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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-02-08 00:00:00Z and 2023-02-09 00:00:00Z
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Learath2
inaccurate, I'm not a femboy
There is nothing wrong with outing as a femboy
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Is there no way to join a teeworlds server with ddnet?
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Marcel
There is nothing wrong with outing as a femboy
I’m sadly as vanilla as humans come
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Modding DDNet to vanilla is being hard
00:07
Am I doing something wrong?
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Marcel
There is nothing wrong with outing as a femboy
they're cute ngl (edited)
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Voxel
they're cute ngl (edited)
do you wear programming socks
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newlesstee
I know I already asked, but how can I add the D++ library (Discord library) to DDNet? wanted to create a bot instead of sending webhooks
You can read how you can call CMakeLists.txt from dpp directory and dpp will compile with ddnet and appear in your project (edited)
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newlesstee
Am I doing something wrong?
In old versions(15.8) it was not too hard
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Mʎɹ シ
You can read how you can call CMakeLists.txt from dpp directory and dpp will compile with ddnet and appear in your project (edited)
how?
03:14
i dont know how put dpp in CMakeLists
03:14
i have tried
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newlesstee
how?
Download dpp sources from github
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i already downloaded and put in ddnet sources
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Then put in ddnet CMakeLists.txt add_subdirectory(DPP)
03:18
DPP - is name of dpp folder
03:19
Its one of simplest variants
03:20
But compile will take more time
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It will work?
03:21
I will try tomorrow
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It working in my project
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Can you help me with one more thing?
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And in uhcity
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Mʎɹ シ
It working in my project
Oh, nice
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newlesstee
Can you help me with one more thing?
Yap
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How can I make DDNet vanilla? Despite having several things, I'm creating a city and they get in the way
03:23
I don't know if there's a way to create a server with teeworlds and enter with DDNet
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Remove freeze shield indicator(search in character.cpp for "m_Armor ="), take damage logic from vanilla(i dont remember which function is it) and return old hud
03:25
I think it will work
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There are more things, like the shotgun
03:26
It's been really hard to go back to vanilla
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Oh, yea
03:26
Take logic of it from vanilla xd
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I've already tried it, it's quite difficult to keep fixing everything, you have to change all the code
03:27
For example, changing the projectile logic I need to change all the things that use it
03:30
I don't know how the other mod devs manage to do all this.
03:31
But thanks a lot for the help
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newlesstee
For example, changing the projectile logic I need to change all the things that use it
Just create new projectile (edited)
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newlesstee
I don't know how the other mod devs manage to do all this.
well, you get to know the code base more and more over time. feel free to dm me and I can help you with specific things :)
04:47
(or here but ping me)
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default
do you wear programming socks
i wish, but my legs arent ready yet
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chillerdragon BOT 2023-02-08 07:31:40Z
Working on it :) (@newlesstee)
Is there no way to join a teeworlds server with ddnet?
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@heinrich5991 any hint if master server used vanilla registering to fetch server info instead of http way?
08:48
Still many skins missing
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check whether map sha is in there
09:31
if it's there, it's http
09:31
if it's not, it's backward compatibility
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K ty
09:32
Does the server or master server log why or where it failed to register?
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the server does
09:33
I think
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@deen next time u open ddnet and see missing skins can u look into the logs?
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@Jupstar ✪ I spot a bug already ^^
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A nice
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it immediately returns for some stuff
09:43
but the buffer isn't null-terminated
09:43
perhaps that could be added at the start of the function
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Is it normal I prefer C++ over Java
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Very normal
10:37
AbstractCakeFactoryFactoryInterfaceFactoryEx
😁 2
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Java kinda feels dead
10:43
Are there still new projects using it?
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Probably, Java is well loved by the enterprises
10:44
It also runs on almost every smartcard, so it’ll be around almost forever
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Lmao. True. I also forgot Android for a split second
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Jupstar ✪
Java kinda feels dead
facepalm
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Java sux
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fokkonaut
Is it normal I prefer C++ over Java
it is normal
12:32
i also do
12:33
but one thing java does better is it has maven or gradle
12:33
c++ dep management is the worst
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But Gradle is also annoying xd
12:37
And ultra slow xddd
13:02
3c17f6c Update Sol -> confetti & moderator applications are now closed - murpii 8f7ad8a Merge pull request #241 from murpii/patch-1 - def-
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is there a c++ property testing library
13:33
maybe ddnet could use some
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What property
13:34
its like half fuzzer, it shrinks to find the minimal input to produce a invalid test
13:34
quickcheck in haskell
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Cool if that works well
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Hey, does someone have an idea why I get this error when compiling ddnet? ld.lld: error: undefined symbol: curl_slist_free_all It should just be the latest master branch.
