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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-02-26 00:00:00Z and 2023-02-27 00:00:00Z
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no bugs in ddnet
01:34
only intended and unintended features
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i like that
01:49
it's an epic feature
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spanish translation for 16.8

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://...
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5a279c4 Update spanish.txt - n0Ketchp 2e81e0e Merge #6363 - bors[bot]
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The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already. This is fixed by using the maximum available width for the text instead of a too small magic number (250.0f). For completeness, the maximum width for the title texts is unset (-1.0f), because they should never wrap, which is consiste...
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Help, my server browser is confused.
10:49
o-okey, it fixed itself. 👀
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That happened to me yesterday as well. was connecting to a lan server, but ended up on a ddnet server 😅
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mhh i thought it was fixed. @Robyt3 ^
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was using old version. So could be fixed later on
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Jupstar ✪
mhh i thought it was fixed. @Robyt3 ^
You mean the smooth scrolling?
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Zwelf
was using old version. So could be fixed later on
I'm on nightly
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Robyt3
You mean the smooth scrolling?
i mean, that it uses the wrong server index
10:52
but i guess the server ip must then also be wrong?
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(I was on 16.6)
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Maybe it's an issue with the server info
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yeah possible
10:54
skins also sometimes dont work
10:54
heinrich, ryo when fix xd
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Remember the maximum animation time when initiating a smooth scroll, so the smooth scrolling does not change erratically when ui_smooth_scroll_time is changed while smooth scrolling is in progress.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null point...
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@Discord Mod
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Jupstar ✪
skins also sometimes dont work
11:37
I can see the missing skins on 78.135.85.66:8320 ingame
11:38
Confirmed, just missing the skin info
11:39
@heinrich5991 this smells like a master server issue, any idea?
11:41
!Screenshot_2023-02-26_at_12 38 28 @heinrich5991 any idea? Is this a master server issue or server not reporting skins to master server?
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d1a9f0a Fix erratic smooth scrolling when scroll time is changed - Robyt3 8acda30 Merge #6365 - bors[bot]
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murpi
Help, my server browser is confused.
Can you reproduce this somehow?
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Reported by murpi on Discord: https://user-images.githubusercontent.com/2335377/221409286-1edf976f-1500-4037-8f3e-f678bc026682.mp4 @Robyt3 you recently changed some of the menu logic, right? Could this be related? I couldn't reproduce it
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deen
Can you reproduce this somehow?
I couldn't reproduce the issue. Could this be a caching issue? I've had 2 clients open at the time.
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I hope not.
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ffa4801 Fix incorrect text wrapping in ingame server info - Robyt3 e992089 Merge #6364 - bors[bot]
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deen
I hope not.
Oddly enough, after checking the server logs for 'DoubleDipp', he was last seen 2 days ago.
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yeah a wrong server info is not too unlikely i guess
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in that case it's probably not a regression in 16.8 at least
12:14
I don't know how renaming files works on Windows. If we already opened ddnet-info.json in process 1, then rename another file to ddnet-info.json in process 2, can process 1 read part of the new file?
12:14
My assumption was always that renaming the file is atomic, thus we either read the old file entirely, or the new file entirely
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i dont think we save it on disk
12:16
i guess its master server side
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We save ddnet-info.json on disk and read it
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but not the server info
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Oh, was thinking of ddnet tab, right
12:18
it happened in ddnet tab though
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does ddnet-info.json contain the server info + player info?
12:18
isnt that all https master server
12:19
then i have no idea how this issue can happen
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I assume this is somehow related to the resize change, but not yet sure why !image
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… a resize event fixes #6368 For some reason KDE seems to set the current window'd size of the window (even if i use fullscreen) for the window when its minimized. And ::Move re-requests the canvas size. This resulted in the incorrect viewport. Funnily enough for me under KDE this also means that the check for GotResized, to only notify the components when the canvas actually resized is now useless. @Robyt3 can you check if Windows is not doing this behavior? Else the previous...
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just writting here so I wont forget when the gravity is negative the tee should be mirror in the y axis
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yeah the tunes complicate everything, but you still get dj if you 'stand on'/touch a tile below you
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Would actually be cool if you could walk on the ceiling and jump downwards in that case, like in reverse-gravity sections in Mario games, but it's probably too late to change such physics at this point
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Turn your monitor upside down
13:15
and then: bind a "+right" and bind d "+left" (edited)
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ChillerDragon BOT 2023-02-26 14:05:50Z
xd
14:06
that might actually be a fun thing to do murpi
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laptop users be like
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Game doesn't work, crashes on startup
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Kless
Game doesn't work, crashes on startup
Do you have a crash dump? Press Windows+R, type %appdata% and press Enter. Then open the DDNet folder (if you have it) or open the Teeworlds folder. Then open the dumps folder.
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Does the folder contain any files that have the day and time of the crash in their name?
17:07
If so, share those files
Exported 72 message(s)