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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-02-01 00:00:00Z and 2023-02-02 00:00:00Z
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When cloning/compiling the SDL This script outputs these !image But that's what is actually compiled !image Not SDL2, but SDL3
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Iza
would it be helpful if there was an additional option like "Has people not playing", so it's more accessible to find empty maps?
What about scrolling a bit or clicking the players table header so it reverses the search
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Bruh
💀 1
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TIL gentoo will use ninja if its installed automatically
07:48
updated ddnet
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@Ryozuki can I get data from ddstats from other websites?
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Did you guys receive an alert on ddnet repo?
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wdym?
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The mail probably only went to team members
17:45
but i think heinriich already said that we should just disable it
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this is heinrich doing
17:45
but ye reading it it seems to be a windows only issue
17:45
and i dont think ppl run masterservers on windows
17:45
also i would simply change warp to axum
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then do it
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warp is no longer being updated iirc
17:47
@Jupstar ✪ i can look into it but its annoying
17:47
cuz they want to keep it compat with debian
17:47
and i dislike old deps
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true
17:48
just make rustup requirement
17:48
and use rust 1.67 or whatever is current
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we dont even use rust 2021 edition
17:48
we are stuck with 2018
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considering how even today i again ran in an unstable feature it must be horrible to use 2018 edition xD
17:50
u and ur weird stuff
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i just type stuff, press . look at the suggested functions, find exactly what i want
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@Jupstar ✪
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unstable feature
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do u agree with heinrich import style
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Ryozuki
do u agree with heinrich import style
i let vscode do it xD
17:51
never touched it
17:51
vscode does it nice
17:51
i dunno looks like its readable
17:56
nvm i wont even try
17:56
axum requires 2021
17:57
and 1.60 i think
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ChillerDragon BOT 2023-02-01 19:08:50Z
can someone explain me what is happening here?
19:08
19:10
running single commands with zsh runs the zshrc but its environment variables get overwritten by the one launching zsh?! Xd
19:12
-c is to run a single command and -i is for interactive so it loads the rc file
19:14
19:14
xxxxxxxxxxxxxxxxxxxxxxxxxxxxXD it gets even better
19:14
the zshrc is run but the echocommand ignores the variable being set
19:15
but if the command is launching bash it gets the variable set in the ZSHRC xfcacfrxuaxzugaguixaxw
19:15
this is worse than javascript ngl
19:17
but ofc only if the bash is a interactive process in a single command bash also inherits from its grand parent xd
19:17
19:18
what a master piece
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ChillerDragon
Click to see attachment 🖼️
Rafael Fontenelle 2023-02-01 19:21:57Z
You are running bash and then started Zsh. The variable TEST is evaluated before the zsh command is run. So, before running zsh, before reading zshrc, the variable TEST was already set with "bash". You command was the same as: zsh -ic "echo bash", because the variable was already set. (edited)
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ChillerDragon
Click to see attachment 🖼️
Rafael Fontenelle 2023-02-01 19:27:36Z
I think because you used -i flag, you executed the echo $TEST command and then entered zsh's shell. Otherwise would execute the issues command and quit back to bash
19:29
Try export TEST=bash zsh -c "echo $TEST" echo $TEST
19:32
Theorically this should not enter zsh, causing the last echo command to return bash
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chillerdragon BOT 2023-02-01 20:46:36Z
Oh yea haha ofc I’m so stupid. Thanks :D (@Rafael Fontenelle)
You are running bash and then started Zsh. The variable TEST is evaluated before the zsh command is run. So, before running zsh, before reading zshrc, the variable TEST was already set with "bash". You command was the same as: zsh -ic "echo $TEST", because de variable was already set. (<@749222324980416602_=43hiller=44ragon>)
20:47
So I assume with single quotes it would print ZSH and then it all makes sense
20:47
I wrote way too much bash to not see something like that instantly ._.
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when hud icon for locked team indicator
21:17
would be kinda useful
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Alexander
when hud icon for locked team indicator
There could be an icon at the edge of the hud that displays if your team is either locked or unlocked, it could look like the dummy indicators that were recently added.
21:20
it's still open
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why is there always an open issue when i have a suggestion
21:21
makes it look like im constantly trying to steal ideas
21:22
but yes, i would like to come back to this too. Has anyone from the dev team made thoughts about how to implement this? (edited)
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maybe in the player list (tab) there could be a lock next to the team number
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Voxel
maybe in the player list (tab) there could be a lock next to the team number
even better in my opinion
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Voxel
maybe in the player list (tab) there could be a lock next to the team number
cool idea for the future scoreboard redesign if that's still in plans
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Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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The folder ddnet-libs is empty when downloading the source from https://ddnet.org/downloads/, which makes the cmake configuration fail due to missing libraries when trying to use the bundled libraries. Shouldn't the bundled libraries be included in source archives?
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bd5c39f Fix wrong system name being used for logging client git revision - Robyt3 bbcd1d0 Merge #6322 - bors[bot]
Exported 82 message(s)