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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-01-04 00:00:00Z and 2023-01-05 00:00:00Z
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@murpi
08:42
We need to talk
09:03
not another ban appeal
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I bet this one is definitely innocent
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- Bonobobo
@murpi
Feel free to DM me
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ChillerDragon BOT 2023-01-04 09:27:50Z
how worried should i be if ssh keeps throwing authenticy warnings? :(
09:28
if i use a jump server which fingerprint matters? the destination or the jump server?
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Learath2
I bet this one is definitely innocent
indeed
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Cellegen
not another ban appeal
People can't ban me, I'm untouchable kek
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36053ae Add 109 € funding for USA2 by Meeu - def-
πŸ‡ΊπŸ‡Έ 3
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6e683dd Add F-DDrace gametype color - fokkonaut f3fca96 Merge #6158 - bors[bot]
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@deen I got an unnecessary ban
βœ… 3
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rammstein
@deen I got an unnecessary ban
does this change physics tho
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@Jupstar βœͺ my gpu 0 is nvidia geforce gtx 1650, gpu 1 is integrated amd ryzen 5 4600H and i cant even get 200fps i saw your post and if theres anything i can help with, id like to help. all i want is for my problem to be solved.
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nekorul
@Jupstar βœͺ my gpu 0 is nvidia geforce gtx 1650, gpu 1 is integrated amd ryzen 5 4600H and i cant even get 200fps i saw your post and if theres anything i can help with, id like to help. all i want is for my problem to be solved.
Jupstar βœͺ 2023-01-04 13:50:08Z
My post is specifically to make sure that the default gpu that is selected under Windows will be used in Vulkan too. So i need a way to be sure i can detect that. The easiest and probably working solution is simply that Windows changes the order the gpus are listed in the client If u want to check that too, go into the client and select Vulkan. Then restart and see if there is a graphics cards setting now in the graphics settings. If so both of your gpus can be used to render the game. Your integrated card will probably be faster if the discrete gpu has no direct hardware connection to ur display
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00b3486 Add note about map-release - def-
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Jupstar βœͺ
My post is specifically to make sure that the default gpu that is selected under Windows will be used in Vulkan too. So i need a way to be sure i can detect that. The easiest and probably working solution is simply that Windows changes the order the gpus are listed in the client If u want to check that too, go into the client and select Vulkan. Then restart and see if there is a graphics cards setting now in the graphics settings. If so both of your gpus can be used to render the game. Your integrated card will probably be faster if the discrete gpu has no direct hardware connection to ur display
14:41
btw lower fps with integrated card but better quailty (edited)
14:46
did smth and now higher fps w integrated card thx (edited)
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nekorul
Click to see attachment πŸ–ΌοΈ
Jupstar βœͺ 2023-01-04 14:51:37Z
Can u also try to set default gpu in Windows settings or Nvidia control panel to the amd one to check if the order of both gpus changes in the client list? U can revert the change afterwards again (edited)
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Jupstar βœͺ
Can u also try to set default gpu in Windows settings or Nvidia control panel to the amd one to check if the order of both gpus changes in the client list? U can revert the change afterwards again (edited)
15:10
still same order
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nekorul
still same order
Try another renderer
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- Bonobobo
Try another renderer
still same
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A lot of modern laptops come with two graphics cards, one integrated with the motherboard and the other one with a dedicated GPU. Normally, Windows can
15:19
Try this
15:19
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@nekorul tag me when you test this
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ChillerDragon BOT 2023-01-04 15:37:41Z
@Scrumplex sos how to play minecraft
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ChillerDragon BOT 2023-01-04 15:47:57Z
AADSTS700016: Application with identifier '549033b2-1532-4d4e-ae77-1bbaa46f9d74' was not found in the directory 'Microsoft Accounts'
16:08
16:08
wp germans
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Wrong channel, that's mostly because of the mild winter in the last few weeks
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Jupstar βœͺ 2023-01-04 16:11:58Z
Mild xd it's like summer
16:12
18°C (edited)
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- Bonobobo
@nekorul tag me when you test this
cant try soon exam week sadge
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Jupstar βœͺ
Mild xd it's like summer
xd
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ChillerDragon
AADSTS700016: Application with identifier '549033b2-1532-4d4e-ae77-1bbaa46f9d74' was not found in the directory 'Microsoft Accounts'
wtf is that error :O
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Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.
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Hi. On KoG we have moving tiles but we don't have moving tiles prediction on ddnet client, so playing with high ping is painful. Is it possible to add such a feature or we should create KoG client for that? feelsbadman
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Jupstar βœͺ 2023-01-04 17:04:28Z
best is you create an github issue for that
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Hello. On KoG we have moving tiles but we don't have moving tiles prediction on ddnet client, so playing with high ping is painful. Is it possible to add such a feature? I don't know if you can do that without actual implementation of moving tiles. Or maybe you can actually contact QshaR or Avo to ask for these game mechanics and fully implement them into server + client.
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fixes #6223

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#u...
17:25
fixes #6200

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#u...
17:31
This is just the minimal change to revert back to OpenGL in case there are too many problems with the new release. We can also use this thraed to collect the problems. The only known problems i know of are:

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...
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a077c01 Less translations for vk errors from backend - Jupeyy 0e97024 Merge #6229 - bors[bot]
17:55
ed1bf05 Update translations for upcoming 16.7 - def- 1cdbb1b Version 16.7 - def-
18:01
09c21d5 For integrated and discrete GPUs always prefer what comes first in the list - Jupeyy
18:04
e3ff39f Update translation status - def-
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im against adding prediction to support closed source servers (edited)
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73b5d88 Remove projectiles on save and load - Zwelf 7ca20a5 For integrated and discrete GPUs always prefer what comes first in the list - Jupeyy c7192d7 Merge #6226 #6230 - bors[bot]
18:39
[ddnet/ddnet-web] New branch created: pr-16.7
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'ο₯› MAhdiyar 2023-01-04 18:43:18Z
Hello
18:43
How to change Color Staff In Game?
18:43
Edit With C++ Code
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'ο₯› MAhdiyar
How to change Color Staff In Game?
Jupstar βœͺ 2023-01-04 19:46:03Z
look in scoreboard and nameplates and change them xd
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'ο₯› MAhdiyar 2023-01-04 19:47:27Z
ok
19:51
where is line code?
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Jupstar βœͺ 2023-01-04 19:54:22Z
CTRL+F
19:54
if i search it or u
19:54
where is the difference lol
21:52
i don't get how it sees a potential leak...
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The logic of this check is a bit simple, it assumes some conditions for branches which can be impossible
22:00
if that's the case add // NOLINT(clang-analyzer-unix.Malloc) on the line
22:00
(where the error is triggered)
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
Exported 82 message(s)