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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2023-02-13 00:00:00Z and 2023-02-14 00:00:00Z
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are all the editor shortcuts written down somewhere? or could maybe a dev help out, im still finding new ones but dont wanna trial and error smash my keyboard to find them tee_thinking
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tux
are all the editor shortcuts written down somewhere? or could maybe a dev help out, im still finding new ones but dont wanna trial and error smash my keyboard to find them tee_thinking
I think it's ctrl + (first letter for what you wanna enable)
02:21
That might just be for destructive tiles though
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tux
are all the editor shortcuts written down somewhere? or could maybe a dev help out, im still finding new ones but dont wanna trial and error smash my keyboard to find them tee_thinking
[ctrl+h] Toggle High Detail [ctrl+m] Toggle animation [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. [ctrl+g] Toggle Grid [ctrl+i] Show tile information [ctrl+u] Allow placing unused tiles [N] Flip brush horizontal [M] Flip brush vertical [R] Rotates the brush counter clockwise [T] Rotates the brush clockwise [HOME] Restore map focus [ctrl+t] ??? [ctrl+q] Add a new quad (depending on layer) [ctrl+q] Add a new sound source (depending on layer) [ctrl+q] ??? [ctrl+d] Toggle brush draw mode [ctrl+shift+i] Show a tile's hex value [ctrl+shift+g] render? [w][a][s][d] Move Camera in directions [up][down] Change Layers/Images/Sounds [left][right] switch between Layers/Images/Sounds View [shift+up/down] Multiselect Layers [M] Modify a command from the command list. [DELETE] Delete a command from the command list. [ESC] Exits from the editor [KEY_KP_MINUS][KEY_KP_PLUS][KEY_KP_MULTIPLY] dynamic zoom-,zoom+,zoom reset [shift + KEY_1 - KEY_10] saving current brush to x [KEY_1 - KEY_10] loading brush from slot x [ctrl+n] to create new map [ctrl+a] to append map [ctrl+o or ctrl+l] to open [ctrl+shift+alt+s] to save as [ctrl+shift+s] to save as [ctrl+s] to save [KEY_MOUSE_WHEEL_DOWN] Zoom+ [KEY_MOUSE_WHEEL_DOWN] Zoom- [tab] Toggle gui [F10] Screenshot without mousepointer (edited)
💕 9
09:50
scraped from code but im not really sure if that is all or its working (edited)
09:50
what even are slots
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ScReeNy
[ctrl+h] Toggle High Detail [ctrl+m] Toggle animation [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. [ctrl+g] Toggle Grid [ctrl+i] Show tile information [ctrl+u] Allow placing unused tiles [N] Flip brush horizontal [M] Flip brush vertical [R] Rotates the brush counter clockwise [T] Rotates the brush clockwise [HOME] Restore map focus [ctrl+t] ??? [ctrl+q] Add a new quad (depending on layer) [ctrl+q] Add a new sound source (depending on layer) [ctrl+q] ??? [ctrl+d] Toggle brush draw mode [ctrl+shift+i] Show a tile's hex value [ctrl+shift+g] render? [w][a][s][d] Move Camera in directions [up][down] Change Layers/Images/Sounds [left][right] switch between Layers/Images/Sounds View [shift+up/down] Multiselect Layers [M] Modify a command from the command list. [DELETE] Delete a command from the command list. [ESC] Exits from the editor [KEY_KP_MINUS][KEY_KP_PLUS][KEY_KP_MULTIPLY] dynamic zoom-,zoom+,zoom reset [shift + KEY_1 - KEY_10] saving current brush to x [KEY_1 - KEY_10] loading brush from slot x [ctrl+n] to create new map [ctrl+a] to append map [ctrl+o or ctrl+l] to open [ctrl+shift+alt+s] to save as [ctrl+shift+s] to save as [ctrl+s] to save [KEY_MOUSE_WHEEL_DOWN] Zoom+ [KEY_MOUSE_WHEEL_DOWN] Zoom- [tab] Toggle gui [F10] Screenshot without mousepointer (edited)
Put it on wiki
bencie pinned a message to this channel. 2023-02-13 10:44:00Z
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Ryozuki
Put it on wiki
actually the wiki to this is surprisingly good already, couldve saved some work by looking at it https://wiki.ddnet.org/wiki/Mapping#Overview_of_the_editor_interface (edited)
The brainstorming session requires the map maker to create a creative and entertaining map entity through extraordinary imagination. The mapping session requires the map maker to add a nice look to the map, the design process should generally be aesthetically pleasing to the public, and the information represented in each mapping should be clear...
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ScReeNy
actually the wiki to this is surprisingly good already, couldve saved some work by looking at it https://wiki.ddnet.org/wiki/Mapping#Overview_of_the_editor_interface (edited)
it's written like it was translated from chinese to english justatest
justatest 7
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jao's hairy kebab
Click to see attachment 🖼️
How did u make a gif like that?
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record it as MP4 and convert to gif
12:56
or record as gif using sharex greenthing
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Sharex on top
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Thank guy's! 😄
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ScReeNy
what even are slots
press ctrl+1 to put your current selection in slot 1, press ctrl+1 anytime to bring it back (there are 10 slots obviously). useful to rearrange stuff for example or even as quick backup when you wanna edit a part and then go back since there is undo function (edited)
poggers2 20
heartw 10
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