. It just takes one message to deen or me to add a new server to the kog list
10:26
We could automate it when we have more networks like kog. But there is some form of verification required when issuing a new token
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Its just not easy to verify some people without e.g. having real contact information or whatever. Since everyone can create their servers under whatever name or identity
10:28
To do shit later on
10:29
Mostly players who play for years are "trusted".
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fokkonaut
Then the tab shouldnt be called "Community" but rather "Trusted", but then again, new servers that develop a specific degree of trust/size/whatever will also want to get trusted checkmark.
we don't have any big popular net projects in tw to do such approach
10:36
its not even an issue
10:37
ddnet and kog and that's it
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@Learath2 add all ips from https://uniqueclan.net/serverstatus/GER ty much
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Ryozuki
@Learath2 add all ips from https://uniqueclan.net/serverstatus/GER ty much
can't read 🤓 text is too small
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have to zooz to 390% to read the ip
10:38
zoozer
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I havent touched that web since 2018
10:39
Xd
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fokkonaut
Its just not easy to verify some people without e.g. having real contact information or whatever. Since everyone can create their servers under whatever name or identity
I guess the only thing that needs to be verified is that they aren't faking another network now that I think about it a bit
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Learath2
I guess the only thing that needs to be verified is that they aren't faking another network now that I think about it a bit
Well and that they dont collect ips for ddos (edited)
10:42
But ye
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Iza
@Cactus lmao
about 4 days
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Ryozuki
Well and that they dont collect ips for ddos (edited)
Well not like they'll get ips just by having a network, people still need to join, so it's not muuch much different
10:43
We can always just revoke tokens from people that abuse it like we masterban servers that are honeypots
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Oh true, i forgot its more about avoid getting fakes
10:43
Faked
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Learath2
I've thought about this a bit and I think it's just the fact that most mods just can't keep your interest because they are always the same. If you don't get new maps every so often AND there is no rp potential like in the city mods, it just dies after a while
DDRace is also always the same
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Sphynx
DDRace is also always the same
We get new maps weekly
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pvp just has much higher replay value
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Learath2
We get new maps weekly
just a personal preference of mine
10:45
i really dislike DDRace (edited)
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Sphynx
pvp just has much higher replay value
because the actions depend on players
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Sphynx
pvp just has much higher replay value
Well if more people agreed with you maybe we could finally revive some pvp mods, but only fng seems to have survived any significant time
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Ddnet has more replay value due to new maps
10:46
Way way more
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Learath2
Well if more people agreed with you maybe we could finally revive some pvp mods, but only fng seems to have survived any significant time
and zcatch
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Also ddnet is more social
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fokkonaut
and zcatch
Oh, does someone host a popular zcatch server again?
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the ddnet zcatch servers occasionally get 5-10 players
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Not that I know, but quite a few people play it, iirc
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fokkonaut
Not that I know, but quite a few people play it, iirc
rls noob
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Learath2
Well if more people agreed with you maybe we could finally revive some pvp mods, but only fng seems to have survived any significant time
0.7 cross compatibility and high player limit are just a W
10:48
not a 16 player limit and the rest is forced to watch
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you can code that and see how people like it
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Ryozuki
Ddnet has more replay value due to new maps
Hello, and welcome to DDNET! A Newww game on steam! We have over 300 brutal maps, Which feature many techniques such as: hammerhit, hammerhit, hammerhit, hammerhit, hammerhit, hammerhit, aled! You can also check out the other categories!
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I have a feeling 0.7 compatibility doesn't have much to do with it but I'm curious. @noby I bet you keep some stats, how many of your players are 0.7?
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Learath2
Well if more people agreed with you maybe we could finally revive some pvp mods, but only fng seems to have survived any significant time
ironically, in fng the majority of players is allergic to new maps
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Learath2
I have a feeling 0.7 compatibility doesn't have much to do with it but I'm curious. @noby I bet you keep some stats, how many of your players are 0.7?
nowadays it doesn't anymore
10:50
but i still think that 0.7 played a big role in vanilla slowly dying
troll 1
10:51
because many players decided to play 0.7 for some reason
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Learath2
I have a feeling 0.7 compatibility doesn't have much to do with it but I'm curious. @noby I bet you keep some stats, how many of your players are 0.7?
