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https://wiki.ddnet.org | This channel is dedicated to anything related to the official Wiki, feel free contribute, improve and discuss it! Any contribution is always welcome. Matrix: #ddnet-wiki:matrix.org
Between 2022-12-25 00:00:00Z and 2022-12-26 00:00:00Z
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DDraceNetwork BOT 2022-12-25 21:15:27Z
✏️ Lolipod (talk | contribs) made minor edit to article Main Page/ru (diff | hist) (fixed links to pages) (+141 bytes)
21:21
✏️ Lolipod (talk | contribs) made minor edit to article Stoppers (diff | hist) (Add langnavbox) (+16 bytes)
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DDraceNetwork BOT 2022-12-25 21:49:39Z
πŸ†• Lolipod (talk | contribs) created page Stoppers/ru (hist) (Translate page to russian) (3,102 bytes)
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DDraceNetwork BOT 2022-12-25 21:57:47Z
✏️ Lolipod (talk | contribs) made minor edit to article Ticks (diff | hist) (Add langnavbox and category:game mechanic) (+44 bytes)
21:58
πŸ†• Lolipod (talk | contribs) created page Ticks/ru (hist) (Translate page to russian) (963 bytes)
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do I need to add a category "game-mechanic" for each page in which there is something related to the logic of the game? for example in page hook there is a link to the category https://wiki.ddnet.org/wiki/Hook, but on the page death it is not https://wiki.ddnet.org/wiki/Death
Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze. The death tile is skippable with enough speed, but not directly with β€Ž Ninja due to its...
22:11
and the second thing, for what purpose there are separate categories for some things? for example a hook, why have a separate category, because for get page in different language can via langnavbox.
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wow, I've never heard of them referred to as "death tiles". Only "kill tiles"
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i think ninja page is outdated
22:48
you cant ninja through tele afaik
22:48
same for startline and end
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The hook has a maximum range. Once the hook reaches its maximum range, it will reset. Note that if you move away from the hook, that maximum range is reached faster, and you won’t hook as far. However, you can hook further by moving into the general hook direction.
is this true? My understanding is that when moving away from a hook, the maximum range isn't reached faster, it's just that the maximum range ends up moving away from the target, therefor not reaching as far as if you didn't move. Same for moving toward a hook, the maximum range ends up being a bit futher, simply because your tee is closer at the moment it hits max range. I'm not positive about this tho, that's just what I've gathered from gameplay
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Chairn
you cant ninja through tele afaik
I think that is still possible
πŸ‘ 1
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wasn't this fixed long ago?
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tela
wow, I've never heard of them referred to as "death tiles". Only "kill tiles"
It's called death tiles in the source code. We can change the name to kill tiles in the wiki if that name is more commonly used.
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it was fixed for things involving speed and movement, ninja teleports you forwards step by step and is able to skip tele this way iirc
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Zwelf
It's called death tiles in the source code. We can change the name to kill tiles in the wiki if that name is more commonly used.
that's a good reason, maybe something like "death tiles (also known as kill tiles)"
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Zwelf
It's called death tiles in the source code. We can change the name to kill tiles in the wiki if that name is more commonly used.
also in official mapres
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tela
The hook has a maximum range. Once the hook reaches its maximum range, it will reset. Note that if you move away from the hook, that maximum range is reached faster, and you won’t hook as far. However, you can hook further by moving into the general hook direction.
is this true? My understanding is that when moving away from a hook, the maximum range isn't reached faster, it's just that the maximum range ends up moving away from the target, therefor not reaching as far as if you didn't move. Same for moving toward a hook, the maximum range ends up being a bit futher, simply because your tee is closer at the moment it hits max range. I'm not positive about this tho, that's just what I've gathered from gameplay
When reading through the quoted description and your description I can't see the difference. Both seem to describe the same behavior?
