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Between 2023-01-13 00:00:00Z and 2023-01-14 00:00:00Z
Pretty basic hack. Good. I like it. Qustionable choice of language.(edited)
01:02
But I looked at it. And it will break whenever you update the game/push new binaries. If it's not outdated already.(edited)
01:03
They hardcoded the addresses instead of going for methods to dynamically aquire the address each time.
01:06
Such methods could be Array of Bytes/Sig-Scanning, RTTI, Pointers, etc.
01:12
Depending on how the scoreboard works. Instead of writing to the scoreboard. They could have wrote an hook for a function that gets information for a netid/player, such as name, clan, ping, etc.
01:13
Or even better. Writing an hook for the scoreboard window. Then you could add your own "Points" tab. Instead of having to replace existing information or making that information false.(edited)
01:16
Hacking stuff can get pretty beautiful. And that's why I love doing it.
import bigints var a = initBigint("6277101735386680763835789123314955362437298222279840143829") var b = initBigint("1461501637330902918203684832716283019655932313743&...
Who can create a concept for our current scoreboard with total player scores in mind that doesn't look too bad and is well readable even with long names ^^
@Ravie@louis any idea?
Isn't there a way to remember some config flags in AUR? Gentoo has this, you can set different flags for each package you compile, that was the most fun, picking the right options for each
11:49
I guess I never noticed because I only set special flags for packages which get updated about once every 5 years
We’re deploying our own generative model which lets users design entirely new synthetic voices
15:04
voice actors are the next target
15:04
Video game developers can now voice a plethora of otherwise mute NPCs with all the necessary tools available at their fingertips. Not only can they be more cost-effective without compromising on quality but they can now also design voices that will be entirely unique to the virtual worlds they create.
Who can create a concept for our current scoreboard with total player scores in mind that doesn't look too bad and is well readable even with long names ^^
@Ravie@louis any idea?
if we have 2 lines per player, we could also display more stuff, maybe the time when the rank was made under time? Jitter of the connection under ping?
17:47
or rank/teamrank numbers of the player too
17:47
Might make sense to rethink everything that is useful to put in scoreboard if we are doing a redesign anywaay
As described in #5844, sometimes the color kept changing when activating a color picker.
By rounding the color components before packing them into an unsigned, the color only changes very little and only at most once when activating a color picker.
Checklist
[X] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test (especially base/) or added coverage to in...
d1712f3 Support longer file/folder names in editor - Robyt3
6b873ca Use sizeof for array sizes that should equal other array sizes - Robyt3
4a6d6fb Merge #6281 - bors[bot]