Latest Stable DDNet
2 bugs in doors.
1) If u have system, where u have more then 1 activator for "large door" (system, like on screen), if u activate only 1 door, it will allow u to pass whole door, without activating other doors. And, visually it shows like door still closed, but u can pass thro.
2) If u use door, lenght entity, and laser-cut entity, graphically it will cut door-laser, but door hitbox will still exist, and u will walk with invisible bridge, woah. (edited)