My server is based on 0.7 and was 0.7-only in the beginning. It reached good player counts with that already. When I added DDNet support, most players switched over time leaving a very small 0.7 player amount. Just a very few players
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In pvp the interaction between the players creates the new "content". So if the gameplay is flexible enough the mod seems to survive
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Sphynx
because many players decided to play 0.7 for some reason
cuz it split the playerbase in half
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I CUT THIS BOAT IN HALF
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0.7 devs didnt have flextape
10:53
feelsbadman
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timakro provided
10:53
np
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Learath2
In pvp the interaction between the players creates the new "content". So if the gameplay is flexible enough the mod seems to survive
vanilla is flexible, problem is that grenade is a bit too powerful
10:59
generally an opportunity was missed for one or two weapons to balance it better
11:01
laser is pretty poweful too, but it has a more balanced skill ceiling and gain
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grenade isnt too op
11:02
if you dont perfectly hit, it will give less damage
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Sphynx
vanilla is flexible, problem is that grenade is a bit too powerful
people spam that stuff, it is good for slowing down people chasing the flag carrier
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fokkonaut
grenade isnt too op
i said "a bit too" for a reason
11:03
i had a time where i was very good at dodging grenades with very good small space movement
11:03
it was fun
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the more general problem is that there are no accounts or anything, so its just fun for a few rounds until it gets boring
11:03
No learn curvature once you are "good enough"
11:04
DDrace always offers something new
11:04
even if its just beating your own time or perfecting your moves
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fokkonaut
No learn curvature once you are "good enough"
had that in fng twice, if you don't fight the best players 2v2 or 1v1, you notice on the big server that people seem to magically run into your shots, almost like NPCs
11:05
i said twice because i rarely get to play anymore
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fokkonaut
even if its just beating your own time or perfecting your moves
yet i got bored of Race
11:06
eventually
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i was never a fan of race
11:07
DDrace - yes
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Sphynx
eventually
and because all the movement really hurt my wrists
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i am gay
okay 12
🏳️‍🌈 5
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kefa
i am gay
idk how u are not banned
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moders like me
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Learath2
Well if more people agreed with you maybe we could finally revive some pvp mods, but only fng seems to have survived any significant time
the truth is that all pvp mods need action
11:54
fng is very lazy that's why its still alive
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✩𝙰𝚜𝚝𝚛𝚘✩ 2023-02-27 12:53:16Z
hi
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✩𝙰𝚜𝚝𝚛𝚘✩ 2023-02-27 12:53:41Z
who wants to play maps with me
12:53
?
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I cant
12:55
Going laggy bro
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Etzelskirchen 2023-02-27 13:21:34Z
anyone down to try some moderate maps? (i need to get used to the harder mechanics a bit)
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kefa
moders like me
we are love u buddy
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-StormAx
we are love u buddy
hi
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amad
hi
hey:3
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-StormAx
hey:3
can i ask smth
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ofc but better in DM
14:32
@Zoom || Alex You can ping moderators in the #reports
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Learath2
I have a feeling 0.7 compatibility doesn't have much to do with it but I'm curious. @noby I bet you keep some stats, how many of your players are 0.7?
