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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-12-25 00:00:00Z and 2022-12-26 00:00:00Z
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@Voxel exact version? steam or non-steam?
10:05
win32 or win64?
10:06
@Jupstar ✪ Could we print all of those into the dump file maybe? ^ I feel like I have to ask that every time
10:06
At the bottom a string like "DDNet 16.6 win64-steam" would be nice
10:12
Voxel reported a new crash in editor: ------------------- Error occurred on Saturday, December 24, 2022 at 20:35:50. DDNet.exe caused an Access Violation at location 0000000000000000 DEP violation ...
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The crash should already be fixed by #6181, although it didn't crash for me in debug build
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Oh great, @Voxel can you try latest nightly?
10:16
Hm, actually it's not yet in nightly, but will be in the next one tomorrow
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https://github.com/jrfonseca/drmingw/issues/30 was marked as wontfix, which would have allowed us to print more version information. Maybe we could suggest something simpler, like an API ExcHndlSetLogExtraA/W that sets an additional string to be printed at the end of the exception report
First off, THANKS. DrMingw and especially the "exchndl" part that you can link to your application is a great help. I was wondering if it's possible to add the functionali...
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We can also ship our custom version. The diff stays rather small
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i found very annoying bug in editor ! Would like to see this fix in some days . when i create quads at group 26 and 27+ , use save . Go load other map and then back that map all quads dissapear (26 and 27+ ) (edited)
14:53
here is video
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(don't know for sure but it can be something to do with saving map or use clipping set to yes)
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It's a feature. Empty quad layers are not saved.
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Robyt3
It's a feature. Empty quad layers are not saved.
wow , i spend some time on creating them but they dissapeared ...
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texnonik
wow , i spend some time on creating them but they dissapeared ...
i think you should use them
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Ar1gin
DDNet segfaults on map Arctic Festivity(on a specific coordinate), build: Debug, commit: db08cc01c. My IDE shows this: (edited)
soon fixed™
what 1
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Chairn
soon fixed™
did you join the mesa team? nice to hear
18:04
auto fixing permission problems
18:04
u could start doing that with our windows problems 😉
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nah, because he segfaulted in memcpy
18:05
im working on #5690
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The problem was not in ddnet, but in my OS justatest
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but ill split it in 3, one pr for mem_zero first
18:05
then mem_copy, then mem_comp
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but good to hear u back on that pr xd
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the mem_zero is ready, but i want to make a unit test for it
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I just got a new computer, and one of the first things I went to do after getting it set up was to install DDNet cause this game is too good. But when I went to open it the game crashes instantly, and the window never even appears. I've included one of the crash logs, I don't know which attempt this was from but it's one of the first attempts to get the game to run.
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then the second thing u should do is update your AMD driver 😉
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yea maybe
21:40
idk why older versions of ddnet also fail to launch tho, seems weird but whatever i'll try update driver cause that does seem like it could be an issue
Exported 33 message(s)