SDL_SetRelativeMouseMode(SDL_FALSE);
(edited)CGraphics_Threaded::SetWindowGrab
in engine/client/graphics_threaded.cpp
CInput::MouseModeRelative()
.CGraphics_Threaded::SetWindowGrab
in engine/client/graphics_threaded.cpp
CGraphics_Threaded::SetWindowGrab
in engine/client/graphics_threaded.cpp