surprisingly i dont track that (? yet? ive been meaning to start) but i just searched in a 500mb logfile i had laying around and found 51989 people joined with ddnet 5055 people joined with 0.7 617 people joined with client "secure=no" probably 0.6 vanilla
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So roughly 10% I guess not that bad
14:43
I was expecting more around 3-5%
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based on what ive observed it seems to depend on region
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Learath2
I was expecting more around 3-5%
on brazil3 fng for example, 2448 joined with ddnet, 43 with 0.7, and 2 with 0.6
14:45
(since last restart)
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0.1% with 0.6
14:46
gigachad
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on chn3 fng, 15552 ddnet, 87 0.7, 18 0.6
14:47
i think 0.7 is most common on ger
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noby
on brazil3 fng for example, 2448 joined with ddnet, 43 with 0.7, and 2 with 0.6
This sounds much closer to what I expected
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ddnet client is just way better than 0.7 client
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noby
ddnet client is just way better than 0.7 client
f3
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kefa
i am gay
gay
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@noby fng sux (edited)
f4 6
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ReiTW
@noby fng sux (edited)
u
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ReiTW
@noby fng sux (edited)
u
16:29
v3 sucks
f3 6
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kog sucks most
16:30
... and fokkonaut
16:30
troll
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cyberFighter
kog sucks most
?
16:31
you gotta leave multeasy dude there's no room for excuses
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who is this noname
16:34
ive been playing this game longer than uve been born
santatrollet 2
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cyberFighter
ive been playing this game longer than uve been born
ratio
🐴 1
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noby
ddnet client is just way better than 0.7 client
true
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cyberFighter
kog sucks most
because you banned?
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Avolicious
because you banned?
who did i ban
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Bomb | DerpDEX | Ambit Finance 2023-02-27 16:53:05Z
Rempve kog from internet please
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@cyberFighter attacking servers if forbidden
16:53
(and also illegal)
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Bomb | DerpDEX | Ambit Finance
Rempve kog from internet please
Internet never forgets
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Bomb | DerpDEX | Ambit Finance 2023-02-27 16:57:39Z
Forgets what
16:57
How would one memorize the whole kog code
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Avolicious
Internet never forgets
I shat my pants yesterday The internet will forget this in a few minutes
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Bomb | DerpDEX | Ambit Finance 2023-02-27 17:12:28Z
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Steinchen
I shat my pants yesterday The internet will forget this in a few minutes
Someone pin this pls!
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Bomb | DerpDEX | Ambit Finance
Click to see attachment 🖼️
greenthing
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Steinchen
I shat my pants yesterday The internet will forget this in a few minutes
L
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Bomb | DerpDEX | Ambit Finance 2023-02-27 17:20:54Z
I added it to favorites in gallery on my phone so one day I'll remind that he shat his pants and everyone will know once again
17:23
how to get the strong hook ?
-StormAx pinned a message to this channel. 2023-02-27 17:29:24Z
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Souly
Click to see attachment 🖼️
xD
17:31
@louis show me pls
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faked message
17:31
havent checked my ss archive in a while
17:31
i dont even remember those lmao
17:32
@ReiTW
17:32
ratio
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talking to the highest individual in existence
17:33
fun experience
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lmao this one also
17:34
i dont know what server was that from
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louis
faked message
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ReD
Click to see attachment 🖼️
not faked
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Cactus
Click to see attachment 🖼️
ok
17:35
17:35
murpi got nutted
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im talking to a homophobic woke nib_xd
17:35
dummy hater
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Cactus
Click to see attachment 🖼️
after this cactus bas kidnapped
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having philosophical thoughts about teeworlds
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nothing wrong
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was fun while it lasted, guy left the game
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Tristis
Click to see attachment 🖼️
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Souly
@ReiTW
Shit mod yes cuz it's written like ass
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ReiTW
Shit mod yes cuz it's written like ass
and gameplay like ass too
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Tristis
Click to see attachment 🖼️
why the most random shit are always said in ravillion (edited)
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heinrich5991
@cyberFighter attacking servers if forbidden
/timeout zooz; /points
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this game is so p2w that to unlock low ping i've to move into another country therefore pay money
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is some fucker ddosing ger servers? lagging to shit
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El BobLex
is some fucker ddosing ger servers? lagging to shit
There's a status page that you can use to check
18:22
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doesnt make sense
18:23
lagging to shit anyway
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I'd suggest u to play on GER10 then
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still lagging
18:30
POL seems ok
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Cactus
Click to see attachment 🖼️
😳(?)
