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Between 2022-11-27 00:00:00Z and 2022-11-28 00:00:00Z
I usually have 2-3 fallback internets at my disposal but maybe I’m just flexing my 1st world city life. Where I have a phone with internet and cafes with free internet.Currently when the server goes down nothing is saved anyways. There was a issue discussing if during ddos it should hold the gamestate but I forgot what happened. And if the server crashes due to a actual crash the server also does not save since it is not a feature. But it would also hard to know for the server when it will crash. I assume it has to save periodically.How long do you want to keep those saves around? I feel like your whole team might not wanna wait 1day for you to continue. But maybe it does :D
(@Smetanolub)
imagine ddos and server dies, or your internet fells off for half a day. you cant recconect always
(<@749222324980416602_=5bquakenet=5d=20=43hiller=44ragon>)
When vote muting a player, the message which notifies the player got send in team chat (should be chat_all) and a second message appeared in rcon. Furthermore you couldnt add a reason to vote mutes.
Fixed those issues.
Checklist
[x] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test (especially base/) or added coverage to integration test
@heinrich5991 i managed to reproduce it in a docker file hmm still super confused on how to fix it. wget -O Dockerfile https://paste.zillyhuhn.com/Wn && docker build . fails with this log :( https://paste.zillyhuhn.com/LB no idea why the rust test does not lik curses it seems to be linked fine
[quakenet] ChillerDragon
deen: whats ur opinion on that? i would add like 3 more gitlab yamls is that cool?