print m_pTiles[1950 * 268 + 915].m_Index = 34
print m_pTiles[1950 * 268 + 916].m_Index = 34
print m_pTiles[1950 * 268 + 917].m_Index = 34
print m_pTiles[1950 * 268 + 918].m_Index = 34
(gdb) print m_pTiles[1950 * 268 + 915].m_Index = 34
$1 = 34 '"'
(gdb) print m_pTiles[1950 * 269 + 915].m_Index = 34
$2 = 34 '"'
(gdb) print m_pTiles[1950 * 270 + 915].m_Index = 34
$3 = 34 '"'
(gdb) print m_pTiles[1950 * 271 + 915].m_Index = 34
$4 = 34 '"'
(gdb) c
Continuing.
(gdb) break collision.cpp:282
Breakpoint 1 at 0x55a98b6f6b5d: collision.cpp:282. (3 locations)
(gdb) c
Continuing.
Thread 1 "DDRace64-Server" hit Breakpoint 1, CCollision::GetTile (y=3140, x=<optimized out>,
this=0x7fa8d83ec0b0) at /home/teeworlds/src/master/src/game/collision.cpp:283
283 {
CCollision::m_pTiles
seems to be the game layer, yesm_Width
?cl_show_others
is set to 0.m_aRequestTokenBuf
variable the way i understood it is more about the method calling not a variable. Also what is so bad about the inheritance? I just implemented the changes from the upstream