Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-02-02 00:00:00Z and 2023-02-03 00:00:00Z
Avatar
what is the name of the client where you can connect 62 dummies?
Avatar
chillerdragon BOT 2023-02-02 00:19:34Z
By Krisko
00:19
K-Client (@Daniel)
what is the name of the client where you can connect 62 dummies?
Avatar
ok thanks, but its not working anymore... and its not open-source
Avatar
Is it possible to mirror the ingame chat to discord? I know there was a player on fng called „discord-bot“. But I mean is there some kind of discord game integration?
Avatar
No Discord Selfbot/Bot inside DDNet client
06:34
So no. You will have to add that functionality yourself.
06:35
(for what do you even need that? logging chat for reporting?)
Avatar
Boost the social part off ddnet. Using discord as friends list / semi accounts.
Avatar
chillerdragon BOT 2023-02-02 07:38:48Z
https://gitlab.com/swarfey/teeworlds-client/That is the discord bridge by Nudelsaft that one usually sees in Game. I think the discord stuff is not included but it’s just doing a simple http request to a discord Webhook. (@cauldron)
Is it possible to mirror the ingame chat to discord? I know there was a player on fng called „discord-bot“. But I mean is there some kind of discord game integration?
Avatar
F-DDrace has a discord chat integration
Avatar
Avatar
cauldron
Is it possible to mirror the ingame chat to discord? I know there was a player on fng called „discord-bot“. But I mean is there some kind of discord game integration?
Yea it still exists, but it got banned by a mod on fng, so i disabled it. Its still online in a few other servers, if u want i can dm U the server
Avatar
Avatar
chillerdragon
https://gitlab.com/swarfey/teeworlds-client/That is the discord bridge by Nudelsaft that one usually sees in Game. I think the discord stuff is not included but it’s just doing a simple http request to a discord Webhook. (@cauldron)
Avatar
@Ryozuki i cant send requests to ddstats because of cors 😭
Avatar
ddnet/src/test/teehistorian.cpp:117: Failure Value of: Buffer.Error() Actual: true Expected: false [ FAILED ] TeeHistorian.Auth (0 ms) a teehistorian test failed for me
10:28
idk if it has to do smth with me adding netmessages tho xd
Avatar
'拏 MAhdiyar 2023-02-02 11:28:02Z
hOW TO FIX?
Avatar
Is it possible to send chat messages over the api? (To discord) then send them via the client and they appear in a channel dedicated for each ingame server
Avatar
it would be possible if the devs wanted to do that here (edited)
12:31
you could do it for your own server though without restrictions
12:32
you just have to get to the code that handles sending/receiving chat messages it would be cool I guess for some people, but I wouldn't use it. nor do I think you can do it the other way (sending a message in the discord channel -> sending it to the server) without the admins coding the support for that. (edited)
Avatar
Well… I didn‘t think of that. Maybe it‘s an idea.
Avatar
Avatar
fokkonaut
F-DDrace has a discord chat integration
Ahaa
16:29
I designed it to show the skins as profile pictures aswell :)
16:30
skins.tw made an API on request, before that I used KoG's tee render API
Avatar
I have launched support for 128 players in testing mode on my server, it's means it's time for another step in this direction here. Perhaps not all changes will be clear, I am ready to answer/discuss them as usual. Let me know if I forgot or didn't take anything into account.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/...
