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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-12-17 00:00:00Z and 2022-12-18 00:00:00Z
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maybe we could remove it?
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It's been in the code so long, doesn't matter now
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I guess we could move it into the antibot module so we can keep the codebase cleaner?
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e556595 A Adrenachill 5 Part 2 - ddnet-maps
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suggestion for map editor : when you choose quad or move mouse on green dote , red dotes would change color so you would understand witch it is ( also for red dotes ) . just tiny bit of changing color would help .
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Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [X] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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``` 2022-12-17 13:38:54 I engine: running on windows-win64-amd64 2022-12-17 13:38:54 I engine: arch is little endian 2022-12-17 13:38:54 I engine: operation system version: Windows 10.0.19041.2364 2022-12-17 13:38:54 I storage: added path '$USERDIR' ('C:\Users\humar\AppData\Roaming/Teeworlds') 2022-12-17 13:38:54 I storage: added path '$DATADIR' ('data') 2022-12-17 13:38:54 I storage: added path '$CURRENTDIR' ('C:\Users\humar\Desktop\DDNet-15.2.4-win64\DDNet-15.2.4-win64') ...
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6d3baed Remove dead code - Robyt3 4aeccff Move variable declarations closer to usages - Robyt3 d8f0678 Use bool instead of int - Robyt3 13b181c Fix server crash on maps with more than 64 spawn points of same type - Robyt3 1fffd9f Recreate all entities when restarting round - Robyt3 843b6c5 Replace return value with assertion - Robyt3 b82ec33 Pass x and y to OnEntity instead Pos - Robyt3 39217e1 Use const pointers and static_cast for tile data - Robyt3 ab91aef Use different variables for tiles indices - Robyt3 f51dd36 Merge #6150 - bors[bot]
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If a gamecontroller is disconnected due to inactivity or low battery, it won't be detected again until the client is restarted. Joysticks should be hot-pluggable, i.e. the client needs to listen for SDL_JoyDeviceEvents and update the list of joysticks accordingly. Suggested by @Cheeser0613.
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Instead of considering diagonal hat inputs (e.g. up-left) as separate keys, consider them as inputs for both cardinal directions (e.g. up and left) at the same time. This improves input with gamecontrollers that map the D-Pad to a joystick hat, as it was impossible with the previous handling to move with hat-left/right and jump with hat-up at the same time. This means that diagonal hat buttons can no longer be used in binds, because they are no longer considered distinct buttons. It's u...
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1eaa88b Handle ordinal joystick hat keys as combined cardinal hat keys - Robyt3 c4fdf20 Merge #6153 - bors[bot]
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hey guys, can anyone tell me where i can find the enum definitions for weapons and emotes?
22:47
So they are generated based on datasrc/network.py
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``` 2022-12-17 23:48:46 I engine: running on unix-linux-amd64 2022-12-17 23:48:46 I engine: arch is little endian 2022-12-17 23:48:46 I engine: operation system version: Linux 6.0.12-arch1-1 (x86_64, #1 SMP PREEMPT_DYNAMIC Thu, 08 Dec 2022 11:03:38 +0000); "Arch Linux" 2022-12-17 23:48:46 I storage: added path '$USERDIR' ('/home/deen/.local/share/ddnet') 2022-12-17 23:48:46 I storage: added path '$DATADIR' ('data') 2022-12-17 23:48:46 I storage: added path '$CURRENTDIR' ('/media/ddnet')...
22:51
!image As reported on Discord by bencie. I have seen this too
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deen
So they are generated based on datasrc/network.py
thank you sir 🙏
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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`` [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". Core was generated by ./DDNet -f mine.cfg'. Program terminated with signal SIGABRT, Aborted. #0 __pthread_kill_implementation (threadid=, signo=signo@entry=6, no_tid=no_tid@entry=0) at pthread_kill.c:44 Downloading 0.00 MB source file /usr/src/debug/glibc/nptl/pthread_kill.c 44 return INTERNAL_SYSCALL_ERROR_P (ret) ? INTERNAL_SYSCALL_ERRNO (ret) : 0; ...
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