Ravie
@Jupstar ✪ I've found a way to trigger the out of VRAM assertion by going to Add Image in the editor and cycling through the list of assets until it happens. Even happens when going back and forth between the same 2 assets, closing the editor in between or making a new map, so it seems like those textures aren't getting unloaded or something. I'm using 16.7.1 with Vulkan btw if that matters.
@Robyt3 were u touching this lately? . We should at least keep a list of already loaded textures. Scrolling up and down should not randomly leak memory xd