Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-12-15 00:00:00Z and 2022-12-16 00:00:00Z
Voxel
how do i check if a packet is actually being sent?
does the beta branch also have the updates of RCS? cuz i always run on RCS but if nightly updates earlier then i don't see a point in using it instead if nightly
also, when running DDNET on steam, you can select whether to run the game or run starting with vulkan renderer, so wouldn't it make sense to make that button OpenGL now, since vulkan is default?
bencie
also, when running DDNET on steam, you can select whether to run the game or run starting with vulkan renderer, so wouldn't it make sense to make that button OpenGL now, since vulkan is default?
also, when running DDNET on steam, you can select whether to run the game or run starting with vulkan renderer, so wouldn't it make sense to make that button OpenGL now, since vulkan is default?
Will be removed in next version if all goes well. In the meantime you can right click on the game and create a shortcut to desktop
10:22
then it's without the option I understand
bencie
does the beta branch also have the updates of RCS? cuz i always run on RCS but if nightly updates earlier then i don't see a point in using it instead if nightly
The point is that RC is more stable than nightly, but less stable than release. We need it to stabilize things for a week until release to catch the bugs without adding new features (and thus potential new bugs) in the meantime(edited)
I don’t agree that all discussions have to lead to concrete change. It’s also for self improvement. I learn a lot of stuff just during idle discussions with people
Idk how much value there is in a descriptive unofficial standard. Because the reply to this would be “rustc does this, so u and ur unofficial standard are wrong”
13:31
With C++ you can say “your compiler is wrong, period’
Learath2
Idk how much value there is in a descriptive unofficial standard. Because the reply to this would be “rustc does this, so u and ur unofficial standard are wrong”
That is actually a concern, hopefully gccrs does get a dedicated team without pulling from rustc people
13:37
How big is the rustc team anyway? In clang and gcc there are a lot of small collaborators but there are some people that do an insane amount of work on their own
Co-authored-by: Sean DuBois sean@siobud.com
Co-authored-by: DDRBoxman colin@recursivepenguin.com
First and foremost, thanks to the original author of the draft PR for webrtc Collin Edwards (DDRBoxm...
This suggestion was quite interesting to me, sometimes you don't want the guy to know you are looking at his points (while not knowing the website exists), it also makes the chat spammy imo, and as you mentioned (deen), I don't really think beginners need to deal with such numbers. It doesn't matter anymore because the guy ran away and closed the issue
nouaa
This suggestion was quite interesting to me, sometimes you don't want the guy to know you are looking at his points (while not knowing the website exists), it also makes the chat spammy imo, and as you mentioned (deen), I don't really think beginners need to deal with such numbers. It doesn't matter anymore because the guy ran away and closed the issue
Tho i didnt see a wrong prediction with hook which probably makes sense, it probs only affects weapons, as thats the main part the server code was updated for
Checklist
[x] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test (especially base/) or added coverage to integration test
[ ] Considered possible null pointers and out of bounds array indexing
This suggestion was quite interesting to me, sometimes you don't want the guy to know you are looking at his points (while not knowing the website exists), it also makes the chat spammy imo, and as you mentioned (deen), I don't really think beginners need to deal with such numbers. It doesn't matter anymore because the guy ran away and closed the issue
If you don't want someone to look at your points play on local server and host local db, or press kill on finishes on main servers and note in ut notepad that you did the map
Anime.pdf
If you don't want someone to look at your points play on local server and host local db, or press kill on finishes on main servers and note in ut notepad that you did the map
The point was to have a way to check someones points easily without them knowing for whatever reason
Anime.pdf
If you don't want someone to look at your points play on local server and host local db, or press kill on finishes on main servers and note in ut notepad that you did the map
uhm? you are free to give your opinion, but not to impose it. also, i wasn't really referring to someone looking at my points, but rather to the fact that you absolutely don't want the guy to know that you are checking his points, this can be for some reasons, like when you don't want to look "toxic" by checking someone's points because he did something wrong or because he is just bad
Instead of a whole new command maybe it would be better to just add another optional parameter to the points command. Something like /points Aca^ local would print out the points of the player to you only
Alexander
The point was to have a way to check someones points easily without them knowing for whatever reason
or opening the game twice and joining another server?(edited)
nouaa
uhm? you are free to give your opinion, but not to impose it. also, i wasn't really referring to someone looking at my points, but rather to the fact that you absolutely don't want the guy to know that you are checking his points, this can be for some reasons, like when you don't want to look "toxic" by checking someone's points because he did something wrong or because he is just bad
I still don't see a bad reason not to add it @Anime.pdf, you think it's useless but it's actually useful to me because it improves the player experience by reducing "awkward" moments
18:47
this is my point of view, and btw, showing the players points as suggested in the issue would be fire(edited)
nouaa
I still don't see a bad reason not to add it @Anime.pdf, you think it's useless but it's actually useful to me because it improves the player experience by reducing "awkward" moments
I think adding new command or argument to see them locally actually a good feature, but initial and heinrich's formulations made me thing you wont be able to look points publicly anymore
Compilation error occurs when upgrading from 16.5 to 16.6. I am attaching the installation log. Installed via pi-apps.
log >>install-fail-DDNet.log
OS: Raspbian GNU/Linux 10 (buster)
OS architecture: 32-bit
Kernel: armv7l 5.10.103-v7l+
Device model: Raspberry Pi 4 Model B Rev 1.2
Cpu name: Cortex-A72
Ram size: 3.65 GB
Raspberry Pi OS ...