18:39
justatest
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when you play a bit of the game
19:00
96% of that dudes year spent on ddnet
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spent on sunny side up*
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Does anyone wanna complete all novice maps w me
19:13
If yes ping me or dm me
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how the wtf you can spend all of your life in ddnet (edited)
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@Gewinum is not me
20:23
justatest
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dude litrtally spent 24 hours in day in ddnet (edited)
20:24
how
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He obv just afk
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Impressive tho still
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imagine being 24/7 in game
20:24
even if afk
20:24
wtf??
20:25
wtf????
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Not sure how often they restart servers
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im actually more worried about chinese guys
20:26
im not sure how you could live in china and get 17 thousands points in year
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wait, that's not nameless??
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nameless tee is definitely pro player
💀 1
20:28
kek
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@Devinci so
20:28
Is the player
20:28
Named
20:28
(connecting)
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Gewinum
nameless tee is definitely pro player
I actually know her irl
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Evening!
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howdy o/
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I have a question... 😄
21:20
DDnet... do you guys have accounts etc? how do you manage the servers?
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mayb good to ping @Learath2 for that
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and also @heinrich5991
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matricks
DDnet... do you guys have accounts etc? how do you manage the servers?
If anyone wants to summarize the discussion, feel free to. I just wanted to create the issue now.
21:21
And that is only what we collected in 2 years
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Oh god.. so.. kinda infected subject?
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accounts means resetting almost 10 years of ddnet
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some gamemodes implemented their own account system, but still everything separated
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matricks
DDnet... do you guys have accounts etc? how do you manage the servers?
no, only player names atm
21:23
I'm implementing a secure server connection currently, using QUIC
21:24
that'd open the door for strong authentication of clients, I'm envisioning something where the client generates some (ed25519) private key and uses that as identity. a global identity server could tie these keys together to form an account, maybe linked to an email address or a steam account
21:25
personally, I don't want account creation to be an obstacle for first-time users, but there are other opinions on that in the community and from the developers
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(would also allow accounts for modded servers)
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Yeah, I envisioned that an "account" would be a private key that the client created on startup, that you could copy around with you if you wanted
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like minecraft
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yea, trying to do that minus the copying around
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heinrich5991
yea, trying to do that minus the copying around
why minus the copy around?
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because I think that's not how players think about accounts, also restoring accounts would be PITA
21:28
I'd let players link their identity to an email address, discord ID or steam ID
21:28
(optionally)
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Ahh, yeah.. that kinda makes since...
21:28
or bind it to your colonic map
21:29
So.. you could copy around the privatekey if you wanted, or store it in the cloud
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I was thinking about hiding it a little so players don't accidentally let others impersonate them
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I thought maybe just save it in a file that if you know what you are doing you can copy it around, but yeah, people will lose that like teenagers loose their.... well..
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why not just have a global account stored somewhere in a database, asking the player to login each time he starts his game
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@ReiTW Well, that kinda goes against the whole TW philosophy that I had, nothing is central, you are in control etc
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instead of a key stored locally
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decentralized
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i am mostly against it, bcs its easy to steal these keys
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well still having a high chance of "oh I forgot to save my account file"
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bcs non IT ppl are too stupid for it
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put ddnet in activity pub kek
21:39
join the fediverse
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while if you have something centralized at least if you reinstall windows & forgot to save ur account you can still access it with that method
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why would u install windows anyway
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Jupstar ✪
i am mostly against it, bcs its easy to steal these keys
yeah, that is a problem... boooooo! people just wanna destroy stuff 😢
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cuz not everything runs under linux giga_chad
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well correctly at least
21:41
can imagine those people with stupid bot clients
21:41
the creator can easily steal keys
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a passphrase helps
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i doubt ppl want to input a password everytime
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it's a private key, you never send it off your computer
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@matricks release a client that is not opensource, you can do whatever you want with it, such as controlling players
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matricks
it's a private key, you never send it off your computer
bot clients simply send it
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BOOOOOO!!! people suck 😢
21:42
Aww, it's true
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yeah its a hard topic
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(well technically a bot client could also steal your credentials if it was user:pass based)
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ReiTW
(well technically a bot client could also steal your credentials if it was user:pass based)
well not if u only get a session key
21:44
and bind it to the IP
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Jupstar ✪
yeah its a hard topic
being open-source just complicates things as well on this matter
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e.g. auth in a website/browser
21:44
instead of the client
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yes but ig this is overcomplicated for standard users (edited)
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well if it says open this ddnet.org website and copy some key into the client
21:45
thats ok maybe, most ppl will maybe use steam anyway
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that picture looks like a video from hashicorp
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This is where this discussion always ends up
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Yeah, and the answer is obvious to me
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blockchain!
