



























font-feature-settings:"liga" 0;



io_read_all_str to ensure that a string does not contain any null bytes except the null termination














./ddnet —connect <server_ip>. And finally I could achieve my dream of dreams to make a “ddnet launcher” that is an electron app with a server list and it would use the client with the —connect flag to join the server.
So you could make a really fancy ddnet ui with css and js and after all you would have +1 electron app on your PC 

./ddnet —connect <server_ip>. And finally I could achieve my dream of dreams to make a “ddnet launcher” that is an electron app with a server list and it would use the client with the —connect flag to join the server.
So you could make a really fancy ddnet ui with css and js and after all you would have +1 electron app on your PC ddnet ddnet://localhost:8303), map files and demo files as command line arguments.

render_demo <filename> instead of adding a hard-coded command line parameter. The command would start the demo player with the given demo, render it and quit. Then you'd use an external script to launch the client with this argument multiple times to render an entire folder. 

ddnet ddnet://localhost:8303), map files and demo files as command line arguments. 

ddnet "connect localhost:8303" also works


demo_play
start_video/stop_video but they don't work on client launch. play demos/demoname.demo can be used to play a demo, but there is no command to render a demo from the command line. Not sure what demo_play does and why we have demo_play and play.demo_play pauses/unpauses the currently playing demo


play starts the demo playback from a file

chat: *** 'Robyt3' entered and joined the game when you join a server








ParseArguments in the main function in client.cpp

StoreCommands(false) is called, because those commands that have CFGFLAG_STORE don't work immediately

