







protocol7:: prefix. Such as game messages snap objects etc. But system messages are still magic numbers.
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pGameInfoEx->m_Flags2 = GAMEINFOFLAG2_HUD_HEALTH_ARMOR | GAMEINFOFLAG2_HUD_AMMO;//GAMEINFOFLAG2_HUD_DDRACE;
what wrong?





dbg_msgs to the client to figure out if the flag is received successfully



dbg_msgs in the client








server/entities/character.cpp change m_Core.m_aWeapons[Weapon].m_Ammo = -1; so it gives 10 ammo when you pickup a weapon (edited)-1 means infinite ammoGAMEINFOFLAG_UNLIMITED_AMMO and maybe some other race related flags

server/entities/character.cpp and not client/prediction/entities/character.cpp




