curl --version
it says libcurl/7.74.0
so i assume thats what the server uses toofd=19
but that file descriptor doesnt help me much does it?ui_rounded_corners
has never existed for ddnet. And if it did, I would advocate for its immediate removal.OnWindowResize
, which should invalidate all cached quad and text containersOnWindowResize
, which should invalidate all cached quad and text containers Chain
or ConChain
or maybe sv_map
ConchainFriendlistUpdate
OnWindowResize()
on & have it trickle downGameClient()
void CMenus::ConchainRoundedCorners(IConsole::IResult *, void *,
IConsole::FCommandCallback, void *) {
GameClient()->OnWindowResize();
}
this is weird, i'm getting a can't call member w/o instance error, as if CMenus didn't inherit from CComponent? (edited)menus.h
?pfnCallback
so the config value is changed (the original command handler)true
on success and false
on failure, so no platform specific code is required when checking the result.
gdb ./DDNet-Server
you can get a stop on that (or another otherwise suppressed) signal.@heinrich5991#9827
for giving me the clue about the signal ignoring, I could spend a lot of time trying to find the "fix" (in quotes because IMO it is not a proper fix). I was running the server via catchsegv
and it seems (but I'm not sure) that the tool catches SIGPIPE before the app could ignore it.)reset
command from client to console, so it's also available on the server.
// We show the speed in Blocks per Second (Bps) and therefore have to divide by the block size
float DisplaySpeedX = VelspeedX / 32;
src/game/collision.cpp::GetTile()
src/game/collision.cpp::GetTile()
cmake --build . --target game-server
and various CMake target lookups in IDEs)
Those changes are necessary but not enough to allow CI for custom app name on all platforms.
Personally this 'll allow me switch to between DDNet and Infclass branches faster and without breaking the targets configurat...