Avatar
Avatar
default
you just have to get to the code that handles sending/receiving chat messages it would be cool I guess for some people, but I wouldn't use it. nor do I think you can do it the other way (sending a message in the discord channel -> sending it to the server) without the admins coding the support for that. (edited)
we do have public two way support on our server :) https://discord.gg/MSYcjYvU6e however its not handled server side like on fokkonaut's server, its a bot connecting to the server and acting as a bridge
Invite to join a server
Avatar
TIL the word shibboleths
18:01
noun plural noun: shibboleths a custom, principle, or belief distinguishing a particular class or group of people, especially a long-standing one regarded as outmoded or no longer important. "the majority, under the influence of vague nineteenth-century shibboleths, understood him to be associating himself with the doctrine that every nation has a right to be a sovereign state"
Avatar
I learned that from xkcd
Avatar
send the link pls
Avatar
xkcd best thing is the alt text xd
18:03
why did u remove the embed nooo
18:03
xd
Avatar
oops, does it show the alt text also? I thought it was redundant with the image already posted (edited)
Avatar
ye it does
18:27
BASEDDEPT
18:57
ddracecommands.h
Avatar
Yes.
Avatar
yeah okey
Avatar
Where is the file that configures the shotgun?
Avatar
game.png
20:53
best is u use assets in settings -> assets
20:53
in the code
20:53
if I set the gamemode as CTF it works the CTF shotgun
Avatar
oh well shotgun.cpp? xd
20:54
what exactly did u d?
20:54
u used vanilla teeworlds?
20:54
shotgun is basically a gun that makes many projectiles in CTF
Avatar
yes
Avatar
so projectile.cpp is what u want probably
20:54
or gamecontext.cpp
Avatar
If I put my own game mode, the shotgun is equal ddrace shotgun
Avatar
well if you use ctf with ddnet source code... i dont even know if that works at all
20:55
maybe chillerdragon has a ddnet compatible vanilla mod
Avatar
i'm conding an mod and i need to know where is the file that configure shotgun shoot
20:57
i want like vanilla shotgun, not ddrace shotgun
Avatar
search for new CProjectile
20:58
CCharacter::FireWeapon
20:58
copy the vanilla code into the ddnet code
20:58
and hope that it works xd
Avatar
i tried
20:59
but i want to know where is the part that i can change this, because if i set te gamemode to CTF its work like vanilla shotgun
Avatar
maybe the client just thinks that?
21:00
i dont see any ctf code path
Avatar
Avatar
Jupstar ✪
maybe the client just thinks that?
tee_thinking
Avatar

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
Avatar
maybe i also simply dont understand what u mean. Either u mean, u set ctf in config for ddnet and it makes the shotgun behave like it is vanilla or you simply want it to behave like it, bcs rn it doesnt (then i'd be confused how that should be the case)
Avatar
@Jupstar ✪ i found it
21:17
Avatar
did u maybe mean the vanilla gun?
21:18
the pistol
Avatar
shotgun
Avatar
but how does the tuning make the shotgun use projectiles instead of laser
21:18
laser is a completly unrelated type
Avatar
if i comment this code
21:19
the shotgun shot is laser
Avatar
do u mean how the projectiles fly around?
Avatar
i want the vanilla shotgun
21:20
instead of ddnet's shotgun
Avatar
ok anyway, glad that helped xdd
Avatar
but I still want to know where this tuning controls which type of shotgun it will be
Avatar
it doesnt
21:21
CCharacter::FireWeapon has a switch code path
21:21
there is _SHOTGUN creating a laser
21:21
in vanilla it will create projectiles
Avatar
omg
21:24
It's true, I thought this condition was on the server
21:24
thanks
Avatar
0a32e58 Add error message when saving screenshot fails - Robyt3 b4d382d Merge #6325 - bors[bot]
Avatar
chillerdragon BOT 2023-02-02 22:15:47Z
Yea sadly not ._. Getting the tuning right can be a bit annoying. Fokko managed pretty well in F-DDrace (@Jupstar ✪)
maybe chillerdragon has a ddnet compatible vanilla mod
Avatar
could u add some anti-jitter for when on top of/walking into lasers
Avatar
door prediction has been on the schedule for a while now
Avatar
how to create the c++ void CGameContext::CreatePlayerSpawn(vec2 Pos, int64_t Mask) without sound ? (edited)
23:49
(i want the particle effect)
Exported 101 message(s)