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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2023-02-11 00:00:00Z and 2023-02-12 00:00:00Z
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jao's hairy kebab 2023-02-11 00:12:42Z
as much as u like
00:13
u put the door next to each other
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what do you guys think?
10:03
is this ok?
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this is actually hard lol
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looks not that hard :\ (edited)
10:38
that's exactly what i thought before i spent 3 hours on 12 points solo map and didnt finish
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for some reason the longer i try to beat this part the harder it gets
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do you have it on trashmap? :D
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pilonpl
for some reason the longer i try to beat this part the harder it gets
when you improved so much that its actually worse lol
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MilkeeyCat
do you have it on trashmap? :D
no
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MilkeeyCat
do you have it on trashmap? :D
trashmap.ddnet.tw:8585
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i think this is the best design
11:16
11:21
I think i put way to much thought into just one part lol
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@pilonpl Your part looks like there probably isn't enough space to play comfortably, which could feel like the part is harder. Also try to focus on one idea per part with a clear way what the player needs to do rather than one part with a million ways to play it
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It's a solo map so idk if space is needed
12:22
And i don't think many ways to play a part is necessarily a bad thing (edited)
12:24
The intended way is the easiest
12:26
And i think it's very clear what the player needs to do
12:27
But i guess i am not a tetster and testers are always right lol
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I'd say this part is good enough
12:38
The swing at the beginning doesn't really make the part more interesting or anything
12:39
Idk
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if you can make tiny parts play nice then you don't need space, but just by looking at your part I feel like the swing and some jumps are a bit tight
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Is this would be good enough? (edited)
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Nice tiles
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Raks
Is this would be good enough? (edited)
n-new map?
15:19
Working on it
15:19
The gameplay its just example
15:19
for test the design
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Bomb | DerpDEX | Ambit Finance 2023-02-11 15:36:37Z
I like the design so much damn
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Raks
Is this would be good enough? (edited)
well i'll still use plain dark&white entities
16:01
bad design
16:02
why
18:05
i dont quite like it
18:05
but idk why
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scar17off
why
Can u explain it why is it bad? Is bc of the colors? Or what exactly?
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Raks
Can u explain it why is it bad? Is bc of the colors? Or what exactly?
colors, random lines, dots
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scar17off
colors, random lines, dots
I tryed something like sci-fi style im sorry for didnt make it looks good enought
18:17
And the random line is bc of the sound effect on the map
18:17
Anyways thanks to being honest
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Raks
And the random line is bc of the sound effect on the map
mk it animated probably
18:18
There is few animation on the map
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i like how it looks
heartw 5
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mapping rules said There has to be enough space in parts for comfortable movement. can i make a waiting room from every part?
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depends what do you mean about that
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Raks
depends what do you mean about that
segmented multiway map with small space in all segments (edited)
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Can u show me a picture of you imagination? :I
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Everything is a waiting room?
22:51
on the pic?
22:51
or just the unsolo parts
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Raks
Everything is a waiting room?
everything is a map
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Raks
Is this would be good enough? (edited)
Design looks nice, just tone down the brightness on the rgb blocks
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purp
everything is a map
Solo map?
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PopCorn181
Design looks nice, just tone down the brightness on the rgb blocks
it's look better in game
23:09
Anyways thy
23:09
ill continue the map tomorrow
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Raks
Anyways thy
Np, gl with the map :D
23:10
good luck with your own too (edited)
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Raks
Solo map?
no
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purp
no
Well i think the map should be more confortable for the movements. Like if you just jumping around between one tiles and edge in a small part its not really confortable
23:59
But its just my opinion
Exported 71 message(s)