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What is Ur os and version
15:32
What is your distro
15:32
What is your curl version
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Im using Debian 11, and cmake says it only found the boundled version of curl
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Have u installed the requirements that u find in the main github page of ddnet?
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Yes, i copied the apt install command
15:43
One important detail of the message might be that I'm using the clang linker lld.
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That shouldn't matter
15:46
Maybe try a clean build directory. It shouldn't fail to find curl
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Thanks, that fixed it
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Ryozuki
but one thing java does better is it has maven or gradle
Use carbon giga_chad
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ddnet community idea: ask guilded moderators to add DDRaceNetwork to this list
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epic
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maps.ddnet.tw doesn't redirect to maps.ddnet.org yet
17:42
biggest teams
17:43
gruik finished aip gores alone
17:43
with lots of dummies XD
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Zwelf
maps.ddnet.tw doesn't redirect to maps.ddnet.org yet
That's intentional. Old clients use maps.ddnet.tw and only work with self-signed pinned certificate, we dropped this for maps2.ddnet.tw and maps.ddnet.org
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ah, good to know
17:47
query saved
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DM me if anyone is interested in a remote Rust job. I'm on the train back from onboarding for new job: https://materialize.com/careers/
Help us build the next generation of streaming data tools. We're Hiring! See a list of job openings at Materialize.
17:52
if u said it before i had this job i would have applied
17:54
oh well
17:54
its all senior
17:54
i also dont know much about db engineering
17:54
xd
17:55
this image from their site
17:55
i think this is warp
17:55
lmao
17:55
ah no
17:55
its axum
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Well, you're using Erlang now, so that counts as distributed systems, should be about as relevant as DB experience 😄
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deen
DM me if anyone is interested in a remote Rust job. I'm on the train back from onboarding for new job: https://materialize.com/careers/
did u rq ur current one?
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i think its related to his current job
17:59
parent company or smth
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oh
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I didn't ragequit, I enjoyed the job. But this sounds even nicer. It's not related, but you could use them together. YugabyteDB is a distributed database you can use as your source of truth, while Materialize is a streaming database that can ingest data from other data sources (like a Postgres-compatible YugabyteDB)
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@deen i sent the materialize thing on my company chat, when u shared it some time ago, they mentioned this to me also https://github.com/mit-pdos/noria
Fast web applications through dynamic, partially-stateful dataflow - GitHub - mit-pdos/noria: Fast web applications through dynamic, partially-stateful dataflow
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I'm not familiar with Noria, but the competitors of Materialize I have seen had one of these limitations: 1. Doesn't support SQL so you have to write actual code to get complex calculations with incremental upgrades 2. Only supports a subset of SQL, so you can't do complex multi-table joins and CTEs
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benesch
Indeed, Materialize is quite similar to Noria, and has the Frank McSherry stamp of awesomeness. [0] We know many of the Noria folks and have a lot of respect for them and their work. I also worked on the Noria project for a summer in college, and am a full-time engineer at Materialize now.The biggest difference is one of intended use. Noria is, ...
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'拏 MAhdiyar 2023-02-08 18:37:45Z
Hi, How Adding git_revision in src/game/generated ?
18:37
this is my error
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Do you have the git repo cloned or just the source code?
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'拏 MAhdiyar 2023-02-08 18:45:02Z
no, i have source code
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u asked that like 5 times already
18:48
try a clean build dir
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'拏 MAhdiyar 2023-02-08 18:52:09Z
My work is clean, but my only problem is that you are not going to guide me??
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u are the first with that problem
18:57
there is no guide
18:57
u can try -DDEV=ON
18:58
just use git clone
18:59
instead of the source code directly
18:59
i remember, that was the problem
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Using the source code directly isn't the problem. I tried when someone had this issue the last time and building from the source archive works as expected (except the bundled libs aren't included)
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Understanding the OpenSSH CVE-2023-25136 high vulnerability. Read our analysis with Proof-of-Concept, learn what's vulnerable, and discover remediations.
19:19
yay!
19:19
double freeees
19:19
Sticker
19:19
i knew there would be a cve, today i updated my debian and the only thing was openssl
19:19
xd
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Ryozuki
if u said it before i had this job i would have applied
Hand in your notice, we split your final pay split 50/50 and I'll write you a reference for the job 😉
22:49
Sounds like a good deal to me 👌
Exported 154 message(s)