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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2022-12-18 00:00:00Z and 2022-12-19 00:00:00Z
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Alexander
yeah if its ddnet then you can't insult people
fake news
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Alexander
yeah if its ddnet then you can't insult people
Don't ever join block server and translate messages from russians
08:57
justatest
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block server + russians is definitely one of the combinations ever.
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how to psuedo?
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What is the deep fly bind?
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dieKartoffel
What is the deep fly bind?
DDNet client has a multitude of commands and settings that can be bound to nearly any key or mouse button. You can enter commands into the console, which by default is accessed by pressing F1.
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Help please.I'm doing a bind. With the "b" button, a command was entered into the console (1 line in a notepad) and "On" or "Off" was entered in the chat. When you press the "b" button again, another command was entered and the chat was respectively "Off" or "On". But I do have a problem.
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file extension missing from exec line
17:51
check if your files are .txt or .cfg
17:52
then add them to the name of the file. for example: bind b exec "ResetonSwitchOff.cfg"
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Omg... Thank you. Such a stupid mistake...
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au wow, since when?
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it now respects your current skill level
21:34
but honestly was it not insane before?
21:34
cant even remember 😄
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no. 5 stars brutal
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ah ok
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and honestly still seems like aincrad to me. and as far as I know it's still 5 stars brutal
21:35
anyways was just curious
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yeah i dunno the exact criteria for the slight edge between brutal 5 star and insane 1 star. but i guess many maps can be considered badly rated
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yeah idk either. I just know that some players were against this change. seems fine to me tho
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Why the 29th tile of the entities overlay is empty ? And does all the tiles of the entities overlay have a official name ? They have a different name in the editor and on ddnet.org/explain/
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lomi
Why the 29th tile of the entities overlay is empty ? And does all the tiles of the entities overlay have a official name ? They have a different name in the editor and on ddnet.org/explain/
1. i think in ddrace (the one before ddnet) it was used 2. not really
👌 1
21:45
also it seems its still used in the speedup layer
21:45
tho the speedup layer is kinda special as it is rendered as arrow which can rotate in the client
21:46
so its not part of the tile layer directly
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Doesn't every tiles are in the entities overlay ?
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lomi
Doesn't every tiles are in the entities overlay ?
well all except this and also there is a collision somewhere else
21:48
TILE_BOOST
21:48
index 28
21:48
ah that is the one u meant btw ^^
21:48
TILE_SWITCHTIMEDOPEN
21:48
this is the collision one
21:48
22
21:48
switch layer
21:48
its remapped as index 8
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28 is empty but 22 and 8 are not
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yes but in editor switch layer will show a different tile for index 22
21:50
so its remapped as index 8 later in the entities
21:50
28 is empty for above reasons
21:50
its an arrow and not used directly with the entities
21:51
reason is simply: tiles can only rotate in 90° steps arrows can rotate in any rotation
21:51
so its easier to handle this case extra
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This is understandable but it seems less easy than I expected, I think I'll need to do some research
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lomi
This is understandable but it seems less easy than I expected, I think I'll need to do some research
what are you trying to achieve? 😄
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Create a map
21:57
I found what I wanted on ddnet.org, now I just need to understand all those little letters in my screen
21:58
I want to try to create a program that could create map automatically
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^^ speedups: force max speed switch: switch number delay
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What does it mean ?
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mhh i guess just map a small map in editor and test it out
22:03
easier than explaining
22:03
switches have "switches" and can toggle stuff with same number for example
22:04
speedups make u faster until max speed is reachd
22:04
switch delay has multiple functions i guess wait until deactivate and probably also activate? but i am also not ddrace mapper
22:04
so guess its easier to test
22:04
or ask in #mapping
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And why are you telling me some information about switches ? I don't understand
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Jupstar ✪
switch delay has multiple functions i guess wait until deactivate and probably also activate? but i am also not ddrace mapper
for activate its the time its open, but for deactivate not sure rn xD
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lomi
And why are you telling me some information about switches ? I don't understand
?
22:05
i explained the small numbers
22:05
or what were u talking about
22:06
or do u mean debug menu?
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this?=
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Well, I was talking about all this page ddnet.org/docs/libtw2/map/
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and which small letters?
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All those letters are swall on my screen
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i cannot really follow you, what letters are small on the website? in the client?
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I'm really talking about the text on the page because I'm a little dumb and it's a little bit hard to understand how map file works
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ok so you struggle to implement a map file reader? 😄
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Maybe my English caused your misunderstanding or maybe just me idk
22:12
Yes that's it
22:13
But not really a reader but a wroter
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i dunno if you are good with the ddnet source code and c++, but ddnet ships tools to convert 0.6 to 0.7 maps, which basically just resaves a map u could set a breakpoint and watch it step by step to get a better understanding (edited)
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Well, I'm using python
22:15
So you know what it means
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patiga implemented python bindings
22:15
but i never used it 😄
22:16
but that's probs easy to use
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I thought it was rust
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u can simply install it with pip install twmap (edited)
22:16
under the hood yes
22:16
but it has bindings for python
22:16
so u can also call it from python
22:16
looks easy to use
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let me rephrase: its easier to use than implement your own writing logic xD
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I guess you're right
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Jupstar ✪
TILE_SWITCHTIMEDOPEN
Where did you take those names ?
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c++ source
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Ok I found them
22:27
Thank you for your help :)
Exported 96 message(s)