protocol7::
prefix. Such as game messages snap objects etc. But system messages are still magic numbers.pGameInfoEx->m_Flags2 = GAMEINFOFLAG2_HUD_HEALTH_ARMOR | GAMEINFOFLAG2_HUD_AMMO;//GAMEINFOFLAG2_HUD_DDRACE;
what wrong?dbg_msg
s to the client to figure out if the flag is received successfullydbg_msg
s in the clientserver/entities/character.cpp
change m_Core.m_aWeapons[Weapon].m_Ammo = -1;
so it gives 10 ammo when you pickup a weapon (edited)-1
means infinite ammoGAMEINFOFLAG_UNLIMITED_AMMO
and maybe some other race related flagsserver/entities/character.cpp
and not client/prediction/entities/character.cpp