cl_skin_download_url https://api.skins.tw/api/resolve/skins/
, but It looks like maybe a new config option got added cl_skin_community_download_url
, and skins.tw skins will only load if you set the new community skins command to the skins.tw API. Maybe just a coincidence that the other two people use macoscl_skin_download_url https://api.skins.tw/api/resolve/skins/
, but It looks like maybe a new config option got added cl_skin_community_download_url
, and skins.tw skins will only load if you set the new community skins command to the skins.tw API. Maybe just a coincidence that the other two people use macos cl_community_skin
config option or socl_skin_download_url
set to the skins.tw API, and you UNCHECK "download community skins", it will still download community skins?cl_skin_download_url https://api.skins.tw/api/resolve/skins/
, but It looks like maybe a new config option got added cl_skin_community_download_url
, and skins.tw skins will only load if you set the new community skins command to the skins.tw API. Maybe just a coincidence that the other two people use macos i/o error, cannot open file: downloadedskins/blahblah.12734.tmp
, that file does not exist in the folderi/o error, cannot open file: downloadedskins/blahblah.12734.tmp
, that file does not exist in the folder http: i/o error, cannot open file: downloadedskins/€€€€€€€€€€€€€€€€€€€€€€€.8285.tmp
in the console in-game it just shows thisbuild/ddnet
but the github compile instructions don't include how to nicely turn it all into a .app wrapper, so my process is to just swap out that build/ddnet
file with the current nightly .app wrapper from website, DDNet/contents/Macos/DDNet
, if that makes sensedump_local_console
to save the console contents to a file (it says which file when you use the command)? Or did you already do that? Maybe that saves the unknown characters correctly.