





curl --version it says libcurl/7.74.0 so i assume thats what the server uses too

fd=19 but that file descriptor doesnt help me much does it?



ui_rounded_corners has never existed for ddnet. And if it did, I would advocate for its immediate removal.


















OnWindowResize, which should invalidate all cached quad and text containers

OnWindowResize, which should invalidate all cached quad and text containers 











Chain or ConChain or maybe sv_map

ConchainFriendlistUpdate
OnWindowResize() on & have it trickle down

GameClient()
void CMenus::ConchainRoundedCorners(IConsole::IResult *, void *,
IConsole::FCommandCallback, void *) {
GameClient()->OnWindowResize();
}
this is weird, i'm getting a can't call member w/o instance error, as if CMenus didn't inherit from CComponent? (edited)
menus.h?

pfnCallback so the config value is changed (the original command handler)

true on success and false on failure, so no platform specific code is required when checking the result.


gdb ./DDNet-Server you can get a stop on that (or another otherwise suppressed) signal.@heinrich5991#9827 for giving me the clue about the signal ignoring, I could spend a lot of time trying to find the "fix" (in quotes because IMO it is not a proper fix). I was running the server via catchsegv and it seems (but I'm not sure) that the tool catches SIGPIPE before the app could ignore it.)






reset command from client to console, so it's also available on the server.











































































































// We show the speed in Blocks per Second (Bps) and therefore have to divide by the block size
float DisplaySpeedX = VelspeedX / 32;












src/game/collision.cpp::GetTile()

src/game/collision.cpp::GetTile() 





















cmake --build . --target game-server and various CMake target lookups in IDEs)
Those changes are necessary but not enough to allow CI for custom app name on all platforms.
Personally this 'll allow me switch to between DDNet and Infclass branches faster and without breaking the targets configurat...