21:55
:p
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Make it centralized, insecure and for robots
21:56
so.. telnet
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heinrich5991
blockchain!
lmao we can call the blockchain guy that needed devs for his srv
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lol, I've tried so hard to think about a good use for blockchain...
21:57
Merkle tree yes... blockchain no
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namecoin was a good use IMO
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Jupstar ✪
bot clients simply send it
I don't really understand how this is a thing. we can't really help people who install viruses, no? if they have a malicious client, that client might as well store the credentials if we have a central account system
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ah yea
22:00
what patiga says; you can't secure a system against malicious code running on the user's computer
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ReiTW
(well technically a bot client could also steal your credentials if it was user:pass based)
typically ^^
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heinrich5991
what patiga says; you can't secure a system against malicious code running on the user's computer
Ye, the music/movie industry has been on that case for a while now
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Jupstar ✪
thats ok maybe, most ppl will maybe use steam anyway
still
22:02
I can't think of how it could work for an opensource game
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how what can work?
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like someone who wants to compile his own client, then he couldn't authenticate through steam ?
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they can still auth through steam
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If you wanna go with accounts, maybe this is the way to go.. let someone else deal with the shit 😄
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well + no database required (I mean u don't need to pay smth for people) (edited)
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problem is that I don't know how open the steam sdk is
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it's a closed source lib
22:05
you can download it if you want
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heinrich5991
what patiga says; you can't secure a system against malicious code running on the user's computer
But u can minimize the total impact
zzzz 1
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I'm gonna impact my bed. Night guys!
Bedge 1
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Jupstar ✪
But u can minimize the total impact
why is total impact higher with privkey vs password?
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I clearly arguments with aip bound session key
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but it's obtained from the user's computer, no?
22:17
then they can just intercept the PW
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Anyway I don't like argumenting.u are always to confident about Ur opinion
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heinrich5991
then they can just intercept the PW
Well that must be a real virus
22:17
But just a client that simply send a key
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matricks
I'm gonna impact my bed. Night guys!
Gn8!
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Not
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Well at any moment you have a custom client anyone could do anything, like keylogging etc..
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ReiTW
Well at any moment you have a custom client anyone could do anything, like keylogging etc..
Well as bad as windows defender is
22:21
It can still recognize some stuff
22:22
The burden is higher
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it does sound like the cheat client would have to be more overtly malicious
22:24
IP bound token doesn't sound good though, some people would need to re-authenticate daily or more often
22:24
especially with cgnat
22:24
(websites used to do this in the past, but not anymore, I think)
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Could be IP region over geo lookup
22:25
I dunno there must be a more secure way
22:28
Besides cheat clients i could also imagine i could simply ask ppl for the key and it will work for some ppl
22:29
U shouldn't underestimate how naive ppl can be
22:30
Steam even warns me to not share my password lmao
22:31
Hello I'm windows support pls give me Ur bank details so I can fix your sounds bug
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I would hide the key from the user a little
22:35
so that the naive user doesn't find it
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Learath2
Well if more people agreed with you maybe we could finally revive some pvp mods, but only fng seems to have survived any significant time
the big problem with pvp mods is you need other people on to be able to play them, so when you combine that with low discoverability and huge skill imbalances, you need a much larger critical mass to keep the mode alive.
23:32
I really wish a pvp tab was added to the ddnet client to allow for newer players to find these modes.
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