SendInfo7
is superfluous, just do it in the net message translation, I'd saySendInfo7
is superfluous, just do it in the net message translation, I'd sayoy
enabled Sv_SkinChange
in 0.7.3.
Port a mod to 0.7 means the loss of all players because there is no smooth transition. Otherwise the only option is DDNet codebase. (edited):yoda:
teeworlds
:yoda:
sizeof(int32_t)
in #6328? Would that make it acceptable to you? Or should I just drop that commit?IGameController
it's misnamed, it's not an Interface :D, 2nd was CGameController
s and IGameController
leaking into CGameContext
sizeof(int32_t)
in #6328? Would that make it acceptable to you? Or should I just drop that commit? sizeof(int32_t)
to be the most readable option int
size makes sense and (with int32_t) you're addressing it in the most reasonable way.IGameController
it's misnamed, it's not an Interface :D, 2nd was CGameController
s and IGameController
leaking into CGameContext
IGameController
it's misnamed, it's not an Interface :D, 2nd was CGameController
s and IGameController
leaking into CGameContext
cpp
protocol7::CNetObj_SpectatorInfo *pSpectatorInfo = static_cast(Server()->SnapNewItem(NETOBJTYPE_SPECTATORINFO, m_ClientID, sizeof(protocol7::CNetObj_SpectatorInfo)));
are too plenty and error-prone.
We have the relation between `CNetOb...