is there a way to make vanilla sg bullets not look super scuffed in demos? or is them acting weird a bug? I wanted to render a demo recording of ctf but the sg bullets move super slowly and so their spray appears to only be the size of hammer's hitbox instead of what it actually is and it looks really bad(edited)
hm i guess it's assuming that all demos are ddrace mode and applying that physics? cause i also see that it treats the scores as times too. would be nice to have a vanilla style demo playback mode if there isn't one (and if there is, I would like to know how to use it lol)