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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-11-25 00:00:00Z and 2022-11-26 00:00:00Z
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maybe github decided to use a different ubuntu version for your fork
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Anime.pdf
My actions:
have you checked the error messages?
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deen
maybe github decided to use a different ubuntu version for your fork
Wtf
10:44
10:45
Ddnet have 2 of 20.04 builds
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Nice they finally upgraded
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'拏 MAhdiyar 2022-11-25 13:43:05Z
what is Package "pnglite" I got Error in terminal
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a package ddnet doesnt use anymore. what are u building?
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'拏 MAhdiyar 2022-11-25 14:12:43Z
https://github.com/TeeworldsFun/UHCity-vL I encounter this error while building this with cmake and it doesn't give me output
teeworlds city mod. Contribute to TeeworldsFun/UHCity-vL development by creating an account on GitHub.
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if u dont need the client disable find_package(Pnglite) in CMakeLists
14:16
& maybe this too show_dependency_status("Pnglite" PNGLITE)
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'拏 MAhdiyar 2022-11-25 14:17:32Z
delete?
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yes or comment out
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'拏 MAhdiyar 2022-11-25 14:21:18Z
It does not allow to compile
14:21
@Jupstar ✪
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but the cmake error is gone?
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'拏 MAhdiyar 2022-11-25 14:23:23Z
no
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so whats the error now?
14:30
it would be easier if you just shrae the errors and command lines etc. instead of me having to ask
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I would but im anti apple (edited)
f3 1
16:10
bluekitty
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@'拏 MAhdiyar can you provide some screenshots? Because you've been asking for days and you still can't build anything lol (edited)
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For mister ryozuki
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nouaa
For mister ryozuki
felix..
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@Ryozuki if rust would only work on apple computers, what would you do?
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Port rust to linux
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lel i knew u'd say that
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'拏 MAhdiyar 2022-11-25 18:44:12Z
@nouaaMy friend, I can do the work with it and it is very, very easy. For example, I can compile Teeworlds, but the sources separate from our discussion cannot be compiled and I receive an error, for example, teeware-mod.
❔ 1
18:45
It gives me the error src/game/base is not seen at all
18:47
I also sent this error to Chillerdragon but he didn't understand
18:48
18:48
😄
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axum released 0.6
18:51
poggers update
18:51
i love how you can leverage types to make stuff compile timey
18:51
even outside of what u would usually do normally
18:52
by compile time i dont mean making calculations but verifying that x will go this way
18:52
Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.
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After many months of work, the wp-fractional-scale-v1 protocol for Wayland is set to be merged imminently for fractional scaling support.
🏳️‍🌈 1
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is that really good? xxd
20:15
sounds like it introduces floating points
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it will help a lot for me on 15 inch laptop display so
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does wayland force vsync still?
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no
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tearing protocol is merged (edited)
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nori
it will help a lot for me on 15 inch laptop display so
can u explain
20:17
i really dont understand this xd
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full hd, scale 1 renders pretty small text and other stuff, 2x scale obv too big. on my laptop windows set 120% scale by default and currently when i scale to 1.2 on sway some applications are pretty blurry and buggy
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mh ok, i thought they do it similar to macos, virtual resolution vs real resolution
20:20
so if u want more scale just use a smaller virtual res
20:20
at least SDL implemented it like that
20:21
does that not break many apps? xd
20:22
i just wonder where is the diff to dpis like on android i kinda imagine it like browser zooming rn xD
20:22
where it simply scales everything
20:23
i should really test out wayland soon, so its easier to imagine such stuff
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on macos non-integer scaling looks bad too. With 1.5x it scales to 2x virtual resolution, then back down to 1.5
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