demo = { git="link to libtw2 repo" branch="master" }
cuz just libtw2="0.0.0"
quite didnt workroot@kinger:~/build# cmake ..
CMake Error: The source directory "/root" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
What is error In terminal linux < cmake .. >root@kinger:~/build# cd /root
root@kinger:~# mkdir build
mkdir: cannot create directory ‘build’: File exists
root@kinger:~#
I did this now, now Mkdir won't work!root@kinger:~# cd /var/www/html/blocker-mod-src-master
root@kinger:/var/www/html/blocker-mod-src-master# mkdir build
root@kinger:/var/www/html/blocker-mod-src-master# cmake ..
CMake Error: The source directory "/var/www/html" does not appear to contain CMakeLists.txt. -
Specify --help for usage, or press the help button on the CMake GUI.-
Now I received this error
@Chairn@Learath2cd build
after the mkdirCMake Error: The source directory "/var/www/html/blocker-mod-src-master" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
bam server-release
bam server-release
root@kinger:/var/www/html/blocker-mod-src-master/DDNet-16.1# cmake ..
CMake Error: The source directory "/var/www/html/blocker-mod-src-master" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
I used a source that has cmak.. but it gives an error
@Learath2root@kinger:/var/www/html/blocker-mod-src-master/DDNet-16.1# cmake ..
CMake Error: The source directory "/var/www/html/blocker-mod-src-master" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
I used a source that has cmak.. but it gives an error
@Learath2 cmake ..
then do make
it's not even supposed to be difficult :/[ 0%] Built target json
[ 1%] Built target steam_api
[ 1%] Built target mastersrv-shared
[ 24%] Built target pnglite
[ 24%] Built target engine-shared
[ 29%] Built target game-shared
[ 30%] Built target config_retrieve
[ 31%] Built target config_store
[ 32%] Built target dummy_map
[ 34%] Built target map_optimize
[ 35%] Built target unicode_confusables
[ 36%] Built target dilate
[ 36%] Built target crapnet
[ 37%] Built target uuid
[ 39%] Built target fake_server
[ 40%] Built target map_convert_07
[ 40%] Built target map_extract
[ 40%] Built target map_resave
[ 41%] Built target map_diff
[ 42%] Built target map_replace_image
[ 84%] Built target DDNet
[ 84%] Built target packetgen
[100%] Built target DDNet-Server
blocker-mod-src
and DDNet-16.1
InputDiffWithoutNew
?for(auto &e : GameServer()->GameWorld()->Entities() e->OnTeamReset();
InputDiffWithoutNew
? for(auto &e : GameServer()->GameWorld()->Entities() e->OnTeamReset();
use bash_to_rust::btr;
fn main() {
btr!(
/**
echo "hi_chillerdragon"
# */
# if u need */ line has to start with ///
/// whatever bash s/*/
/**
ls -l
*/
);
}
pretty funny. so u can basically implement any language directly inside rust macros
does it also have a mode where it gives u all tokens unparsed?