This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2023-02-21 00:00:00Z and 2023-02-22 00:00:00Z
It is expected, we stuck around here for almost a decade playing the same gamemode, same maps, everyone still here really enjoys this very specific niche
@matricks For me, Teeworlds 2 should rely on having better support for mods as a basic concept,
having features from Ninslash being borrowed to Teeworlds, involving the teleports to another map,
getting all teeworlds related info presented on the Wiki (wip right now)
and of course making a better server protection
Also you are asking a community of people that disagrees with even the simplest UI/UX changes. You won't find innovation here, we are just maintenance workers
Tbh i personlly dont need a tw2. I played tw for 5-6years (with breaks) and will continue playing it
Learath2
Also you are asking a community of people that disagrees with even the simplest UI/UX changes. You won't find innovation here, we are just maintenance workers
@Cellegen A non-turing complete scripting language to control client side rendering
Learath2
Also you are asking a community of people that disagrees with even the simplest UI/UX changes. You won't find innovation here, we are just maintenance workers
There were talks of reviving that branch when we made the http map downloader, but ultimately decided against it going for just putting maps on a webserver instead
it seems the issue with teeworlds (or atleast ddnet) is that there is a lot of bugs/other issues that are buried in years of code, and the issues that could be fixed code-wise are utilized in ddnet maps and the community is typically very mixed with any sort of change proposed, so a rewrite could provide a clean slate for better mod potential, more QoL changes, new gameplay ideas/mechanics, moderation tools, and (maybe?) increase dev activity if people are motivated by those changes
@Broso56 I've developed several version of teeworlds. I always ended up developing a very modable engine, that would support a lot of modding, downloading of code from the game server (q1/q2/q3 style). My problem ended up that I was developing an engine and not a game. The version of teeworlds you see now is when I decided to develop a game instead of an engine. That's why it's more restrictive and locked down in the design.(edited)
@Broso56 I've developed several version of teeworlds. I always ended up developing a very modable engine, that would support a lot of modding, downloading of code from the game server (q1/q2/q3 style). My problem ended up that I was developing an engine and not a game. The version of teeworlds you see now is when I decided to develop a game instead of an engine. That's why it's more restrictive and locked down in the design. (edited)
@Cellegen If you seen earlier this evening, you've seen Fuel which was one of em
matricks
@Broso56 I've developed several version of teeworlds. I always ended up developing a very modable engine, that would support a lot of modding, downloading of code from the game server (q1/q2/q3 style). My problem ended up that I was developing an engine and not a game. The version of teeworlds you see now is when I decided to develop a game instead of an engine. That's why it's more restrictive and locked down in the design. (edited)
it has interesting implications to ddnet maps. If you get enough velocity, you stop moving. It is very noticeable (and weird) with speedups, but can also be reached with grenade.
speaking of the future of teeworlds, on the base game itself there's a big commit pending that adds water as well as other stuff, we (the art team) have also been working on a ton of new environments and assets for 0.8, but sadly the development is too stagnant currently for it to ever become a real thing
Cellegen
i think teeworlds holds competition on game time spent on Steam
If we somehow count the game time out of Steam (edited)
@Ravie It's a personal thing. All fast paced games that feels good kinda gets destroyed by adding water... Slows everything down and if you are playing, you kinda wanna get out of the water as fast as possible because it's such a punishment, and it doesn't feel good
Zwelf
velramp visualized. tw2 should probably have a curve not going down. but that would break (all?) maps.
Why not make a total velocity system and have the walk's velocity, gravity's velocity and other elements' velocity separated, then calculated that way?
@Ravie It's a personal thing. All fast paced games that feels good kinda gets destroyed by adding water... Slows everything down and if you are playing, you kinda wanna get out of the water as fast as possible because it's such a punishment, and it doesn't feel good
velramp is basically
if this speed is less, than what we need to trigger:
clamp the velocity as if you are on air
else:
clamp the velocity as if you are on floor
velramp is basically
if this speed is less, than what we need to trigger:
clamp the velocity as if you are on air
else:
clamp the velocity as if you are on floor
@matricks this is why I thought that the condition should be only when you are on air, since this makes it so that the air resistance only activates, if you go below a certain threshold(edited)
Gn8 @matricks
thanks so much for taking your time and sharing your stories ^^ playing was super fun together
especially your thoughts on game design were so interesting and valuable, like constricting yourself to be creative or only adding features to solve specific problems.
cheers :)
If you have a problem with any servers you can write in #reports I don't look to dm's and don't accept requests. Sorry. Maybe try someone different like @OguzKK or @Jaguar(edited)
If you have a problem with any servers you can write in #reports I don't look to dm's and don't accept requests. Sorry. Maybe try someone different like @OguzKK or @Jaguar(edited)
in game -> settings -> graphics
choose 144 hz
make sure v-sync is off (causes delay)
use the refresh rate scroller and put it high (i have mine on infinite, i dont know if this is the best but i get very little to no lags)
hopefully this helps
Problem is, he only has spikes. So it's probably related to other things.
If u didn't always has this try downgrading drivers. Make a clean reboot by clicking restart
in game -> settings -> graphics
choose 144 hz
make sure v-sync is off (causes delay)
use the refresh rate scroller and put it high (i have mine on infinite, i dont know if this is the best but i get very little to no lags)
hopefully this helps
@Vy0x2 did you really say "fuck em" tho? xd
or was that someone else impersonating/using your name. I find that choice of words a bit unprofessional for a mod.(edited)
@Vy0x2 did you really say "fuck em" tho? xd
or was that someone else impersonating/using your name. I find that choice of words a bit unprofessional for a mod. (edited)
I mean you are being a mod. If I would have told someone to fuck themselves when I was mod on unknowncheats.me, that probably could have been used against the site/staff-team/me.(edited)
Iza
you never even tried to ping moderators, how would you know?
But I understand that DDNet isn't that respectful with its players
default
I mean you are being a mod. If I would have told someone to fuck themselves when I was mod on unknowncheats.me, that probably could have been used against the site/staff-team/me. (edited)
fun fact: most artists use the display ones like the no-display ones. it still comes with benefits like the screen ones being bigger in general thus having better screen-position-translation. also just feels better having a table on a stand that you can draw on like on paper, and a multi-screen setup above it to look at.(edited)
20:02
because most actual monitors have better color output (if you don't have a hella expensive wacom one ig)(edited)
yeah.. I do remember the night of it happening as well... I just kinda had enough of spending all the dev time fighting people destroying stuff instead of contributing... Shutdown everything and thanked for me, then a couple of people stepped up and took over
well, @deen kinda did the same. It was during a tournament, and he broadcast that he shuts down everything and that he's done with this game. 3 days later, he's back, probably pushed by community and i believe mostly @Aoe at the time
Chairn
well, @deen kinda did the same. It was during a tournament, and he broadcast that he shuts down everything and that he's done with this game. 3 days later, he's back, probably pushed by community and i believe mostly @Aoe at the time
i believe .me' was already off the clock at that time
Chairn
well, @deen kinda did the same. It was during a tournament, and he broadcast that he shuts down everything and that he's done with this game. 3 days later, he's back, probably pushed by community and i believe mostly @Aoe at the time
well, @deen kinda did the same. It was during a tournament, and he broadcast that he shuts down everything and that he's done with this game. 3 days later, he's back, probably pushed by community and i believe mostly @Aoe at the time