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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-01-22 00:00:00Z and 2023-01-23 00:00:00Z
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ChillerDragon BOT 2023-01-22 11:14:15Z
yo @Ryozuki @swarfey is there a tw python huffman compression out there?
11:18
nice
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Ryozuki
if anyone wants to look at uglycode
chillerdragon:
11:19
btw u have to ping me with capital s
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anyone experienced some weird sqlite stuff in ddnet? Like not creating the file nor populating the database?
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I encourage you to open a bug report
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50ecfb1 Add CLayer::IsEntitiesLayer to reduce duplicate code - Robyt3 c781984 Remove dead code, update documentation for LAYERTYPE_GAME - Robyt3 29b61fc Refactor CEditor:::PopupLayer, remove CEditor::IsSpecialLayer - Robyt3 c28176a Merge #6297 - bors[bot]
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ChillerDragon BOT 2023-01-22 11:54:47Z
omagwd dont send me a file sowrfey
11:55
@capital s noodelsuff i need a github link for docs
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ChillerDragon
@capital s noodelsuff i need a github link for docs
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ChillerDragon BOT 2023-01-22 12:21:00Z
thanks babes
12:23
idk if it works
12:23
use at ur own risk^tm
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Swarfey
chillerdragon:
oh so this was my code?
12:23
xd
12:24
as one says, when 5 years pass, u dont recognize ur own code
12:25
ye i stumbled upon it when i needed huffman myself for my project and just searched for huffman in this dc xd
12:25
and then just shamelessly copied it without asking
12:27
maybe u can f ind more stuff there chiller
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ChillerDragon BOT 2023-01-22 12:48:45Z
i trust in your code since swarfey ported it to js just fine into a working tee lib
12:48
yo network hackers who wants to solve an ez issue? https://github.com/teeworlds/teeworlds/issues/3191
teeworlds/src/engine/shared/network.h Lines 322 to 324 in 26d24ec unsigned short m_Sequence; unsigned short m_Ack; unsigned short m_PeerAck; In my opinion it is a bit non obvious which of those var...
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as a french user, this is wikipedia look for already a few years. Apparently, we were chosen as beta testers
14:20
Wikipedia was already like that lol
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only on french version
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ChillerDragon BOT 2023-01-22 15:11:08Z
fromage
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has anybody made web version of demo viewer? (edited)
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I have observed an unusual issue with quads in the latest version of DDNet (16.7.2), as shown in these screenshots (first ingame, second in editor). The issue is not present in the previous version (16.6). Can someone please take a look?
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Puppet
I have observed an unusual issue with quads in the latest version of DDNet (16.7.2), as shown in these screenshots (first ingame, second in editor). The issue is not present in the previous version (16.6). Can someone please take a look?
this isnt a bug in ddnet but in the map
16:47
it uses an alpha value > 1 for the light
16:48
its basically undefined behavior
16:52
alpha is between 0 and 1
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Puppet
Click to see attachment 🖼️
send me the map pls
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Check if deleting the old map file or renaming the temporary downloaded map fails. If so, show an error message which indicates that the user should delete the map file manually. Sometimes downloaded map files seem to end up with wrong permissions, ownership or with read-only flag set, which makes the client unable to delete them. !screenshot_2023-01-22_17-19-12

Checklist

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@Patiga does ur tool find alpha values > 1 ?
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Jupstar ✪
@Patiga does ur tool find alpha values > 1 ?
and rgb
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GitHub
Click to see attachment 🖼️
oh my god high priority issue
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yo, weird problem, my friend sees game in transparency in entities and without (for example normally you shouldn't see star or gun behind the block) anyone knows how to fix this? (edited)
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use other entities maybe
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normal ss for reference
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yea, theres nothing wrong in game settings or any assets, maybe some console command? the problem is tiles are like half transparent
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Well, cl_overlay_entities is probably on a value that isn't 100 or 0. There's also a slider for this in the DDNet tab (Overlay entities). (edited)
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first ss is 0, second 100
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Themix
yea, theres nothing wrong in game settings or any assets, maybe some console command? the problem is tiles are like half transparent
can u try to rename %appdata%/ddnet to have a new config directory to see if its config problem?
20:59
u can later rename it back(always close all clients)
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just tiles everywhere in the game in entities or w/o are transparent, quads are fine
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Jupstar ✪
can u try to rename %appdata%/ddnet to have a new config directory to see if its config problem?
hmm, what should i do?
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Themix
hmm, what should i do?
clean config basically
21:44
and see if that fixes ur issue, then we know its a config problem
21:45
and can analyse further
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deleted config and whole game, reinstalled, still same problem xD
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Update GPU drivers
21:58
What's your hardware
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f78fd6b Minor refactoring of CFifo - Robyt3 f7d3052 Export windows_format_system_message utility on Windows - Robyt3 7eb5966 Implement FIFO on Windows using Named Pipes - Robyt3 3ffd420 Merge #6295 - bors[bot]
Exported 66 message(s)