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tela
The hook has a maximum range. Once the hook reaches its maximum range, it will reset. Note that if you move away from the hook, that maximum range is reached faster, and you won’t hook as far. However, you can hook further by moving into the general hook direction.
is this true? My understanding is that when moving away from a hook, the maximum range isn't reached faster, it's just that the maximum range ends up moving away from the target, therefor not reaching as far as if you didn't move. Same for moving toward a hook, the maximum range ends up being a bit futher, simply because your tee is closer at the moment it hits max range. I'm not positive about this tho, that's just what I've gathered from gameplay
wanted to say the same. 'target' might be misleading, the hook only has a current position, length and direction afaik
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I think that a tee's movement does not affect the length of time between hooking and reaching max range
22:55
"reached faster" seems to imply that it is a shorter period of time
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Patiga
wanted to say the same. 'target' might be misleading, the hook only has a current position, length and direction afaik
ya target is not a good word, i meant like "the max range point"
22:58
but yeah, I don't think it's a shorter period of time, I think the max range point follows your tee. Relative to where you started, the hook doesn't go as far
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It is in a shorter period of time. The hook has a constant speed. Each tick it is checked if the end point of the hook is farther than 380(?) away from the tee. If the the distance is reached, the hook gets retracted. If you move with the hook, the hook keeps extending for a longer period of time.
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interesting
22:59
so that distance, 380, is checked from where the tee was when you started the hook?
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the current position of the tee
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but the hook extends at a constant speed right
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hmm. I don't understand how if the hook extends at a constant speed, and ends when it is a consistent 380 from the current position of the tee, how it would end up being faster. But I do believe you lol
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m_Pos is the position of the tee: https://github.com/ddnet/ddnet/blob/4f02f6da9799e1041d8bd8cb685697d81190f0d0/src/game/gamecore.cpp#L269 This if the NewPos of the hook is too long and the hook should retract.
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tela
hmm. I don't understand how if the hook extends at a constant speed, and ends when it is a consistent 380 from the current position of the tee, how it would end up being faster. But I do believe you lol
The hook itself doesn't get faster, it can just keep extending for a longer period of time if you move with it or a shorter period of time if you move away from it.
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wouldn't that mean that that number, 380, changes to less or more then ?
23:06
depending on movement?
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Yeah kinda, the 380 is measured each tick in relation to the current tee position. so if you fall with a constant speed of 80 down (and you hook straight down), the hook would be flying forever. If you fall really fast, you can even overtake your hook.
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ahh interesting
23:10
good to know, thanks
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Zwelf
Yeah kinda, the 380 is measured each tick in relation to the current tee position. so if you fall with a constant speed of 80 down (and you hook straight down), the hook would be flying forever. If you fall really fast, you can even overtake your hook.
you can do it in Behemoth
23:14
hook last quite long
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Chairn
you can do it in Behemoth
ah yeah it does work ! hook lasts a super long time
23:16
this changes a lot about how i thought hook worked
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DDraceNetwork BOT 2022-12-25 23:19:07Z
πŸ†• Yek (talk | contribs) created page Resources/es (hist) (Initial Spanish translation (external resources section)) (3,329 bytes)
23:19
πŸ‘₯ Zwelf (talk | contribs) changed group membership for Yek from (none) to automoderated user (good translation)
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Now I'm curious about this: if you're falling and you hook say at a 45 degree angle downward, at a certain speed the hook will shoot out horizontally, or even 45 degrees-ish upward. It looks like the hook is actually changing angles before it extends fully. How is the hook angle dictated then? Is it based on the max-range point at the moment when you hook?
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Chairn
wasn't this fixed long ago?
Some race/solo and one novice map requires that, so i doubt it will be fixed, i actually even completed one of those like yesterday, so yeah, definitely not fixed
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tela
Now I'm curious about this: if you're falling and you hook say at a 45 degree angle downward, at a certain speed the hook will shoot out horizontally, or even 45 degrees-ish upward. It looks like the hook is actually changing angles before it extends fully. How is the hook angle dictated then? Is it based on the max-range point at the moment when you hook?
The hook end point moves in the same direction all the time. In the direction the hook was started. Think of the hook as a separate point from the tee. Not a line ^^
23:23
Like a projectile. And if it moves too far away from the tee, it retracts.
23:24
Ah, it only moves upwards from the perspective of the tee. In the perspective from the map, it always moves down in 45° downwards, if it starts with that angle.
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interesting
23:32
would not expect the way this looks lol
23:35
23:38
I'm assuming there is some sort of visual delay, between when I press +hook and when the game draws the line. But yeah, If the moment I hook, the max-range point gets set, I think that lines up with this visually, it just looks like the way the hook ends up getting drawn is a bit misleading
23:41
i should probably take all this info you've given me, and make some nicer webms to explain all this on the wiki. I would definitely be asking you for help tho to make sure everything is stated correctly. Altho I'm not sure if this is info anybody would find useful, but to me it is lol
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That would be really really great πŸ‘. I'd be happy to help out and look over it. I think some others would find the info interesting as well and having it written up in a more readable way (and with videos) would be awesome.
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